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Mustang

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Everything posted by Mustang

  1. I have seen this post and know nothing more than you or anyone else, I'm curious about this too :)
  2. I'll update this shortly on the server thx. edit: 104th server LotATC updated to 1.2.2.
  3. No updates to really report, but I have included a quick flight demo video in the first post taken from my Twitch stream.
  4. Give this a try https://forums.eagle.ru/showthread.php?t=230471
  5. That'll be the 'Battle Damage Assessment' you can disable this under MISC in options if it irks you.
  6. Be sure to also give this a try if all else fails https://forums.eagle.ru/showthread.php?t=230471
  7. Also remember you can stop trackfiles being written via autoexec.cfg disable_write_track = true
  8. Distance factor 3.0 with Extreme in PG map looks very pretty
  9. In graphics.lua line 330 (see image below for reference): distancFactor = { Low = 0.5; Medium = 0.7; High = 1.0; Ultra = 1.2; Extreme = 1.5; }; pick the one that you have chosen in your options, I presume you use Extreme setting so if you want to double the draw distance of cities etc you would set it to distancFactor = { Low = 0.5; Medium = 0.7; High = 1.0; Ultra = 1.2; Extreme = 3.0; }; Beware this also affects the render distance of trees/forests, I generally put the slider to 50% when using this 3.0 setting as this causes strange issues with whole areas of forests/objects disappearing on the Caucasus map.
  10. See this sticky thread if you haven't already https://forums.eagle.ru/showthread.php?t=230471
  11. I've been streaming on Twitch with no problems so it must be a system to system difference thing.
  12. On a 48" screen at 1920x1080, won't touch VR with a long stick :)
  13. I was on the 419.35 for several weeks and I get much better performance now on my 1080 GTX with this newer 419.67.
  14. https://forums.eagle.ru/showthread.php?t=237026 been discussing it here, I went from the previous 419.35 to the new driver and the performance difference is certainly there (NVAPI heavy CPU calls fixed)
  15. Yes I can attest to this, getting rock steady framerates with this set with the 1080 GTX. One of the big problems fixed in this release •[GeForce GTX 980]: NVAPI calls take a large amount of CPU time. [2418933] I'm pretty sure this affected not only the 980 but a whole swathe of cards, seems to be drawcall related and the source of the improved FPS with this driver.
  16. Got the same at this end too, 2.5.4.28840 (current installed is 2.5.4.28841) must be a mistake.
  17. What about changing the code via the kneeboard?
  18. Uploaded demo video in first post.
  19. That's quite an old video and alot has changed since this was made.
  20. It will help if you change your Windows page file to a fixed custom size, see here https://forums.eagle.ru/showthread.php?t=230471
  21. There is a long thread already about Vulcan API here https://forums.eagle.ru/showthread.php?t=217784
  22. All you needed to do was delete the fxo and metashaders and the tracks/multiplayer folders from the Saved Games DCS directory, not the entire thing.
  23. It's simple, you have to make sure that the server itself allows the use of custom textures, you can check for this as shown in this image highlighted in yellow
  24. I uploaded this video 8 days ago, this applies to the current mod.
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