Jump to content

karpiyon

Members
  • Posts

    241
  • Joined

  • Last visited

Everything posted by karpiyon

  1. The ELEV in the VRP parameter should be elevation. When you set it it shows, on the HUD, as height above the selected STPT. Shouldn't ELEV for OA1/OA2 VRP/PUP have the same meaning? For OA1/OA2 the parameter entered under ELEV is really elevation. For VRP/PUP it is Height above the VRP/PUP STPT. Is this intentionally or a bug?
  2. Hi, I recent update the TGT-TO-PUP as well as TGT-TO-VRP were added. I appears the ELEV parameter is actually Height, not elevation. In the image below, my height is 340, altitude 2120. That means the ground elevation is ~1780, which corresponds to the map. If I want the TGT-TO-PUP to be level with my FPM at 340 AGL (Height) I should set its ELEVation to 2120? When I do that the TGT-TO-PUP jumps very high. When I set it to 0f it is level with my FPM meaning it is Height and not elevation. Is this a bug? ELEV value for OA1/OA2 appear to be elevation, as it should and not Height.
  3. New updates for the plugin which amongst other include: * Updated Doc * Updated Registration Form - DCS/BMS is now automatically added as prefix to the key. * Added *Master Mode Detection*. Plugin will now detect the MasterMode before running related commands. - E.g. before loading default MFD pages it will detect and set MasterMode to Nav. - When Selecting to jettison tanks it will detect and set SMS/S-J page. * Added Maverick Boresight command sequence: (Maverick needs to be sleeted and powered on) *[init;set;start][tgp;targeting pod][bore;boresight][sequence;proc;procedure]* It will: > Set master mode to AG, > RMFD - SMS - OSB14 set mode PRE > RMFD - WPN - OSB12 select > LMFD - TGP - OSB12 set mode to AUTO (SOI) * Added vocal command to press *boresight* (RMFD-OSB20) * Added a new command to store the 'selected airport' as STPT#30 and select it. Use: *store [selected;][airport;airfield];store [selected;][airport;airfield] as [nav point;steerpoint]* After that you can say: *Inbound for landing*, followed by *Set course...* & *Set nav mode tacan* * Added option to "Set speed limit *current*". Can be useful when you are the leader of a formation. * Added config option to filter only 'Blue' side airports for *Say nearest airport* command. * Fixed potential bug related to autopilot commands
  4. Thanks for all those replies. @LeCuvier @ValkDoes it work as expected, that it when you add the lines manually to the default.lua file for the keyboard? If not I guess we should wait for ED to add them.
  5. Hi, I am trying to map the new ECM controls to keyboard key but i cannot find them in any of the settings. Where are they?
  6. You can download the most recent version the discord channel.
  7. Hi, Can there be an impact on game performance when I use the export.lua script to export some game data. By some I mean up to 100 variables. Currently I export the data every 500ms in the LuaExportActivityNextEvent section of the export script. I am considering to move this to the LuaExportBeforeNextFrame section and I want to know if this can effect performance. Thanks,
  8. I ma adding an option to set default MFD states via the config options. This can be invoked by a vocal command and added to the startup sequence:
  9. You can of course use the plugin if you want - JanJan Plugin for DCS
  10. I can read some of the MFDs states but not the main modes. E.g. OSBs 12-14 state and the selected OSB. Your Mod motivated me to add a similar option to my Voice Attack plugin for DCS. Jan F-16 Plugin for DCS It can either be invoked via a vocal command or during the startup sequence. The look is similar but the implementation is completely different so thanks again for the idea. I would suggest that for you Mod, you add a checker to the SelectedIndexChanged event for each 3 rows in case the user selects the same page. E.g. if NAV-(right or/and left) osb12 is TGP and you set NAV-(right or/and left) osb13 to TGP as well then NAV-(right or/and left) osb12 is changes to BLANK
  11. Hi, Great work. For the MFDs, do I need to be in a specific mode before hitting 'Upload'? E.g. If I am at A-A mode and hitting 'Upload' will it detect the current mode and switch to NAV in order to start it's sequence?
  12. Hi, I'm new to the campaign system. I downloaded Falcon over Caucasus using modified Mbot Dynamic Campaign Engine In the Dynamic Campaign Engine Manager, which Zip file do I select as the Campain file? If I select the downloaded file it complains that "Missionscriot not found" Thanks
  13. it's the stick... When i disconnect it it is working fine. It's a Logitech X-56 and it takes it a long time to stop responding - i'll try to play with the dead zone
  14. I added ALL the communication menu commands, you can now say: flight, attack air defenses Texaco, request rejoin inboud for landing checkin 15 minutes ready to copy ...all of them
  15. I'll try to log the output from the stick again. I'm sure I operate the knobs correctly - been doing this for years now. Thanks
  16. Yes the AP switch is still engaged adn I do not touch the stick - no input from it Thanks
  17. I find that when I engage the autopilot, e.g. attitude hold and steering select, it will not keep to the current SP and will start loosing altitude. I verified all autopilot switches are set properly adn no warnings. Speed was ~360knots. It does not happen all the time but lately most of the time it simply won't work for me. Any limitations to the autopilot?
  18. Hi, I use the export script to output some game data to be used later in my VoiceAttack plugin. I noticed that when I try to export the data in the 4 & 5 indicators the game freezes. e.g. local mfdright = list_indication(4) or local mfdleft = list_indication(5) 4&5 are the left & right MFDs and the game freeze when the TGP page is selected. (I haven't tried with the FCR but that may be the same) If I can export a device, why does it freeze?
  19. For me it says "no command available for this device"... I'll try to 'repair dcs files...' Can you check if it is defined for you under : s:\DCS World\Config\Input\UiLayer\keyboard\default.lua ? Thanks
  20. Hi, I recall that until the very last update I hade no issues mapping the UI layer "recenter VR Headset" to a keyboard key. For some reason it is not possible any more. I can't assign any keyboard key to it in the config options. Is this intentional? It is only defined in the joystick/default.lua and not in the keyboard.lua
  21. ** Plugin now supports VoiceAttack x32 & x64 **
×
×
  • Create New...