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Everything posted by VpR81
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Hello everyone, I´m having 2 issues with a Hornet mission i just started to craft. The first one is related to the waypoint sequence. When i´m on AUTO sequence and i reach WP10, the sequence switches to WP12 and skips WP11. WP10 and 11 are about 20nm from each other, so this should not be the issue. The second issue i´m having is with enemy aircraft not showing up on the SA page. 2 groups are set to "invisible on map" and "invisible on planner", one group is only set to "invisible on planner" for test purpose. The box for invisible on MFD is not activated. Leaving them visible is not an option, as i don´t want players to be able to override the F10 map options via "force own settings" and the units should not appear in the threat section of the briefing. I know, that "invisible on map" also made units dissappear on the SA page before and for a while after "invisible on MFD" was implemented. But to have units beeing invisible on map but not on the MFD used to work properly and i´m pretty sure this still works in some of my other missions (will have to test this again tbh). What am i doing wrong? Or may the file be corrupted? Mission attached, but it´s a long mission (roughly 2h to reach WP10) and demands night time AAR before the specific aircraft groups are activated. If anyone could still take a look at this, i´d be deeply grateful. Thanks in advance 13 Skywatcher.miz
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Hello Sir, Tbh, i can´t realy say what you are doing wrong. Or even if. Maybe this is related to the Mod itself. What i can do is to provide you a few screenshots how i set up an AI flight (F-16C) that properly attacks a SA-11 site in one of my missions. Not sure if both actions (Search then engage / Attack group) on image 2 and 3 are realy neccessary, but this is how it works for me. Hope this helps. I
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Macht Sinn. Aber Wie gesagt, ich konnte ebenfalls keinen Unterschied feststellen. Gerne. Kommt drauf an wie lange ich noch damit plane, aber in den Rechner selbst eher nicht. Aber vllt. gibts ja einen Sohnemann oder Bekannten der das HMD weiter nutzen würde wenn es soweit ist. Dann könnte man sich zumindest die Polsterung überlegen
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Warum die eingeführt wurde weiß ich nicht. Ich habe die Maske erst vor ein paar Wochen abgeschaltet, als mir die Option aufgefallen ist und ich wissen wollte was sie bewirkt. Da ich im HMD und bezüglich Performance keinen Unterschied feststellen konnte, hab ich sie abgeschaltet gelassen. Seit wann es die Option gibt, kann ich Dir allerdings nicht sagen. edit: Wie spielt man denn ohne Polsterung im HMD? Ist das nicht ein bisschen unbequem?
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Tatsächlich? Dann zieh ich die Aussage zurück, bzw. korrigiere sie. Bei einem Wert von 0.42 kann ich, unabhängig vom Abstand der Augen zu den Linsen, keinen Unterschied im HMD feststellen. Wenn man sie im HMD sieht, hat es vermutlich auch einen gewissen Effekt auf die Performance...
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Das bezieht sich auf das auf dem Monitor gespiegelte Bild deiner VR Brille. Mask enabled sieht (am Monitor) dann so aus: Mit "Mask disabled" wird der Maskenrand ausgeblendet und die Spiegelung auf dem Monitor als Vollbild dargestellt wird. Auf das Bild durch die VR Brille hat das keinen Einfluss. Ob das die Performance beeinflusst, kann ich nicht sagen. Ich konnte keinen Unterschied feststellen. Diese Option legt fest, welche Auflösung für das Spiegelbild auf dem Monitor verwendet werden soll. Hat ebenfalls keinen Einfluss auf das eigentliche VR-Bild. Hier legst Du fest, von welcher Linse das Bild auf den Monitor gespiegelt werden soll. Keine Ahnung, mit der Option habe ich noch nie rumgespielt. Kann aber bestimmt jmd anderes beantworten.
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Well, it is about pre-order and we figured out that DCS Steam users get treated different with the Mudhen pre-order by RAZBAM. And then some people came up with the "switch to standalone" stuff. Maybe because of that. Tbh, i don´t know why that broken record has to be repeated again and again because, as you already stated, ppl use the Steam version for various reasons. Some standalone users seem to be like vegetarians, who have to tell flesh eaters all the time how happy they are and how much better everything is since they stopped eating meat. And then wonder when their discussion partner tells them how tasty a juicy steak is. Not at war with you or anyone else, sir. Burn the heretic!
