-
Posts
2482 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Druid_
-
Save mission button does not highlight when clicked
Druid_ replied to Kuky's topic in Mission Editor Issues
Known issue. -
Sorry can't help you much here as my version is running fine. In fact I'd say its quicker than 1.2.0. Maybe try installing just DCSW to a different drive and running the ME to see if its an installation problem.
-
MGRS Coordinate Window in the Mission Editor
Druid_ replied to NC_Cyborg's topic in Mission Editor Issues
Known bug, reported and fixed internally. -
http://forums.eagle.ru/showpost.php?p=1566496&postcount=6 So you can either go through your missions and edit or wait. It has been fixed in our DCS build but hasn't been ported yet. I have asked for this to be autoupdated asap. Hopefully will happen soon. p.s. I am hopeful that the fac- enagage group priority fix will also be ported across so that you can also order the prioirity of targets.
-
yep thats fair enough. To be honest I didn't know it had changed myself as I never build missions that use FM for air to air comms. I'll mention it and see if it was a deliberate change for the reasons I have stated.
-
"fire services are standing by" "fire services are on their way" "fire services in attendance" yeh lua files can handle sounds. [i]trigger.action.outSound(string soundFile)[/i] [i]trigger.action.radioTransmission(string fileName, Vec3 point, enum radio.modulation modulation, boolean loop, number frequency, number power)[/i]
-
Nero, sounds like an interesting project. That's a lot of recordings! Of all the ATC sounds in ENG/Common/ATC I would keep them as they are apart from "go to alternate" which IRL would more likely be "Divert to alternate". Or "Divert to alternate, airfield closed", a reason would normally be specified but not essential in DCS. It would be great if you could add the following Vacate runway Next First Second Third Fourth Fifth Turning Taxiway Exit On your Left Right Straight ahead To Rearming area Proceed and follow follow-me vehicle You are Approaching Descent point Mile Slightly Left of centreline Right of centreline Correcting continue Using trigger zones on airfield & triggers it would be possible to give players/clients taxi & runway exit instructions and with lua I could create a PAR gnd controlled approach talk down.
-
just use the conditions coalition has aerodrome or coalition has helipad for capturing.
-
Put a trigger around the Farp or Runway and in trigger rules ONCE -> unit in Zone AND units Alt less than farp/rwy alt+2 -> ACTION whatever 1 & 2. included in 1.2.1 with escort & follow actions -> DO SCRIPT Object.getPosition(unitID) gives unit position, not sure what you mean by pointer You can activate & deactivate client aircraft in MP at the moment, the problem is that they still apear in the Menu. Its in our request list. yep, something that has been mentioned in the testers forum and requested. MIght happen through lua script first but let''s wait & see. Good idea, I'll suggest it. Although it is possible to sort of create a static template using lua Static.create(string shapeName, Vec3 pos, Azimuth course). Do this as many times as you wish, its then just a matter of copying and pasting into each mission and changing the Vec3 pos for each building.
-
known issue. Fixed in my build.
-
ok I guess there was some confusion with my previous post. in DCS the predator/AFAC is only equiped with onboard VHF and UHF AM relay communications. predator does not have a FM radio so that is why it will not appear in the comms menu when trying to contact him on FM. There are only a few airborne units IRL that can act as an AFAC on an FM radio. Most of the others to my knowledge only have VHF & UHF AM radios. Aircraft to aircraft communication is either done on VHF AM or UHF AM. Since you are communicating with an AFAC in another aircraft in DCS then do so in AM as per real life. (ED could check to see which aircraft is selected as AFAC in ME and allow appropriate comms depending on equipment but why when the only time I can think of when aircraft would comm with other aircraft on FM is when both AM radios are broken). To summarise: In mission editor, for ground unit FACs use FM freqs (or AM but unreal imho), for airborne FACs (AFACs) use AM (the only means currently available).
-
The velocity of every round, bomb and missile is known in the sim and accessible. Hit F6 after just launching a mav. Try it from 180 kts then 350 kts and see what it's launch velocity is on F6 screen. You then have your answer since tank damage is projectile speed & location dependant.
