-
Posts
258 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Everything posted by Polychop Simulations
-
ALV/CSV still not working proprely
Polychop Simulations replied to grim_reaper68's topic in Bugs and Problems
@DimSim See this reply by Kinkku, he's one of the coders at Polychop. -
We're looking in to it. Thanks for reporting!
- 1 reply
-
- 1
-
-
Shiny liveries could you fix it?
Polychop Simulations replied to grim_reaper68's topic in SA-342M Gazelle
It's in the works. Old ones get replaced by new ones. Last patch cycle, the UK has received many updated liveries and the rest are to follow. -
Training mission text does not scroll properly
Polychop Simulations replied to DimSim's topic in Bugs and Problems
You can try the UI scaling as pointed out above but know that all training missions are scheduled to be replaced in one of the upcoming patches. -
ALV/CSV still not working proprely
Polychop Simulations replied to grim_reaper68's topic in Bugs and Problems
We hear you, and as has been said before both the now more realistic auto hover and slave to sight features are still being worked on. The problem we face is that the auto hover on the real Gazelle is much more limited to what you are probably used to with the pre-fm update. People have been clear in that they wanted a more realistic Gazelle module which is what we're delivering on. This makes it a bit harder to control as well as we threw out some less realistic options such as the near perfect auto hover that also controlled your pedals and collective. The CVS mode, auto hover, on the real gazelle does not take control over your rudders and collective. That said, ALV mode, more commonly known as slave to sight mode, does take control over your pedals but is not implemented yet. I think when ALV is fully implemented it will be easier for you to achieve what you want.. but you will still have control over the collective. It's a work in progress and we work as fast as we can. However, I do want to add that the old hover and pop-up thing you could do in the old Gazelle with the magic auto-hover is not the best way to go in the Gazelle either way. Shooting HOT3's from hover was abandoned when the more common AO's switched from the lushy Fulda Gap to the Middle-East where shooting HOT's on the run became the new standard. And while harder to pull off as for now you'd have the workload of both crewmembers, with some practice this is actually very much doable on both the L and M with the latter allowing you a bit better situational awareness where the L will have you heads down in to the periscope. Not only does it mitigate the lack of a fully functional CVS and ALV mode, it will give you a much better survival rate in DCS where ground units will try to put a 9M119 Svir/Refleks in your face whenever you hover within range. I know it is not ideal, but know we're looking in to how we want to proceed with CVS and ALV modes. It is a time consuming task as it is a fully simulated mechanic rather than a stop all physics solution.- 18 replies
-
- 10
-
-
-
SA-342 Gazelle 2023 "FM" Update
Polychop Simulations replied to Polychop Simulations's topic in SA-342M Gazelle
Are you using a cockpit mod? Perhaps Devrim's English cockpit mod? -
**DCS: SA-342 Gazelle update news** With the release of the upcoming SA-342 Gazelle update fast approaching we will be updating you about what to expect in the first iteration of what started out as a flight model update over the next few days. Starting today by publishing the change log that we have accumulated so far. The change log is subject to change as even today we're still working on new features and fixes but should be indicative of the scope of this update. With this announcement we'd also like to reach out to all mission creators to emphasize on the fact that we're trying to reduce the amount of Gazelle variants available in DCS World by essentially combining these versions. In the upcoming patch, the SA-342 Mistral has become redundant and is now only available as an AI aircraft to ensure mission compatibility. The SA-342 Gazelle has essentially been absorbed by the SA-342L which, in its now much more modular form, is able to be outfitted with the mistral ATAM system. We ask mission creators to be aware of this change and update their (multiplayer)missions accordingly. We apologize for the inconvenience. ‘FM’ Update SA342 - Common to all Updated external textures to PBR standard Added raindrops on canopy Interior lighting and reflections updated Flight model Entirely rewritten FM Overhauled engine and rotor behaviours Updated mass and payload mass parameters Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…) Engine surge