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Kula66

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Everything posted by Kula66

  1. This is driving me nuts! I've suddenly lost my keyboard and buttons while in the sim ... In the menus, they work, enter 'flight' and all gone. Axes still work ok, so I can increase thrust, roll etc, but nothing else - can't un-pause at start or Esc to quit. I can go into Options and assign key presses to options ok, even press Esc to exit. Keyboard works in OS and Command box just fine. Tried changing ports etc, no help. Running latest 1.2.2 on Win7x64, TM Warthog, SSD, gobs of RAM etc - problem just started to and happens in A-10C and F-15C. Previous ly working fine. I assume some config file has become corrupt - any ideas which ones to look into? Thanks, James
  2. No response from ED? Or to my ticket? http://support.digitalcombatsimulator.com/en/17356
  3. Thanks Pilotasso, I did try that couldn't find the activation code for LO quickly ... I'l have a further hunt around!
  4. Not sure where to post FC3 problems so ... Downloaded FC3 and noted it required FC2 to be installed, so I re-installed this and re-activated it. It runs ok. However, I still get the error that I can't install because FC2 not installed. Attached is a screen cap shoing problem. Hope you can help me get this working! Thanks, James
  5. Try and get your wingman to engage the target and see where he shoots ... he has uber-vision!
  6. Great vid ... I'd love to see explosions like that in DCS!
  7. Many thanks Smokey, I'll have a look at that.
  8. Thanks mwd2, I was hoping for a quick solution for such a simple problem - without resorting to script. Regards, James
  9. In small missions is there an easy way of randomising the placement of each vehicle in a group, so give a vehicle 4 possible start positions and say 10/10/10/70 chance of being placed in them .... This would be neat as after playing a mission a few times, you kind of know where the key AAA unit are placed and this would add to the replayability! If this is not possible, can I do this for each group and have one unit per group?
  10. One of the few videos I've found from the cockpit of the receiver - about 24mins in: Interestingly, the boom doesn't swing out of the way as you approach AND the rate of closure seems quite fast compared with DCS.
  11. He usually gets me on approach ... I'm seconds from touchdown after flying a long, constant, slow course for a couple of minutes down the glide slope and suddenly BANG! Just easier to keep him out of the way!
  12. Get him to 'Anchor here' before you start your approach, then when you are on the ground get him to land ... the idiot also crashes into you fairly regularly too! Are the bars locked? There is a switch above that nav panel to unlock them.
  13. Thanks Freefall, thats much clearer! Except I tend to steer the a/c around rather than the TGP just to get you close enough!
  14. Center the TGP which puts a small diamond in the HUB. Get that over the target and the select lock or track - sorry I can't remember the keys but I know which finger to use!
  15. Thanks Rainmaker. All we need now is some decent boom lighting from the tanker. I thought in RL that NVGs reduced depth perception, probably fairly important when doing AAR ... perhaps just in the early ones but not really a problem on a 2D screen ;) Anyone seen any videos (helmet cams?) from the receiving aircraft???
  16. Thanks guys, I guess TACAN and NVGs will work, but up close the lighting of the end of the pipe seems to mess up NVGs and there is no way to light or see the top end ... its doable, but seems unrealistic. EtherealN: As to having tankers low over possible enemy SHORADs, the AAR planner needs a courts martial! I would assume they stay over friendly land or sea and have a dedicated CAP - a heck of a lot of assets to risk unnecessarily. SimFreak: I guess the answer is AWACS talking you on in the combat zone. It would be good if you could request the tanker flash his lights or turn on a light over the boom ...
  17. Tried fiddling with this and it didn't seem to do much ... Also, why does the tanker seem to call disconnect for no reason - sitting there, in the green and suddenly 'disconnect' - I thought in v1.10 that it was supposed to say 'transfer complete' - which I only had once!
  18. Always best to switch master arm off in AAR ... too tempting to squeeze that trigger in frustration ;)
  19. I notice from watching a few DCS AAR videos that people are constantly adjusting the throttles by fairly large amounts, you can see the engine needles jumping around or the throttles move - seems to work. Is this the 'RL' way or do pilots try and find a sweet spot and only need to make tiny adjustments?? Interested because I seem to have a real problem staying on the hose often connecting/disconnect 5-10 times before full.
  20. Kula66

    Water

    I prefer the medium ... water just isn't that shiny 99.999% of the time!
  21. diveplane, a lamp on the boom would seem sensible ... the whole setup seems unnecessarily dark! Given that enemy fighters have radar, the requirement to do the whole thing in the dark seems unnecessary at 16,000'.
  22. Cheers, I tried with NVGs only but got too much flaring when close and can't see the nozzle ... perhaps I'll just have to play around with the various lighting options and see what works best.
  23. Thanks JG2, I'll try and find the switch! The TACAN is ok but not precise enough for a dark night ... and you have to get very close to get the lights on via a pre-contact call. I suppose you could use a combination of NVGs/TGP and then switch to lights when close. Perhaps they could add a comms command to ask the tanker to flash his lights! Inseckt, I'll try and find some YouTube vids, thanks. EDIT: Most seem to be from the tanker using NVGs but have lots of flaring.
  24. Any hints/tips regards best lighting? * How do you find a blacked out tanker in the new 'dark' nights? Can I get him to flash or show lights? Or do you have to use NVGs? * When I approach the tanker and get close, the tip of the probe is illuminated by my lights but not the colours at the top of the flexible bit even when connected - so I cant see whether to speedup/climb/descend or slow down ... is there a floodlight to light up the entire probe? In NVGs I obvious have no colour but could work it out I suppse. Thanks
  25. Nate, thanks but it made no difference on my system.
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