-
Not sure where you got the alt 611 from as when I hover my mouse over the landing area the ME tells me its 73m there (bottom left of ME). UNITS ALT < x , x is in metres. So I changed your altitude to 77. Fine tuning: You need to put the land icon (white triangle) a little further away from the WPT and no need to come in so slow. Land action will take care of deceleration. Ok so after all of the above, the bad news, it still won't work. I've be trying several workarounds but none work. Its a bug whereby after the follow is finished it RTBs, it shouldn't. It should proceed to the next WPT after the 'follow' action WPT. With the above changes your miz works fine in my testers build. This fix is also on the list to be ported to 1.2.1 soon. Sorry this isn't much help to you.
-
Any lua script errors are reported in DCS.log
-
Not automatically no. The lead is landing so as far as the AI is concerned he can no longer follow and will continue to the next WPT on his route or land at nearest Base if one isn't set. There is a way though using a second follow action. Set him to follow as far as the leads WPT with 'LAND'action in the follow options menu. Place a WPT on your follow heli nearby to the landing helis WPT (this should be the next WPT after the WPT in which you placed the 'follow' action) and then another WPT close by in which you put an ORBIT action with a stop condition of FLAG 1 tick. after that put another WPT with a follow action with a start condition of FLAG 1 tick (= true). Place a 100m trigger zone around the landing point of the heli called ldg zone. In trigger rules add ONCE -> landing heli in ldg zone AND landing heli alt [i]< number (check height of terrain in ME and add 5m[/i]) -> SET FLAG 2 ONCE -> TIME SINCE FLAG 2 > 60 ([i]give him time to land in the ldg zone[/i]) AND landing heli ALT > [i]number (=he's airborne again[/i]) -> SET FLAG 1 ([i]follow heli will leave orbit & follow)[/i] follow_land_follow.miz
-
I can understand why a FAC (ground unit) communicates with an airborne unit using FM and this is how I set up all of my missions, however in DCS the predator/AFAC is only equiped with onboard VHF and UHF AM relay communications. So when you put a predator into the mission and contact him you are contacting him through his onboard equipment and not a ground unit via a Rover and FM comms equipment. I tested the ground FAC using FM and it works fine. Hope that helps.
-
Well have it land at mission start and stay there until the STOP condition is met. It will then take-off and go on its route as set.
-
The beauty of this is that the programmers can write the scripts, post them up with an explanation of their use. All the non-programmers need to do is copy the script and drop it into the Mission editor in the triggered action -> run script. An example would be a line of sight script linked to a trigger zone. In the ME you would have CONTINUOUS -> blank -> RUN SCRIPT (copy and paste script into box) CONTINUOUS -> FLAG 1 SET -> Message to coalition ("scramble, zee enemy are approaching") ; FLAG 1 FALSE The script would simply set flag 1 if any enemy aircraft that enters the trigger zone with LOS for say 5 seconds. its a simple script that uses the functions Unit.getByName(string name) Object.getPosition(self) land.isVisible(Vec3 from, Vec3 to) Obviously gets a little more complicated when you start populating with lots of units and want to check for any enemy aircraft but again possible in lua.
-
I have updated this post http://forums.eagle.ru/showpost.php?p=1567177&postcount=3
-
You will have to be a little more specific with your problem. Attach your .miz file maybe. Are you assigning an AI aircraft to follow an AI from ramp or runway take-off by any chance?
-
ok I tried to replicate your problem in 1.2.1 this evening and failed to do so. The attached test mission I have for a few issues with JTAC works fine in MP with the AFAC and the FAC. The client was able to see the Predator in the comms menu & communicate with him fully for 3 seperate targets. The same test was performed with the ground based FAC successfully. Can you please provide me with a .trk file so that I may look at this a little closer. It may either be the mission or a comms selection problem. I am not doubting that your mission worked in 1.2.0 as something may well have changed, I'd just like to know what it is. For anyone having problems with ground based FACs not appearing in their comms menu at all, please read my post #6 in this thread. AFAC&FAC_test.miz
-
In the ME left click on the airfield and select the coalition from the dropdown list. Its set to Neutral by default. See if that helps.
-
They are on their way. In fact, Speed & Grimes have been hard at work compiling a database of useful functions/scripts for mission builders. I shall leave them to announce more on this topic.
-
Святой congrats on a very useful and powerful addition to the DCS environment. Excellent work as always.