effect from rapid collective movement added Force Feedback support added Removed ‘Easier Controls’ special option Removed ‘Rudder Trimmer’ special option (replaced with new trim options) New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’ None - has no effect Instant - trim position instantly set to current cyclic/pedal position Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’) Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered Updated controls indicator Red marker shows control position Grey marker shows trim position Autopilot markers removed for further consideration Updated/added network animations Implemented IFF panel (limited functionality) Updated autopilot system Airspeed/Altitude hold mode removed for further consideration “Auto-collective” removed for further consideration Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled Added smoke display system Smoke launchers can be equipped in the rearm/refuel screen Smoke launchers have a new input to toggle on/off Collective can be hidden by clicking on base of collective Added tablet navigation aid Tablet can be disabled from mission editor Tablet provides map, heading, airspeed and groundspeed GPS information Tablet is disabled / invisible in missions with a date set prior to April 1994 Updated slip ball to be less erratic Fuel warning light now flickers if below 80L SA342L Added new weapons: 2x/4x Mistral 2x/4x HOT3 HMP400 gunpods (100, 200, 400) Selectable GIAT M621 20mm Replaced Viviane screen with periscope sight Replaced Viviane control panel with periscope control board Periscope provides two zoom levels Toggleable gyro stabilisation Selectable reticles for estimating distance Connected to ‘VIS’ mode on Artificial Horizon same as Viviane Pilot sight can be hidden by clicking on mounting of pilot sight AI now able to fire HOT3 missiles Added ground crew option to remove doors Added option to shoot multiple pylons if the weapon is from the same type SA342M Viviane camera code overhauled Viviane multicrew synchronisation improved AI now able to fire HOT3 missiles SA342 Mistral Removed playable version (now replaced by SA342L) Removed Custom Cockpit options SA342 Minigun Added special option to decouple minigun from head/camera view Added inputs for keyboard/joystick control of minigun Added inputs for mouse control of minigun Added clickables and inputs for minigun safety, sight power/brightness and IR laser
- 451 replies
-
- 44
-
-
-
I gave Mad_Shell a customized weapons lua to test the ED mistrals on the current OB version of the Gazelle in advance of the update we're working on. With that said, when we switch over to the ED mistral, the functioning of the missile as well as the performance will be out of our hands. @Mad_Shellfeel free to post your findings on testing the ED Mistral, in the end it is what the Gazelle will soon be using. EDIT: Apparently I spoke too soon and assumed the mistral being mentioned in the recent change logs meant the sound issue was resolved. It however still persists. It is not game breaking but basically comes down to the sound kicking in seconds after launch. We hope this will get addressed before the release of the Gazelle update. Kind regards, Dan
-
We'll check it out, see if it is something we can fix on our end but the arguments are still the same. The only thing that might have changed is the option to remove doors on the SA-342L, which will, when enabled, return 1 in this draw arg check. The visibility arg for removing the doors completely is 1338.
-
Gazelle 2019 / 2020 / 2021 / 2022 updates
Polychop Simulations replied to Polychop Simulations's topic in SA-342M Gazelle
DCS 2.7.11.21408.1 Open Beta 17/03/2022 Fixed: Removed artifact left by old pilot models Fixed: Landing light showed duplicate Fixed: Gazelle HOT-3 and Mistral were showing gun ammo slider Fixed: Gazelle would not create death event when destroyed Fixed: Ministick option for camera was not working Fixed: IR seeker did not recognise certain targets (such as AH-64) Fixed: Asservi mode now working as intended Fixed: Functionality of VoiP Added: Implemented new FLIR shader Added: Overtorque warning tones Added: Option to remove doors on the Gazelle L Added: Option to attach dipole antenna (aesthetic) Added: New keybind names for VoIP Added: Ability to bind switching seats to controllers Added: First community liveries implemented for Cyprus, The Netherlands, France and Portugal DCS 2.7.11.22041 Open Beta 30/03/2022 Fixed: Remove doors option through ground crew now only available to the SA342L Fixed: Typo in Portuguese Community Livery DCS 2.7.14.23966 Open Beta 18/05/2022 Added: First iteration of rewritten code for multicrew. (work in progress) Added: Rocket launcher on SA-342L is now selectable/removable. Added: New rocket types for Telson 8 launcher: Telson 8 - 8 x 68 mm SNEB Type 250 F1B TP-SM Telson 8 - 8 x 68 mm SNEB Type 251 H1 HE Telson 8 - 8 x 68 mm SNEB Type 252 H1 TP Telson 8 - 8 x 68 mm SNEB Type 253 H1 HEAT Telson 8 - 8 x 68 mm SNEB Type 254 H1 SM Green Telson 8 - 8 x 68 mm SNEB Type 256 H1 SM Yellow Telson 8 - 8 x 68 mm SNEB Type 257 H1 HE/Frag lg whd Telson 8 - 8 x 68 mm SNEB Type 259E H1 IL Known issues: Multicrew is only supported when players start pushing buttons after both player slots are occupied. Join in progress synchronisation (i.e. joining mid flight) will come later. 