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PeterP

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Everything posted by PeterP

  1. Throwing in two examples for a alternative placement of the Kneeboard inside the cockpit: Use the numbers out of the notepad++ window to get the same results. Ka-50 right panel position: UH-1H Wind-shield Center , you must lean and zoom a little more to get a optimal view, but this position let you see and use the Kneeboard also from the Co-Pilot seat : A tip for a more streamlined editing the position without the need to reload the mission each time you made a change: Use the included "All planes-modules Kneeboard test.miz" and edit the numbers while DCS is running. Than save the edited device_init.lua. Switch to DCS - go to Briefing > Back and re-enter the newly edited module again to see instantly your changes - redo this until you are satisfied with your position.
  2. Great thread and I see a point! But:... Three ... Two.... One... Moved. >>>>>>>>>>>>>>>>>>>
  3. Thanks ! BTW: I feel very lucky for you - because I can clearly remember what a "eye-opener" it was for me to use the stick and feel 'it' for the very first time! Well, maybe not so fancy looking... - but you know that It is much more usable and better working as many others that claim to have the 'Top-notch' and say that FFB isn't really necessary...pfff. Keep it up :)! ..and it somewhat also makes me feel proud to see your work. (You can't imagine how many PM's I got asking for more details and even giving me advises what I made wrong ... - i answered them all.) Well, here you are, out of the blue, and you got it put together without 'bothering' me at all - finally! ;):).
  4. Second that ! Kudos! but be aware that it still need some fixes. >>> Bugs and Problems » Mission/Campaign Issues » Mission 14 "Aurora" Here is my German > English translation of the quote from Dzen/ED_Team : Here is a update (that is planed) for the DCS Version 1.2.5. You can use the mission en_UN-Pilot-14 (for a fix).
  5. Here is another differentiate look at it in general. There is a good reason for everything, there is a reason for the twist stick in front of a desktop. and there is a reason to have it incockpit. Please don't make the failure to think it's the same. - no it isn't. Please use what's between your ears to get behind this reason why it's done how it is and couldn't be always translated to other input devices that you are using. This include the throw of your stick and how accurate you can do with your wrist what a real pilot does with his arm - also think about the missing feedback - here is a reminder:Have a look to get a idea what you are missing: ... Maybe this thread will give you some thoughts : Why doesn't elevator trim wheel move in real time? and now lets get back to rudders - but in a helicopter:Can we have this little Huey feature in our BS? see - it's really difficult to say "I use/have a realistic Simulation".
  6. here is a saying: No News are good News . ...so I expect everything is still going in the right direction, ... unless someone tells me something different. - and I'm happy that this didn't happened up to now. Another saying: Expect the worst , hope for the best. This POV always served me well during enjoying DCS - So I can't be upset if something didn't worked as I wanted it in the first place and I couldn't be disappointed. and if it happened - My expectations were just to high.
  7. What exactly does this mean?: Please see here for more info why I ask: ...this is very interesting and relates in some...
  8. Bump! - How was the meeting? ...and any answers?
  9. OK - So it was a classic "ID:10-T" Error ;) - ...really,you got my head smoking during the last hour ! Never do this again ! :D Before you have more 'surprises' - have a read here: Why doesn't elevator trim wheel move in real time? and here, to get a overview waht FFB effects to expect in DCS: Have a look to get a idea what you are missing: ... And don't expect any effects in the "DCS" tagged planes from firing a machine-gun.. - leave this to a butt-kicker. Only expect effects that are caused directly by the attached pulleys/linkages/hydraulics that are chained to the stick.
  10. This is odd - never had it , and I have sometimes three (In numbers: 3) MsSFFB2 attached at the same time. -all show up at with their proper naming and they work as expected - last Idea : Let Microsoft win7 search for the right drivers online and remove all stored drivers beforehand from your device-manager. ...I'm away from my simulation-rig for the next several days - so I can't help further for trouble-shooting.
  11. I hope not! ...if you are right: This would be a very bad 'design-decision' - as your 'view-space' to look behind depends very of your used FOV in DCS right now - So,I'm looking forward to a lot of "why I can only look 90° to the left?" threads when people are using a wide FOV.... More Explanation: The Camera angel restriction how it works now doesn't restricts your view relative to the center of your overall used res... Means: when you have restricted your view to 180° turning on a TH setup and you have the right edge of your right screen reached the at 180° and you have set your FOV to 90° - you cant turn your center-view further as 135° . and the Center screen is pointing to right 135° in relation to the 'front' = 0° But when you have set you FOV to 45° with the same 180° restriction - your Center view is pointing to 157.5° - instead to 135° - just because you changed your FOV/Zoom... - but whatever you do - you cant just set your view-limits to 180° and expect that your center-view will be pointing also to 180° as it is designed right now. I hope you get my point/explanation. - if not = please make some test's yourself before asking for more info. ...you shouldn't restrict the view inside DCS as it is working right now - always do it with limiting your Head-tracker range of Track-IR. or the saturation of the Track-Ir axis's in DCS controller axis settings. I just fear that instead giving the user what he is 'expecting' he will be forced again to learn how to use notepad++ or a different editor just to make something work for him - It's a very bad design - because there is a lack of options settings directly in DCS - ...and just restricting again something because it works good at a 1280x1024 monitor isn't working for others and will lead to a lot of confusion for the "average-joe" once again. At this occasion I just want others remind again how difficult it is sometimes for them to understand why edges are "stretched" in a in-game render:
  12. First: Good choice for getting rudders at all! ...but, (Damn - too late): >>> UH-1H without rudder pedals? Well, above quote are made in a thread about the Huey - but the comment about the strain is also true for the P-51D. - as there are no 'fancy' flight stabilisation helpers like in other jets - and you have to 'work' them almost every-time you change your flightpath in the P-51D. Conclusion: I would never buy a suit that doesn't 'fits' me (take this literally) - regardless how much cheaper it is or how good it is looking.
