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Everything posted by -Painter-
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Evtl. ein anderes Problem, vielleicht aber auch дhnlich gelagert. Ich habe teilweise auch recht heftige Ruckler bei zugleich jedoch relativ ordentlicher Framerate (>22) - die Ruckler passen nicht zur Framerate. Beispiel: Dragons "The Dam" -> in der Gegend um das FARP herum ruckt es sehr heftig. Ein anderer Multiplayer bestдtigte mir das. Die Ruckler erschlieЯen sich mir nicht so ganz, da mir die Belastung am FARP nicht so fьrchterlich hoch erscheint und wie gesagt die Framerate rein zahlenmдЯig auch in Ordnung zu sein scheint.
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Great work! Nevertheless I have some suggestions: 1. Checklist item "Tower" I would prefer to have on the left hand side the actual communication task and on the right hand side the required result from the communication. Because a checklist contains of the items to be checked and the results, but not of advises. The items are: Before startup checklist: startup clearance - received Before taxi checklist: taxi clearance - received Before control hover checklist: control hover clearance - received Before take-off checklist: take off clearance - received Approach checklist: ATC clearance (inbound) - received Before landing checklist: Landing clearance - received 2. Some items are double without good reason for it. You should check all items, if they are done in a previous checklist. For instance: lights. They are checked on in the pre-start check (16 & 19). So in my mind there is no reason to check them again in the pre-taxi-check (5) and pre-takeoff (3). Who should have switched them off when we checked them on before ;) ? Something else is it regarding fence-in! At this point the lights ussually go all off, so they have to be checked when fence-in. The same regardings fence-out the other way around: Beacon usually goes on at this point. In general regarding lights on/off: Beacon: - pre-start -> ON - fence-in: OFF/ fence-out: ON NAV-lights: - pre-start -> as required (only when not under combat conditions they go ON usually! If there is any danger from the enemy they will stay OFF usually!) - fence-in: OFF/ fence-out: as required Blade-Tip-lights: - pre-start -> as required (only when not under combat conditions they go ON usually! If there is any danger from the enemy they will stay OFF usually!) - fence-in: OFF/ fence-out: as required Formation-lights: - pre-start -> as required - fence-in: as required/ fence-out: as required Landing-light: - pre-takeoff -> as required (only when not under combat conditions they go ON usually! If there is any danger from the enemy they will stay OFF usually!) - fence-in: OFF/ fence-out: as required - pre-landing -> as required (only when not under combat conditions they go ON usually! If there is any danger from the enemy they will stay OFF usually!) - aft-landing: OFF 3. Taxi-Checklist Is it better to check collective full down before releasing parking brakes? I think so. So 6 and 7 should be the other way around. That it is for now from my side :) Edit: Lights completed.
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Freetrack works with 1.0.1a
-Painter- replied to CAT_101st's topic in PC Hardware and Related Software
V2.2 (wobei ich natьrlich auch die V2.1 installieren kцnnte) -
Looks great! Have fun! Hopefully see you in the skies soon :)
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Is there a way to stay on Frigate Heli Pad after touchdown?
-Painter- replied to Kilo_60's topic in DCS: Ka-50 Black Shark
Please post your DCS-Versions. Maybe there are some differences? -
Freetrack works with 1.0.1a
-Painter- replied to CAT_101st's topic in PC Hardware and Related Software
I am new with Freetrack. Would be great if you guys could post your Freetrack-DCS-profiles here! Thanks in advance! Edit: Anwers please here. -
[mod request] Always start mission with door open
-Painter- replied to WindWpn's topic in DCS Modding
The better way to correct the sound-bug would be to correct the sound-bug instead of making changes regarding the door :music_whistling: -
I renamed yours on my server (just added _coop_8 or _coop_4 to know how many slots are available before loading the mission - maybe you can do this with your missions that way?) and experienced no problems. Same with other missions. So I think there should be no problems after renaming as long as you do not use the new possibility to start a new mission-file from within a running mission.
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Konsequenterweise sollten identische Patche identisch benannt werden ;) . Sonst führt das eben zu diesen Verwirrungen hier. Schön, dass das nun geklärt ist und damit nun wohl alle auf gleichem Stand und glücklich sind :) . Let's fly :pilotfly: :joystick:
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Handelt es sich da um einen versehentlichen Schreibfehler bei der Verlinkung auf der Homepage oder ist der dt. Patch tatsächlich 1.0.1 und nicht 1.0.1a? Falls er 1.0.1 ist: Ist der Hotfix auf den dt. 1.0.1 Patch anwendbar?
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Is it possible to implement this model into DCS (licenced)? If it would be - the "only" additional work to do is to make the flight model, the systems and 3D-cockpit to get an excellent helicopter for search & rescue missions.
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The respawn-problem appeared in the VIP-mission at the weekend too. One Heli re-spawned out from the FARP-helipad. After several tries to rejoin it re-spawned correctly. In my mind it looks strong like a ingame-bug.
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Today again problems starting the tool on two clients. Seems to be the same as described before. On one of the PCs the tool run a few days ago without problems. Will report here if we find out any further detail about the problem.
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Only tested with a couple of channels in MP. When you tune a channel witch is not available in Mumble then the tool puts you in the R-800 "root". That's fine. No problems so far.
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...Not really an idea why, but it is working properly now (after restart?). :thumbup: Good solution for now! :thumbup:
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...deactivated.
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Just tried. Unable to start the dcs_mumble.exe properly. Error as follows: Any idea? Seems to be something related with that "D-Bus"-thingy. Tried on XP and Win7 - same result.
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I am using TS and Mumble for a long time. And I prefer: Mumble! Reasons: speech-quality and less time-delay of transmissions. So please server-admins: Switch over to Mumble! :) BTW: Have a look on the thread "Mumble integration in DCS"! I like the idea to get the DCS-server-PW on the Mumble-server! Much more pilots would start using Mumble when they are forced to do so that smart way.
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To all Server-Admins: PLEASE install the Servman-Mod, so that it is possible to report, ban and kick team-killers! Just had the case on a good server with good players that one single teamkiller appeared and destroyed all the fun of the other players. With the Servman-Mod this would not be possible any longer! Thanks for attention!
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:thumbup:
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Thx for the great job! Enjoying this mission-pack and looking forward to the next one :thumbup: :pilotfly: :joystick: (Downloadlink in post #1 still says V2.0)
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Zokier, thank you very much for pushing the voice-integration!
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Is the mod patch 1.0.1a compatible?
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...if possible I would like to be part of the flight :) How about today in the evening (germany)? I could be online at about 1800UTC (=2000lcl Germany).