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Mustang

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About Mustang

  • Birthday 11/26/1975

Personal Information

  • Flight Simulators
    DCS World
  • Location
    Chelmsford Essex, UK
  • Interests
    PC's, Flight sims
  • Occupation
    ALDI Chelmsford RDC Logisitics
  • Website
    http://www.104thphoenix.com/

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  1. If I recall the C-130J was mentioned a while ago https://www.digitalcombatsimulator.com/en/news/newsletters/57e3e700d97003277a5ebeb23db803d6/
  2. It seems mad to me that a game that is mostly about combat and war does not want to offend anyone with non living NPCs getting in the way dying and stuff, I mean come on they are not real! nobody is getting hurt! Crazy times we live.
  3. Same, is there an updater logfile somewhere to see what files have been adjusted/added?
  4. Waited a few hours for the dust to settle before making the purchase and download, this is one staggeringly detailed and beautiful map!
  5. As mentioned in earlier post try SGSSAA with DCS 4xMSAA and Negative LOD Bias set to CLAMP, this should eliminate any shimmering.
  6. Got the patch, thanks ED and team Been on Grayflag Persian Gulf for several hours, it seems to running much smoother overall and others have commented the same, switching from map to pit seems a bit snappier and scrolling and selecting client slots seems smoother too, good impressions so far
  7. Quietly hoping there isn't some last minute issue causing a delay for this patch, I'm back in work for 4 shifts tomorrow....
  8. @TPrinceSee the main topic thread here
  9. It's quite a big deal for me really, I had a mate visit me lately and he saw this bug when I was showing DCS off and laughed out loud at it, I told him that one day it would be fixed
  10. MiG21bisFishbedL indeed!
  11. MP scoreboard fix and HUD heatblur effect bug fix, nice!
  12. From what I've read on other forums the issue might be with certain displays/TVs and G-SYNC/VRR, hence why not everyone might not have this problem (I personally haven't encountered it)
  13. Thank you ED and team for the patch
  14. I recall when this was an issue many years ago on an earlier version when I was still on the test team, it was a major PITA to fix back then lol
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