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Witchking

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Everything posted by Witchking

  1. For sure. Just imagining scenarios where perhaps area affect damage can incapacitate a ground target while still keeping it alive. Yet, that is sufficient to take it out of action allowing us to conserve ammo and prioritize other targets.
  2. The lighting is just incredible. wow. Nice to see cockpit lighting actually lighting up the cockpit itself. Beautiful. Can't wait to see those improved lights in DCS all over...wingtip lights etc for FC3 jets and so on. :)
  3. Absolutely incredible quality of gameplay and aircraft. The attention to detail is just nuts. Great job guys. Day 1 preorder for me. You guys are rivaling ED/Belsimtek and challenging them to push their fidelity further. Truly fantastic.
  4. Thanks for your input everyone. I understand that FOV is a major thing that limits the amount of detail/performance in simulations such as DCS. Going up to 25k and being able to see the map as how it is supposed to be ...is something which console games don't have to worry about. But.. a lot of these games use sofware such as Umbra to cull objects out of view. I guess unlike DCS, the game is unfolding in front of the player (scripts etc)... On the other hand, a battle across the map in DCS is still happening inspite of the player not directly looking at those objects. You are absolutely right.. the market share of sims such as DCS is too small of an incentive for a lot of new talent. It is interesting to see how games have pretty much become recipes made with various tools/ingredients. They have shareware for physics/destruction/fx/AI/trees/optimization etc. I know it is very easy to assume that ED can just plug those components into the sim, but the restrictions made by these middleware may not be worth the hassle to tailor a professional simulator that may require a more "controlled" output. But hey.. it is always worth a look. Perhaps "playing" with a few of these tools might give ED devs some new ideas of how to cheaply implement "baked" physics/lighting etc to push their creativity further. In the end, its just magnificent to see how far we have come: I started playing computer games / sims since Flanker 2 in 2001. We have now come to games which are better than some of the old pixar/pre-rendered visuals. Heck... DCS 2.0 / 2.5 looks better than the pre-rendered flanker 2.5 intro. haha. I can't wait to see where this goes in the future. :) NjpPMPe5AiI
  5. Hey guys, I came across this feed of uncharted 4 running at 1080p 60 fps (thanks to a neat slow motion mode unlocked) to show off how amazing this game actually looks. This is truly the pinnacle of current gen gaming. The details are just absolutely astounding. Everything reacts to the player, the crowds/AI are believable (enough), the environments are destructible. Everything reacts as expected.. wood breaks, sacs of rice spill over/leak when shot.. smoke has a realistic dispersion pattern. Really some fantastic details and shows the attention to detail put in by those artists and animators. To imagine a console with limited computational power compared to modern PCs run so efficiently is truly a work of art. It shows how dedicated the developers were at providing the absolute best that they can. It lead me to this: an interview of the tools used to create some of those FX: https://www.sidefx.com/stories/fx-adventures-in-uncharted-4-a-thiefs-end/ That lead me to this: Take a look from 3 min. Interesting to see how you can develop some amazing FX. I know ED develops their own tools due to their own engine parameters and constraints. But I was lately thinking about the new water renderer in DCS 2.5. The screenshots may just be a glimpse...but I can't help but imagine if the new water renderer in 2.5 may actually have some really cool things. (PS: You can see some ways by which Uncharted also has a great water simulation in the same video above ) An actual true fluid simulation where ships and as you can expect, carriers, carrier landings get affected by the fluid motion. On top of this, I am excited to see where DCS will go with the FX and clouds that are still in development. Hopefully we will get to see some of the amazing things they are cooking up in Moscow. :) Note: This is not meant to annoy / nag ED about visual FX. Its just what I came across while I was wondering how other games (non-simulations) can produce some truly fantastic and realistic looking visual FX. And yes, I do know they don't have to worry about simulating an A-10's / DCS aircraft's cockpit systems/avionics/physics/etc etc. ;) cheers V
  6. The sim market is very small and this DLC method may be the most feasible way for content creators to get compensated in any small way. Again, this is optional as mentioned. The textures take a lot of time to create and map to the current existing mesh. Given what we have, starway's work looks absolutely fantastic. Totally worth $15. As mentioned here, it is as much as a lunch in many places. Although, I do understand the hesitation here. I am interested to see what ED plans on doing with the current terrain mesh for 2.5. I wonder if it is a better idea to release the whole thing together as a package: New mesh + textures by starway... rather than separate pieces.
  7. A spectacular / well produced Su-30 video. Just awesome. Fantastic camera angles and shots. zZk7nsGj6D8
  8. Fantastic. So much better than the old gen effect. I am sure it is still WIP..but perhaps some more smoke/dust would just make it perfect. Really looking forward to see the new explosion fx.
  9. It is a compromise. With so much more that takes priority, I would rather have the aircraft in higher detail and weapon fx take more graphical resources than minor details like that. Also keep in mind, most new games use POV tech like umbra which culls objects not in view. This allows devs to cram in massive amounts of detail in a certain frame. Unfortunately for something the scale of DCS, that just isn't feasible. As a result, DCS probably has to do a more brute force run with everything in memory? Correct me if I am wrong btw..
  10. OMG... for those of us waiting for steam release...please post of vid of this. I guess this is the start of the new weapon fx eh? looking forward to see where the explosions go from here as well. :D That is so cool though. It looks so real now...compared to that video. I guess they will be tweaking the smoke. But fantastic attention to detail ED.