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That just means, it is irrelevant to the vast majority of players wich version is more stable.
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I´m flying regular on crowded servers (Growling sidewinder / Flashpoint Levant / Buddy Spike) and i cannot confirm the Steam version beeing less stable than the standalone version of my friends i´m playing with. In fact, the guys with standalone i´m playing with have more crashes than i have, even while i´m in VR and most of them are playing in 2D. I highly doubt that this is related to the version, but more to the hardware ppl are using. edit: I had exactly one crash since 2.8 and that was related to SteamVR crashing.
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1. Download rate. 2. Customer protection. 3. Payment methods. 4. DRM via Steam servers. 5. Comfort. Switching language or between OB / stable is just a mouse click. No need for a reinstall or fiddle around with any files like back in the 90s. Same for moving the DCS install to another drive. Game starts as if nothing was changed, also no need to fiddle around with any files. 6. Refund is just a mouse click without having to deal with the dev studio. 7. A working friends list. 8. Games guaranteed to work even after the developer is bancrupt because of 4. 9. Most people have Steam anyways . No need for another annoying launcher or transmitting payment informations to another platform. Some ppl are sensible with their payment infos. 10. Modules are cheaper in general. Just a few €uros, but for some ppl this may make a difference as not everyone is living in the rich west like we do. 11. DCS embedded in the same ecosystem like the rest of the games. 12. I can buy modules on Steam and transmit them to standalone anytime. Vice versa is impossible. I don´t think it is that hard to accept, that some ppl are just not willing to switch from steam to standalone because of one (or several) of these advantages. That broken "switch to standalone" record sometimes sounds like a sect trying to convert people, but not like a reasonable arguement. At least not to me.
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You obviously didn´t get my point. Read my comment again and try to understand it. I never said it must be sold for 1$. I was just giving an example that the price for a software copy is relying on the numbers of sold copies and nothing more while for a physical product (like a car), the production costs for each unit are a significant part of the price, in addition to the developement. This is not the case for software copies. Or can you tell me how much are the production costs for a software copy in addition to the developement costs? Last time i checked, it didn´t cost me any money to copy a file. Do you pay any money for copying a file on your computer? Again, i´m not demanding a lower price. The price is absolutely ok for me. My point was, that they would loose money by selling copies on steam is just nonsense. So much for joining the real world, sherlock. Next time follow the correct order: read, get the hang of what you are reading and then answer.
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That´s not what i was saying. My point was, that the copy itself does not produce any costs in addition to the developement and they just need to sell enough copies to earn money. IMO, the price for the DCS modules is absolutely justified and i never demanded they should sell it for 1$. I just said, that in theory it would be possible to sell any software copy for 1$, IF enough copies are sold as sopftware copies do not have additional production costs for each single unit that has to be sold. At least for me, copying a file does not cost me any money at all while a physical product can not just be copied but has to be produced physically generating production costs in addition to the developement. That is not the case for a software copy. This and nothing else was my point. Absolutely. As i already said, my point was not referring to the price itself, but to the statement they would sell copies on steam with a loss wich is just nonsense. DCS has roughly 26K reviews on Steam and since (IIRC) less than 10% of Steam players write reviews, this is a significant customer base. Selling it (in theory) for 1$ was just an example that if enough copies are sold, the price for the copy itself is totaly unimportant. Of course they wont sell enough copies of a DCS module so that 1$ will ever cover the costs of the development.
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It´s not like they are producing cars where each unit has its own production costs that have to be considered. They are only selling a copy of their product, so how can they make a loss with that? In theory, they could sell each copy for 1$, as long as they sell enough of them they will earn money. Plain and simple with software.
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Instead of beeing disapointed, people should keep in mind that we are talking about a pre-order delay, not a release date delay. And even if it was, this wouldn´t be the first module beeing delayed. Not realy a big deal IMO. What are 48h anyways? literally nothing compared to the time we´ve been waiting for this module. The delay might not even be related to the module itself. Maybe there is an issue with the shop and they want to start pre-order for the ED shop and Steam at the exact same time (or vice versa), maybe ED or Razbam have staff needed for the process beeing sick, etc. etc. Can be anything, but i would assume if there would be a significant issue with the module itself, the delay would have been more than 2 days. Just my 2 cents...
