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Everything posted by TeTeT
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Hello, Vietnam War Vessels 0.4.1 is out: https://github.com/tspindler-cms/tetet-vwv/releases This maintenance release includes several enhancements to existing assets. The flagship CVA-31 Bon Homme Richard of our mod now has a companion - generic Essex Class carriers featuring the SCB-125 update, complete with an angled deck and steam catapults. The ship's number is now dynamically applied from a set of textures, instead of being fixed in the model. Additionally, the lower hull now boasts a red coating, accented with a black waterline. Most notably, we've added new runway and taxi configurations for 24 and 36 planes on deck, crafted by Beldin, allowing for more densely packed flight decks. For more details, please refer to the Bon Homme Richard README. Thanks to the collaborative efforts of Beldin and currenthill, the main armament of the USS Maddox has been upgraded to engage both ship/shore and AA targets effectively. The MiG-17F now sports a fresh set of liveries provided by seabat, alongside an updated collision shell that should result in fewer errors reported in the dcs.log. Similarly, the F-8 Crusader has received an updated collision shell, hopefully improving its performance and reducing log errors. We also have a discord channel dedicated to the Vietnam War Vessels mod, follow https://discord.gg/P2B63VEZVk Enjoy, TeTeT
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Hi, while 0.4.1 is getting testing, time to start some new changes for the version thereafter, the black waterline and red submerged hull areas: Cheers, TeTeT
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Hi, unfortunately we discovered a CTD when the F-8 of 0.4.0 and the RC for 0.4.1 is player controlled and starts from flight deck. A fix is being tested as I write, stay tuned for the 0.4.1 release some day next week. Thanks @Chap2012 for discovering the CTD! With great pleasure I've just tested a new 24 planes on the deck layout by @Beldin. Anyone up for an alpha strike? For now the 24 and 36 plane layouts will be optional for players, they are in the Database folder and can replace the standard runways and taxi script. Some care has to be taken when placing the planes with the 24 planes on deck layout: First 12 A-4s need to be placed to occupy the port side slots. Then 12 F-8s can be added. As the take-off script will abort when planes try to land, we recommend giving some waypoints farther out for all of the groups. Here some screens from today's testing! Cheers, TeTeT
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And a short video on using the mods assets in an AI mission, guest starring the A-4E-C:
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Hi, some more pics from testing Vietnam War Vessels 0.4.1: Maddox firing the gun, adjusted the way currenthill creates his gun - with kind permission, thanks a ton Some Essex class carriers trying hard to avoid collisions Cheers, TeTeT
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Hi, @seabat has supplied the mod with a bunch of updated liveries for the MiG-17F, coming to you in 0.4.1 soon:
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No no, it's my fault - I renamed the plane from 'crusader' to 'vwv_crusader', so it can be found beside the 'vwv_mig17' in the editor and did not think of renaming the cockpit file. You need to wait for 0.4.1 or simply rename the file: Shapes/{Cockpit_crusader.lods => Cockpit_vwv_crusader.lods} Then the cockpit shall be back. TeTeT
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Not sure this is a good idea. The new collision shell I just created comes pretty close to the size: 17.2048 meter roughly in length, Wikipedia states 17.059 m. In width 11.46 meter on the collision shell, 10.87 meter stated on Wikipedia. Given that it is more of a model for AI enjoyment rather than a hi-fi model for player usage, will leave it as is. In other news, the cockpit for player use of the F-8 just got fixed. The A-10A FC3 cockpit will be back in 0.4.1. Cheers, TeTeT
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Thanks to @seabat we have now some testing versions of liveries for a generic Essex SCB-125 upgrade carrier available. We hope for an update to 0.4.1 later this week, stay tuned. @Stratos a MiG-21F-13 would make a lot of sense, wonder if we can source a nice model for one. Cheers, TeTeT
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DCS Mods structure : How to create your plugin from scratch
TeTeT replied to Alex Okean's topic in How To Mod for DCS World
Hi, I would like to create a Shilka with reduced accuracy and effectiveness, for training. Can I base this "Shilka Reduced Accuracy" unit on the actual DCS one, and how? I've used set_recursive_metatable for, I assume, deep copying other tables from the base game, foremost for weaponry. But it's unclear to me how to get the Shilka table name and if I can just do: GT = {}; set_recursive_metatable(GT, GT_t.<SOME PATH TO THE SHILKA>); Any help appreciated! Cheers, TeTeT -
And blasting Rock'n'Roll out of those speakers Those monitors with the PBR make a nice combo indeed! Just need some VC/NVA and Gis running around then!
