

Huckle
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Everything posted by Huckle
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+1
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He's not being alarmist, that's exactly how I feel too.
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It's a suggestion for them to look at. Early days, I hope they will look at all options rather than shutting down responses of people who are trying be to be constructive rather than angry.
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Perhaps ED could start new system with 2.5 merge. That way, everyone on existing system is not disadvantaged,and it's a clearly defined break.
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I agree. The right to play my modules when I please, offline or on, should not be stripped out just like that, it's bad faith.
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The part that really worries me is that I read this as being applied retrospectively, ie all of the modules I own will become useless because I don't have a reliable connection. Hard to look forward to an afternoons simming if I know I'll need to try a connection first.
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This is a deal breaker for me, possibly. Please confirm that I can install and then log off the net for six months and have no problem playing offline?
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Anyone noticed the Oil Fields voice actor sounds exactly the same as the Rise of Flight Training campaign?
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No problem, the Warthog is great for jets but I think for planes prior to 1950 it's a bit clunky - I use my MSFFB2 for these, and helicopters obviously :music_whistling: I've located and attached the original two files from Kaiser for RoF, and will paste my lightly edited version in below (which I was using for CloD until I realised I could map trim directly). //Starts here include "target.tmh" int main() { if(Init(&EventHandle)) return 1; SetKBRate(25, 33); // SetKBLayout(KB_FR); // Axis Joystick MapAxis(&Joystick, JOYX, DX_X_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); MapAxis(&Joystick, JOYY, DX_Y_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); SetSCurve(&Joystick, JOYX, 0, 0, 0, 0, 0); SetSCurve(&Joystick, JOYY, 0, 0, 0, 0, 0); // Axis Throttle MapAxis(&Throttle, THR_RIGHT, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); MapAxis(&Throttle, THR_LEFT, DX_ZROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); MapAxis(&Throttle, THR_FC, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); SetSCurve(&Throttle, SCX, 0, 0, 0, 0, 0); SetSCurve(&Throttle, SCY, 0, 0, 0, 0, 0); SetSCurve(&Throttle, THR_RIGHT, 0, 0, 0, 0, 0); SetSCurve(&Throttle, THR_LEFT, 0, 0, 0, 0, 0); SetSCurve(&Throttle, THR_FC, 0, 0, 0, 0, 0); // *********************************************** // ***************** Joystick ******************* // *********************************************** MapKey(&Joystick, S3, TEMPO( EXEC("TrimDXAxis(DX_X_AXIS, CURRENT);TrimDXAxis(DX_Y_AXIS, CURRENT);"), EXEC("TrimDXAxis(DX_X_AXIS, SET(0));TrimDXAxis(DX_Y_AXIS, SET(0));"), 1000 ) ); //Short press sets Trim to current stick position, Long press (1sec) resets Trim to 0 // Hat Trim MapKey(&Joystick, H3U, EXEC("TrimDXAxis(DX_Y_AXIS, -45);")); MapKey(&Joystick, H3D, EXEC("TrimDXAxis(DX_Y_AXIS, 45);")); MapKey(&Joystick, H3L, EXEC("TrimDXAxis(DX_X_AXIS, -45);")); MapKey(&Joystick, H3R, EXEC("TrimDXAxis(DX_X_AXIS, 45);")); } int EventHandle(int type, alias o, int x) { DefaultMapping(&o, x); } RoF.zip
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Sorry about that, I downloaded it years ago and edited to my needs. Will be away from home PC for a day or two, but will post the script when I get back.
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Try the TARGET script under this for Warthog: http://www.battle-fields.com/commscentre/showthread.php?22604-Rise-of-Flight-Warthog-Script
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TM Warthog throttle repair
Huckle replied to Grizzly1606688174's topic in PC Hardware and Related Software
Hi. Can't seem to rep your post, but I had the same issue and followed the instructions. Finally received and replaced PCB the other day, seems to be all good so far :joystick: Great to be back in business, there's not really a good alternative to the Warthog, so your thread was very useful, cheers. -
Announcement - new A-10C DLC training campaign
Huckle replied to baltic_dragon's topic in DCS: A-10C Warthog
Can wait a little longer, but learning to employ the A-10 in Nevada environment was what I had in mind when warthog first went on sale, so I'm hyped. -
Announcement - new A-10C DLC training campaign
Huckle replied to baltic_dragon's topic in DCS: A-10C Warthog
Looks great, first day buy for me. I've been waiting 5 years for this! -
I read through and thought, Damn right, to a reply on this, then noticed l'd posted it XD
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-1 I agree with current policy.
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I have exactly the same issue. It seems to me that 3rd party planes don't have the ffb implemented properly. Works fine on Mustang, but not on Sabre or Mig 15,21.
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I can't imagine the amount of detail that would have to go into a shuttle. I'd rather see DCS:Thunderbirds first, but I think the license holders are difficult.
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Hi, has this issue been corrected yet? As above, I have full ffb effects in Mustang, but only constant centring force in Sabre.
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I'm getting a prompt to reactivate also. However, if I click twice on Exit, missions load. Other modules have the aircraft present, but when Mig missions load, the plane is missing. Works fine when I'm online, issue only present when disconnected from Internet.
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Ars Technica reviews the TM Warthog
Huckle replied to SDsc0rch's topic in PC Hardware and Related Software
I'd agree with his criticism of the Target GUI. It's rubbish. Most users don't have the time or inclination to learn scripting - I use one, but I downloaded it. What I found odd about the GUI was that their previous one for the Top Gun II wasn't bad at all. -
Yes, that's correct. They don't put fighter pilots in an F-16 on day one of training.
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There's a good chapter dealing with similar situation in "To the Limit". Not as well written as Chickenhawk, but lots of interesting details straight from the source. Worth a glance if the OP needs a rest from exploding :)
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The BS is a helicopter with training wheels. No yaw/power juggling and minimal vrc compared to Huey. I had no trouble flying the Huey after I learnt on the Shark. Regarding advice, the best kind tells you what you need, not necessarily what you want. If the OP is getting to rage quit point, maybe it's time to point out a gentler slope.