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Druid_

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Everything posted by Druid_

  1. Afraid so. Reported.
  2. The F15 does take a long time to connnect up, especially the last 10cm. He probably ran out of fuel as a result of excessive manoevering whilst approaching the tanker (AI just love burners).
  3. Having flown this mission with IADC several times I can testify that its a great 2/3 player mission. He has truly put a lot of work into it & the radio transmissions are very immersive. If you download it and like it, let him know (its only polite, especially knowing it can take countless hours to build a good mission!).
  4. Great ! 'Escort' and 'follow' are both great additions to the Mission Editor actions.
  5. Just awesome, after being an avid Elite gamer back in the day I might just have to pledge methinks. Can you believe the original ELITE (below) was only 22k !
  6. Thanks for reporting this, haven't seen it myself. As this is quite hard to reproduce, I would appreciate it if you could attach a .trk file please.
  7. Its being worked on as I write.
  8. a) He will assign any targets he sees in the order he sees fit b) Enables you to make him assign a target. All targets are automatically visible regardless of range or line of sight. c) You may delete the automatic FAC action then route him somewhere and at a specific waypoint want him to start FAC duties. d) Same as b) well almost, see this http://forums.eagle.ru/showpost.php?p=1324315&postcount=41 (also you have a visible checkbox which when ticked means 'always visible regardless of line of sight'). Yep, there seems to be a small proble with copy and paste at the moment
  9. Yep IP is the point at which you begin your attack run (and it can vary after each run), if your in close, I would call it sooner rather than later as you may have to make another call.
  10. Ok I will do my best from my limited knowledge on JTACs IRL & some RL experience 1. varies, up to the range of the range of the ground based JTAC radio (100nm) typically the call would go out 10-15 mins before the target area. More often than not they would put out a request and a CAS group nearest (and able) to his Posn would respond 2. IPs tend to be large features and therefore again vary, a good IP is one which allows the pilot to line on the target correctly, identify & shoot without being shot at himself during the target run. 3. On it 4. If you break off the target run for any reason that's when I use off (might be wrong here) 5. Usually dependant on surrounding enemy units , if none then I don't know.. Random? 6. I never place IPs, they aren't required. They were used in BS but not really relevant for A10. 7. See 6. Don't know 8. No sorry. A great tip is to pick a good user mission that someone has posted and see how they implement it. Also use the search function , there are plenty of threads on JTAC. Cheers
  11. Nicely explained!
  12. A simple Lua method to create random numbers in the SSE. -- Change the values in the 2 variables lowest_flag and highest_flag -- to the flag values you wish to use in your mission -- call this code just once local lowest_flag = 100 local highest_flag = 120 ---------------------- DO NOT EDIT BELOW THIS LINE ------------ local total_flags = 1 + (highest_flag - lowest_flag) local flag_table = {} -- create an ordered table of the required flags for x = 1, total_flags do flag_table[x] = lowest_flag + (x-1) end -- then randomise its order function randomiseTable(tableName) local temp_table = {} local index = -1 while #tableName > 0 do index = math.random(1,#tableName) table.insert(temp_table,tableName[index]) table.remove(tableName,index) end return temp_table end flag_table = randomiseTable(flag_table) -- the table called flag_table now hold a random flag table To execute flags off the flag table, call this code (in this example you can call it 20 times, as I have set flags 100 to 120) if #flag_table > 0 then trigger.action.setUserFlag(flag_table[1], true) table.remove(flag_table , 1) end
  13. Yep, it would have to be a solitary building with nothing else around it for a ile or so.
  14. arteedecco, can you please attach a .trk of this happening thanks. This goes for anyone who has problems in a mission. If for some reason you can't attach a track file then just upload your mission file and I'll take a look. It does sound like something is wrong there.
  15. Druid_

    Eye Candy

    Coming along very nicely there Tim. Next week a pic with those MFDs switched on?
  16. Unable to replicate First Fire at point shows radius rangle cirlce and says Fire at point Second Fire at point says fire at point after saving I get exactly the above except I know also get the Name given in action box. I do however also get the Range radius circle. see pics (admittedly a small bug, but v small). Reported. EDIT: Fixed
  17. Noted, thanks.
  18. AWACS won't report buildings only airborne targets. JTACs report location in MGRS, they don't (and wouldn't IRL) use a bullseye offset. As its a known position, use the ME map & ruler to work out its bearing and distance from the bullseye. Then either creat your own soundfile (using a sound recorder) or go into the DCS_World/Sounds/Speech/Sound/ENG/Common/AWACS and compose your own message (doing your own is much easier though). Then in ME have a trigger, then use one of the many sound option actions available.
  19. theres a couple of helicopter extraction tasks in there so the other ME action .. 'LAND' is useful. Also the Simulator Scripting Engine is done, so I can now have friendly aircraft saying "Rifle" when they shoot (tired of dumping flares for a friendly AI missile!) a missile/hellfire/agm. With Lua, the list of available options increases drmatically.
  20. the stopflag was a Lua Slmod stopflag not a group stopflag. Yeh the 100 limit is ... ummm limiting. The good thing is I can take this opportunity to make this mission better with some of the new ME features.
  21. Right, ... sorry. Uploaded Slmod, MP & SP versions for now (packed correctly). The slmod version is also included but not tested, I think I removed all references to the stopflag 9999 but can you please test and see. Op lagavulin has complex interaction call logic and I may have just broken it. Let me know how you get on. EDIT: OK I just tested the MP mission, it appears the last few updates have made some changes to AI behaviour which are causing some problems with this miz. I have pulled them off the first page, will work on them and upload them when they are working again.
  22. Heck, I think I made the changes to it in my testers version. That'll teach me to check which version (of the 4) I have running!!
  23. Yes, I have recently seen this also in one of my missions. Had to switch airfield to unlimited in a miz of mine to get it to work. Just trying to get to the root of the problem now.
  24. Also, fuel figure in the loadout is internal fuel only. Loading external tanks will do so full of fuel. So setting FUEL to say 5% plus external fuel tanks = still loads of fuel, AI will fly around for at least an hour (depending on aircraft type).
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