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Ein Mikrofon (bzw. Headset), SRS und Discord / Teamspeak sind sehr nützlich, aber nicht unbedingt erforderlich.
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VA erkennt nicht in welcher Sprache dein Windows eingestellt ist, sondern nur welche Speech Engine installiert ist. Englische Speech Engine für Windows installieren reicht aus, dann kann man Windows auch auf Deutsch lassen. Ansonsten erkennt VA eben nur deutsche Begriffe, bzw. die Sprache der jeweiligen Speech Engine die installiert ist. Wenn man Voice Attack nur für die Kommunikation mit dem Flügelmann verwendet trifft das sicherlich zu. Ich verwende VA für das gesamte Kommunikationsmenü und insbesondere für die Kommunikation mit dem Tanker ist VA auch im MP sehr nützlich.
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I do understand your disappointment but as far as i remember, there haven´t been any plans for a WSO originally. RAZBAM later added this as a planned feature iirc, so i think we can all be happy that we are getting a WSO for the Strike Eagle at all. Even if it comes later in EA. And until the WSO is implemented, just enjoy that stunning aircraft with a friend as WSO. Honestly, i think that is what most people looking forward to: Finally a 4th gen. strike fighter with multicrew capabilities.
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Engine cutoff button (Engine On/Off via Throttle itself)
VpR81 replied to dlder's topic in PC Hardware and Related Software
As far as i remember, you need to map it via Target Software (or a similar 3rd party software) for the Warthog Throttle. Otherwise it won´t work. But don´t judge me on this, as it has been a while since i´ve used the Warthog throttle. I have no idea about the Virpil throttles, but the WinWing does have it too. But only in one direction (cutoff), so for the Hornet you need to map this to the "Throttle - OFF(hold)-idle" (left and right) line under "Throttle Quadrant" in the DCS control settings. Same for the F-16. I own the Super Taurus throttle, but i assume it works with the Orion and Orion 2 as well. Cheers -
Dito. Außer, dass ich die Wegpunkte immer einer Sequenz zuweise, bevor ich Koordinaten und Höhe eingebe. Ich dachte bis gerade eben, dass das zwingend erforderlich ist da alle Wegpunkte die man im ME setzt, ja automatisch einer Sequenz zugeordnet werden (oder geht das auch anders?). Man lernt eben nie aus, danke für die Info.
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Thanks for the link, but i prefer to keep my DCS install clean from any mods although there are some realy good ones out there. The DCS Strike Eagle will still be a great jet w/o the Delta Amraam...
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Hmm... guter Einwand. Ich dachte er wäre dann gelöscht. Ist er denn dann noch anwählbar? Habs ehrlich gesagt nicht getestet bevor ich gepostet hab.
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HSI - DATA - WP SEQUFC. Dann im UFC den gewünschten Wegpunkt eingeben, im UFC dann DEL auswählen, Enter (UFC)
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Thanks for the correction. Was too good to be true anyways...
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Take a closer look at 1:14 in the recent Strike Eagle video. Is it just me, or is that a AIM-120D?
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RTX 4080 & 7900 XTX/XT benchmarks DCS
VpR81 replied to xoxen's topic in PC Hardware and Related Software
I never posted anything about this topic in any thread about AMD - NV comparison before. My intention was not to bash AMD, so there was no reason to become toxic. Who posted anything about the 4090? I didn´t... Your opinion, info from AMD / GSkill technichians... doesn´t realy matter. Point was that you complained about other people coming to (AMD) threads in order to spam NVIDIA glorifications while you are someone spamming a lot of stuff in almost every RAM post. Again if these posts are your opinion or infos from other sources isn´t realy topic. Spam is spam. Seriously? Oh, i´m sorry. I (obviously) didn´t realize that it was you. My fault. I honestly don´t see any contradiction in this. I doubt this will change, but if it turns out i´m wrong with that assumption, i´m happy to buy AMD. What´s wrong with this statement? Trust me, i realy don´t care about who manufactured my hardware and what color is printed on the package. Me neither.