  13. Have a look to get a idea what you are missing: (following vids are made with highly modified MSSFFB2 hardware, but it applies the same to a "standard" FFB stick - follow the video info at youube to see why I have uploaded them and for more info) FFB in the Ka-50 (same applies to the Huey) : FFB in the A-10 : FFB in the P-51D : - sorry , no 1:1 comparsion vid - but look at the Virtual-stick and the control-indicator to see what the real FFB stick does wile getting nearer to a stall: A highly variable stick-shaking before reaching a stall, also a limb stick when no airflow and getting stiffer as you going faster. A absulute unique helper to fly the P-51D at the 'edge'. ...and you also feel your set trim in the P-51D (as in all other DCS modules also)as the trim input will deflect your stick. What has been shown/named above is similar in all FC3 planes Well, the Trim behaviour is up to now(1.2.4) a little bugged for the G940 (not going limb when trimmer is pressed down) - so please have also a look at this thread: >>> G940 Trim Workaround My conclusion: Using a flight-Sim without a proper FFB stick is like having XXX with a Rubber-doll - it just doesn't feels right.
  14. To make it short (before others start to 'bullshitting' each other): Yes they are! Point We have more than 50 threads about it in the input-section . Start a forum-search.
  15. Yes - DCS can loose sometimes 'track' of your FFB joystick (It happens really rarely for me - but I also alt-tab out very rarely and use almshouse exclusively full-screen when running DCS. Up to now I wasn't be able to track down a 'logic' behind it that triggers when it happens and when not while alt-tabbing) -whatever - maybe there is something else that you have missed, so please have a look: >>> ED Forums » English » Sim Topics » Input and Output » Sticky: corrupt calibration? crazy joystick response? Use this tools Fix it:
  16. ...this is very interesting and relates in some kind of way... ( but to be honest - It's a little cryptic and we have to wait what this really means) . >>> 21 June 2013 - DCS News Update
  17. Can someone post the epilepsy warning that comes along with DCS ? (I'm right now far away from my gaming-rig and have no direct access to the DCS Readme's - have a look at my avatar ;)) I want to put this Mod on the user-files section of ED - but I also wan't to include the epilepsy warning into the installation instructions. Thanks in advance for helping me out with it!
  18. A greater peripheral vision (being able to see the ground below you) is what makes you think that you are faster.
  19. Sorry for the Off Topic ! Don't look if you want to read only serious posts:
  20. Hers is quote what I have read somewhere but -sorry- I'm unable to recall the link " It's a huge success!" - and here are some numbers: 1234567890 when you just slightly change the order and also leave some of them out - you will get very close to the true sales numbers.
  21. ...don't use axis input from both MSSFFB2 mechanism. - only have the upper one assigned to pitch and roll. Leave the lower one unassigned. - so both joystick inputs are not 'fighting' each other. Why the upper one? you may ask , - because the upper one has a more direct connection to your movement and is more accurate in the response than the lower one , that is moved by your hand over a second set of gears. The lower one is only responsible to translate extra force to your hand - it shouldn't give axis inputs to the sim. ..waiting for your pictures and individual solutions.:) Please make it as detailed as possible...- I would like to put a link in post#1 to show others a alternative way in doing it. another advise: Make sure every screw is protected of vibration (P-51D). I had to re-open my stick during the last year once and fix some screws with "LOCTITE" (nail-vanish will also do the job) - some got loose because my hot-glue wasn't sufficient.
  22. ..and posting also your ticket number would be also a great helper.
  23. :) Well, some believe that it's 'common sense' to know what to do when he talks about 'unchain rudders'... This for the software: >>> How to unchain the rudder from trim - solution and this for your hardware: >>> How To: Remove centre detend from Saitek Pro Flight Rudder ...makes you a happier BlackShark pilot. And here comes my "standard Ka-50 newbie reply" : >>> http://forums.eagle.ru/showpost.php?p=1619851&postcount=14
  24. Some countries don't allow mediafire downloads... I have uploaded it to the user-files section of ED >>> http://www.digitalcombatsimulator.com/en/files/369734/
  25. Got you more Info what shouldn't working besides the Installer 'hiccup'?
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