3 players in minigun version doesn’t work yet. DCS 2.7.14.24228 Open Beta 25/05/2022 Fixed: Double keybindings. Fixed: VCB normal / IR button was moving VCB selector as well. Fixed: Possible crashing due to RWR logic. Fixed: In multicrew, the pilot did not have rudder authority in auto hover. Fixed: Community liveries were not working. Fixed crash on RWR system when launched missile SAM destroyed. Fixed: When in asservi mode the camera jumped in the external animation. Notes: Due to the new rockets and Telson 8 launcher on the SA-342L, as well as the ability to load/unload the launcher, missions made prior to this patch need to be updated using the new weapon loadouts. Many keybinds have changed due to the new multicrew method implemented. Make sure to review your keybinds.- 11 replies
-
- 19
-
-
Gazelle 2019 / 2020 / 2021 / 2022 updates
Polychop Simulations replied to Polychop Simulations's topic in SA-342M Gazelle
SA-342 Gazelle Change log for Open Beta 2.7.10.18996 I forgot to update the official ED change log so I will put this here for now. - Solved: Minigun binding not working/appearing. - Solved: IR Seeker not detecting aircraft without nozzles - Solved: TV no longer jitters while stabilized. - Added: bindings for the flare dispenser - Updated: frequencies for the PR4G in the VOIP Camera system rework: The camera functionality has been reworked and will now stay on target much better than before and try to return to its stabilized position after having reached its gimbal limits. The Viviane is a gyro stabilized sight not capable of locking on to IR signatures or image contrast but with the improvements to the camera system, essentially removing most of the previously experienced jitter, it will be easier keep your sight on target while launching HOT-3 missiles on the move as long as you stay within the gimbal limits.- 11 replies
-
- 12
-
-
-
Dear DCS Community, First of all, with the end of the year fast approaching, we want to wish you and your close ones a merry Christmas and a happy new year. Our thoughts are with the people worldwide who are away from their families keeping us safe or fighting for our freedom and won’t be spending Christmas with their loved ones. Looking back Christmas and the end of the year is often a time of reflection and looking back on what has happened in the past year. For Polychop Simulations, ever since the second half of 2020 a lot has changed when it comes to productivity in the coding department slowing down considerably for a good while. The reason for this has been a serious medical condition affecting one of our team members. With Polychop Simulations being a very small team (2 people work on the OH-58D), this has had a severe effect on the production cycle of the OH-58D Kiowa Warrior module for DCS World. While production never stopped on the art and assets department, the coding side of things has only started to catch up during the past six months and has not yet reached the momentum it had prior to to the last half of 2020. This has to do with a lengthy recovery process. That said, development of the OH-58D Kiowa Warrior module is making great progress with the affected team member working as hard as his current situation allows him to. During the past year we’ve decided to dial down the amount of footage, screenshots, streams and general communication to essentially stop the hype train that was befitting our initial release schedule but not the uncertain situation we found ourselves in at some point. Another reason for this has been to minimize the amount of comments that were, although understandable to some degree, hurtful towards the development team as we could not disclose the reasons behind the delay out of courtesy to the affected member and his family. We will resume updating the community with progress reports when we think the time is right for it, which is hopefully very soon. Not all bad news though, 2021 has brought us a brand new coder who has been working on improvements the DCS SA-342 