  11. Absolutely incredible attention to detail. wow.. please release on steam asap ED. lol
  12. Hmm.. lets see then... I bought flanker 2, Flanker 2.5, Lo: mac prorder before release, FC1 from natural point, FC2 through ED store, FC3 through ED store, all individual FC3 planes on steam store. black shark 1 on Direct2Drive, Black shark 2 on ED store. I bought Mig 21 at full price on ED store and Steam and gave away the ED one. All other modules on steam. Software costs money to develop. It doesn't matter if you bought it 5y ago. The updates, revisions, that cockpit costs money and resources to develop. Try thinking about the validity of your argument if your office gives away your work for free and your compensation is directly dependent on the sales of "small prospective variation" of the feature complete free version. DOn't say it is advertising. Flight simming is a niche hobby. For most people each aircraft may be all that they will ever care and that can be a lost sale. Even a FC3 module sold at $3 on sales is still a sale. Again...this argument is going on for $9.99 or lower during sales. Seriously!! It's easy for me to stoop down to your level and throw insults as well. But it is seriously not worth my time or effort to bother...not to mention the topic of this argument. so stupid!!. ED know what they are doing... they will decide themselves with their sale projections. It doesn't matter if the Mig29A is different from the S. Yeah, the S can do extra things. I seriously doubt that will encourage the wide gaming crowd to consider it if they get the A version for free. They are virtually identical in terms of 3d model/flight model. For a lay person (whom your arguments "seem" to be favoured towards) who may have a fleeting interest in these flight sims, you really think they will go "I am going to pay to get the same thing but with TWS and the R-77. yay!! I got the same thing...but now I can use these modes." Expand your vision to look at the broad scope of things. You think the success of the MS flight series is due to the hardcore crowd? (longevity maybe...but lot of people who bought MS flight x were just happy to fly around in an aircraft and land it...that's it). I myself even though I am so invested and have followed ED for so long just can't spend the time to do everything. Sometimes I just like to jump into various aircraft, fly for a bit and land. That's it. Believe it or not...a big population of gamers will be like that. If you think that is false ... then you are looking at the wrong population.. those are dedicated simmers who will and can afford to spend "$10" on an updated version. Again... why don't people go to Activision, EA or Ubisoft saying... "hey! I just bought COD/FIFA/Assassin's creed" for the umpteenth time... u should give me a free version with everything...expect the multiplayer / or this couple of guns / or only Jocob . I paid for your earlier games. Then they spent $10 or $3 when those modules are on sale? THey can't afford to spend that on Mig 29? Also... BTW... the TF-51 has a PFM+ like the P-51D mustang. If you think u can't get the stall impression of the paid P-51D...that itself shows a psychological phenomenon where people think free products are inferior to paid ones. A discussion all on its own. not really. It is a statement saying... stop expecting everything for free. Yes!! I read what u keep saying...but no matter what u say...the essence is that you want it to be laid out for free. If a small developer like ED who makes niche products at such a fidelity as we want, we should be prepared to pay for it to support them. I have bought all the planes at full price except the Mig 15 as I have no interest at all. The double purchases were also to just support ED. I understand not everyone can shell out much. But I am a student myself "technically" below the poverty line based on income. If I can afford it.... most people should. Again... it is "$10" or cheaper. Seriously!!
  13. Su-25 and Su-25T already have AFM+ flight models. For the most part, u can't even tell the difference unless u are an expert. And again...don't expect the A-10C level of detail on a $10 aircraft. Just doesn't make sense for ED to do that. If they do make a full fidelity Mig 29..u can expect it to be $59.99. Su-25T already has brand new training missions and a number of quick start missions. Seriously... the arguments here are so selfish. The idea is not about marketing....people just want stuff for free. Even if it takes tons of resources to build. If you don't get into DCS with all the videos and trial with the free aircraft (TF-51 and Su25T)... you just won't enjoy the other aircraft. Wait for a bit and people will be asking Nevada/ A-10C and F-15 for free. Seriously!! Its $10 for the FC3 models. IF you can't afford that...u probably should be using your time on earning enough money than playing a game/sim.
  14. I don't know how people expect ED to put so much work and effort to make this a detailed simulation and still not understand the basic economics that you cannot have everything for free. ED have enough sales already. And as mentioned, the FC3 aircraft traditionally are only $10. $10 for something devs have put in 100s of hours to make. During these sales, they go down to 50% or $5. Seriously? That is less than a bus ride to and fro in most cities.
  15. Well said. If people don't like it, just turn it off. The move to the gameplay settings may suggest server side restrictions. Asking for its removal because it is not realistic is unfair just because few people think it is not real. In that case, game mode is still here and labels are still here since LOMAC days. Leave it as a option and let those who want it, play with it on.
  16. if u guys don't like it...don't use it. why complain about it so much? I must admit my eyes aren't good enough... I need that enlarged visibility to be able to enjoy the sim without labels which is totally a fantastic idea.
  17. Wonderful answer. Good to know. Thanks for sharing. Sent from my Elephone P7000 using Tapatalk
  18. I don't know about DCS support for ultrawide monitors...but I have seen my friend play GTA and other games on them...and man...they are unreal. Personally I would imagine more efficient than multimonitors. So keep that in mind. :)
  19. Thats pretty cool. Imagine dropping the cargo from a height on enemy forces. lol.... re-defines dumb weapons.
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