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We're pleased to share some significant updates to the Vietnam War Vessels pack, version 0.4.0. Acknowledgments to @Eight Ballfor their contribution to the pack with the addition of the PBR MkII Patrol Boat. Alongside this, the MiG-17F "Fresco-C" joins the lineup, albeit in an early stage of development. @Beldin has made noteworthy adjustments to the F-8 Crusader config, incorporated into this release. You'll also notice a renaming of the Liveries folder to vwv_crusader and vwv_crusader_np for organizational purposes. Furthermore, with Beldin's assistance, improvements have been made to the taxi and runway routes of CVA-31. Notably, the Vietnam War Vessels mod is now licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license. Details can be found in LICENSE.md, https://github.com/tspindler-cms/tetet-vwv/blob/VWV_0.4.0/LICENSE.md Please download from https://github.com/tspindler-cms/tetet-vwv/releases We also have a discord channel dedicated to the Vietnam War Vessels mod at https://discord.gg/P2B63VEZVk
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He he, I remember rigging the C-1 Trader for Unsung in Arma 3 years ago. Quite a nice plane and would be a good fit for Vietnam War Vessels as well. On my wishlist would be also a RF-101 Voodoo. I've got a plastic model kit sitting around, but I have little clue how to turn that into a 3d model that's not totally rubbish Cheers, TeTeT
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Currently we're putting together the release 0.4.0 of Vietnam War Vessels. We're adding two more assets at least, a MiG-17F and a PBR MkII Patrol Boat. Kudos to @Hawkeye60 and @Eight Ball for the donations! We're hoping to add distance lods and rough met secondary textures to these before release. Cheers, TeTeT
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Have you taken a look at dcs.log (DCS\logs\dcs.log)? Maybe this contains a trace why the mod won't be available. Good luck, TeTeT
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Check the Vietnam War Vessels thread On the parking of the planes reversing direction, we worked around this by inverting the final speed vector in the parking table. Cheers, TeTeT
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1970's and 80's US Vehicles and equipment
TeTeT replied to Manhorne's topic in Static/AI Mods for DCS World
Fully agreed. In theory I'm waiting for a M35 2 1/2 ton for Vietnam War Vessels mod, but then this has been the state for 1.5 years now... so don't expect any sudden moves. Cheers, TeTeT -
So for me Canopy open/close does not work either, but <rctrl-p> folds and unfolds the wings. We're looking into the canopy problem. Cheers, TeTeT
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Can you provide some additional context? Did you try this as a player and neither the canopy opened/closed and the wings did not fold? Or did you watch the AI and they failed to do either?
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I'm not aware, but is there an MP mission where it's easy to just add the mod pack to?
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Update for the Vietnam War Vessels pack. Livery updates and additions for the F-8 Crusader, folder changes to CVA-31 scripts, improved LSO position on the Bon Homme Richard, and addition of a roughMet texture to the P 4 Torpedo Boat. Changelog: F-8 Crusader - Add and update liveries by seabat to crusader (US) and crusader_np (French) - Philippines Air Force - VF-111 - VF-162 - VF-51 - VF-53 - VFP-206 Recon - VMF-235 - VMF-312 - VMF-321 - VMF-333 - FLT-12 - FLT-14 - Add experimental roughMet to texture set - Add more Sidewinder variants - Integrate pilot into model, remove pylon 7 pilot - Update ME screens - Inverse front wheel turn - Increase frontwheel turn ability CVA-31 Bon Homme Richard - Change LSO position - Add EssexRunwaysAndRoutes.lua to Database folder, to not confuse MOOSE - Update ME screens P 4 Torpedo Boat - Add roughMet to texture set Available from https://github.com/tspindler-cms/tetet-vwv/releases Enjoy, TeTeT
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Unfortunately not right now. We do have an experimental livery for VFP-206 though, but the model is the same as the armed fighter for now: