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Mustang

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Everything posted by Mustang

  1. Hi, could you please start your own thread, thanks.
  2. Have any of you guys been using nvidia's latest 430.64 drivers or any of the 430.xx series? These have been dreadful with my setup, there is an obvious FPS problem caused by these driver sets, the moment I went back to 425.31 the framerates were stabilized.
  3. If you have terrain mod textures installed it may still show green shield, it'll kick you after you try to connect.
  4. Remember, the server has to allow modified textures in IC otherwise you won't get in, the 104th allows this hence why you are able to join.
  5. In game MSAA is the only method that works, leave your nvidia control panel on application setting.
  6. Yes it will, whenever an update comes it will revert your DCS to a complete clean version so you'll have to re-apply the mod either directly or through a 3rd party program like JSGME.
  7. First post updated, I have tuned and re-introduced the noise texture from the earlier v1.18 and integrated it into the most recent package with all it's improvements thus presenting v1.30 (I have left a link for previous v1.29 under the images if anyone still wants that version)
  8. @Tepnox have you tried left alt+enter to enter true fullscreen mode?
  9. 104th_Mustang Ka-50
  10. 104th server updated to 2.5.4.30038 Open Beta
  11. Press LAlt + Enter when in game and your framerates should recover.
  12. Editing graphics.lua? yes it passes IC.
  13. Please check your pagefile setting https://forums.eagle.ru/showthread.php?t=230471
  14. See the post I made here yesterday https://forums.eagle.ru/showpost.php?p=3888276&postcount=12 increasing that parameter will also increase the radius of the streetlights.
  15. You can force much higher draw distances with a simple edit to the graphics.lua: line 335: Extreme = 3.0; this will effectively double the render bubble around you, terrain mesh lod, structures, etc will be drawn at twice the distance. edit: you can also see how it looks from my last twitch stream
  16. It's currently sitting at 32.1gb on my drive with the openbeta version.
  17. You may need to set your Windows pagefile to a fixed custom size, see this post for details https://forums.eagle.ru/showthread.php?t=230471
  18. Try setting pagefile to a fixed custom size as shown in this thread https://forums.eagle.ru/showthread.php?t=230471
  19. This ^^ yes I too wish that ED fixes this super annoying bug that we've been stuck with for ages and has been reported several times, seems like it's not that important to fix. reference post for ED testers https://forums.eagle.ru/showthread.php?t=219994
  20. This is very easy to modify and does not interfere with IC, goto your graphics.lua and look for Ktex (line 387) and change it to: Ktex = 4; you can use any value but I find 4 is around the right size for my liking.
  21. Ask the AO staff to enable IC on the server and you won't have these griefers causing problems.
  22. DCS World 2 OpenBeta\Config\Effects folder clouds.lua (backup this file before editing, messing with this will affect multiplayer IC) useOPSClouds = false useEdgeClouds = true seems these are just placeholder clouds, we shouldn't even be looking at them :)
  23. Check your pagefile is set correctly https://forums.eagle.ru/showthread.php?t=230471
  24. v1.29 updated 5th April in first post, main focus being the workaround for removal of the polka-dot spots on the forests at the tree bases, the texture replaced with one that blends with the forest base and no longer has glowing spots in shadowed areas (all seasons) Also adjusted the height of the mountain snowlines so they better match the distant textures.
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