Gazelle module direly needs, essentially making sure the Gazelle’s systems are functioning as they should and fixing bugs so that when the time comes for implementing the new flight model, the Gazelle will be up to the expected standards. The future Coding for the OH-58D Kiowa Warrior has resumed and we’re still working hard to perfect the flight model in cooperation with our very dedicated SME’s. Not only to have all values match the documentation but also to capture the actual feeling of flying the Kiowa Warrior as close as we can. In the meantime, a number of new features have been added due to popular request. These features are currently in a testing phase and are expected to but not guaranteed to make it in to the release. They include the option to add and remove the doors, Mast Mounted Sight and the Rapid Deployment Gear essentially completing the package that is the OH-58D in its most common variants. Besides the gradual updates on many of its systems the Gazelle will also receive a number of cosmetic upgrades such as the ability to remove the doors on the SA-342L and adding the iconic dipole antennas used by the UK armed forces. We’re also looking in to an AI gunner for the minigun version of the Gazelle. An option to remove the hardpoints on the Gazelle is already in testing. As has been said before, the flight model overhaul for the Gazelle will come after the release of the Kiowa Warrior module and sadly suffers from its delay. All in all, we hope and expect 2022 to be a much more productive year with the release of the Kiowa and the long awaited updates to the Gazelle. Kiowa release date Now the million dollar question; when will the Kiowa be released? Simply put, when it’s done. The Kiowa will be released as system complete, no early access. All systems needed for completing its intended tasks and mission will be functioning as they should. Some quality of life updates and non-essential features might be added later on after release. Things the community has requested certainly spark our interest but should not delay the release date. With the recent past showing us that many factors can influence the development cycle, we won’t be predicting any release windows any more. Thanks Closing off, we’d like to express our gratitude to the people at Eagle Dynamics, for the patience, help and support over the years as well as Bell for providing us with the opportunity and all the support we could ever wish for. We’d also like to thank our OH-58D KW SME’s like Barundus, Roughneck 19, Josh A. and all the others who have stuck with us from day one, selflessly dedicating their time to help us create the most accurate representation of the iconic OH-58D Kiowa Warrior helicopter we possibly can. Last but not least we’d like to thank the community not only for sticking with us, the countless interesting discussions on our Discord but also for providing feedback that will lead to much needed improvements.
- 24 replies
-
- 51
-
-
-
OH-58D Kiowa Warrior Screenshot of the Week
Polychop Simulations replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
-
OH-58D Kiowa Warrior Screenshot of the Week
Polychop Simulations replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
- 24 replies
-
- 17
-
-
-
Thermal Camera work's bad after 2.5.6
Polychop Simulations replied to Alienzo's topic in Bugs and Problems
Good night , Sorry for the late response. It took some time, but the 2.7 version solved the issue with the engine update, which was the reason behind this bug. If you see any burn-out it is related to the warm-up of the FLIR camera, wait roughly a minute and you will see a clear image. You can check this screenshots that were taken during the tests in the last 2.7 OpenBeta: Thank you for your concern and support first 2 pictures are from the warmup phase of the FLIR last 2 pictures are from an engagement of a target, befor and after the hit. -
OH-58D Kiowa Warrior Screenshot of the Week
Polychop Simulations replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
- 24 replies
-
- 16
-
-
OH-58D Kiowa Warrior Screenshot of the Week
Polychop Simulations replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
- 24 replies
-
- 19
-
-
Hey Scorch71, Do you have any mods installed? It could be that the texture name of one of the mods you are using is conflicting with the texture names of the Gazelle.
-
We won't forget about it
-
OH-58D Kiowa Warrior Screenshot of the Week
Polychop Simulations replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
- 24 replies
-
- 10
-
-
I'll check it out
-
OH-58D Kiowa Warrior Screenshot of the Week
Polychop Simulations replied to Polychop Simulations's topic in DCS: OH-58 Kiowa