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Wakeshift

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Everything posted by Wakeshift

  1. Since the system works with one JDAM per target point, the way to assign multiple bombs to a single location is more like a workaround than an obvious implementation. Take the same coordinates and enter them multiple times, with different TGT# for each instance. So, the lat/lon/el for a point would be entered in the CAS page, USE as TGT 1. Enter that same lat/lon/el as a new line in CAS page, USE as TGT 2. Then, when in STOR page, select the JDAMs then above push the button for TGTS. Put a : in front of both TGT 1 and TGT 2, then cycle to EXIT. In HUD, you should see N12 meaning both are designated. Release when within WEZ and you should get 2 bombs dropped and guiding to same location. You can also do this using the F10 map marker method, by placing multiple marks on the same spot. tl;dr - you can't assign multiple bombs to one target, but you can assign multiple targets to one location. Then one bomb per target. Good luck!
  2. That's puzzling for sure. At this point, 1 more thing to test: - in the Instant Action example, after setting the countermeasures quantities in the kneeboard, does a rearm load them for you? In other words, does the kneeboard change the settings, and then the rearm function executes the order?
  3. user-made missions or packaged ones? If user-made, open in the Mission Editor and check your unit stores/loadout. Should be able to set quantity there. Sounds like an update or something changed this on you, but I haven't seen it on mine, so I'm not sure. As JackHammer said, in order to change the absolute or relative quantity during a mission, you have to do it via kneeboard. The rearm window will only replenish the existing setup. Good luck and report back
  4. When learning and practicing, I found it helpful to watch the bomb fall in external view (F5? F6?). Shortly after release, you can see the bomb acquire the laser spot and adjust it's nose point. This will give you a clear indication of whether that part of the sequence is working. It sounds like you may be losing your target designation, either because of range (8nm limit Harlikwin refers to), or self-masking (the TPOD is pointing at/through a piece of your own plane), or you have traversed such that some other piece of landscape or scenery is intercepting the laser. If the bomb guides all the way down, then the spot is in the wrong place. If it goes 'dumb' during flight after clearly acquiring, you're probably masked. If it never acquires, check laser code, training/marker/laser setting, FIRE. Good luck, keep going!
  5. The shortcut key combo to import target marks from F10 map is written on the Kneeboard. I think it's RShift+RAlt+8 or something like that. This is different from the TOO (Target Of Opportunity) coordinates handoff from TPOD to JDAM, which AvroLanc correctly indicates is Waypoint Increment long press.
  6. also - make sure you go to module manager and download/activate SC!
  7. Going all the way in, past this 502 error message, going into module manager and enabling SC (if you have it), and restarting DCS got this same result, hit the 502 again. But, after closing out of DCS and fully restarting computer, login worked clean with all modules enabled. Good luck!
  8. Happy birthday Holbeach! Keep em coming. https://forums.eagle.ru/images/smilies/drinks_cheers.gif https://forums.eagle.ru/images/smilies/drinks_nologo.gif
  9. Is it possible that we're talking about this in reverse? OP, are you looking for a list of the default keyboard or controller inputs in DCS, in order to bind or map your controller to that default? If so, consider that the reverse of that is the intended function; where you identify the function (i.e. GEAR UP) in DCS and bind the control input (switch, button press, etc) you want, by opening it in the Settings -> Controls -> (each module) and then pressing the HOTAS button or switch you want to accomplish that function. Bind the controller to DCS, not bind DCS to the controller. All functions are (re)programmable. After doing this, the HTML export would then show the buttons you've bound. Apologies if you already know this and I'm misunderstanding you.
  10. Understood. If trimming alone doesn't help, I'd say adjust nozzles to get a clean no-dip lift, and work from there. Try 84?
  11. Well, the obvious and annoying answer is that it takes hours and hours of practice to learn VTOL. But more specifically and more helpfully, I'd ask what your nozzle angle is at takeoff and if you are trimming back 2 deg before lifting (this would help counter the immediate nose dip / forward motion). I understand the instructions and written procedure, but I'll add that I'm probably doing control inputs immediately at liftoff and have never experienced hot gas ingestion (is this modeled? I have no idea). Lastly, try adding power more slowly as you lift if your goal is to get into a stable hover (as opposed to immediate launch into forward flight). Extra-lastly ;) consider a joystick extension or a steeper curve on your stick axes to make small inputs easier when close to center. This may help avoid over corrections and keep you 'ahead of the aircraft'. Practice practice practice! It's worth it when you reach the point that you can tool around, floating between buildings and dancing around stuff. Good luck and keep going.
  12. Wakeshift

    Just got Huey

    ... because you started at Kobuleti? hahahahaha
  13. Today's dev stream hosted by the Kiowa developer showcased (among other things) APKWS weapons employment, with community streamers as pilots. Laser designate and release weapon. My thinking in earlier posts in this thread was whether there are any technical or coding obstacles to including this specific weapon/guidance system in current DCS. I didn't (and don't) think so, but I'm always interested in the knowledge of this community and an opportunity to learn. Seeing that a 3rd party developer has included this in the module confirms that there is no software reason preventing its use. I won't speculate as to if or why ED would choose to include or reject it; I have no knowledge of ED's decision making. But if they decide to make it available to compatible/approved aircraft, it seems they can. I'm looking forward to using this in the Kiowa. Should be fun.
  14. I have found that sometimes I have to undesignate in order to get LSS going again. Not sure if that is correct or intended function, but it seems to work if nothing else does.
  15. After drilling your approach that much, you'll never miss another hookup in this bird now! (as long as you remember all the radio calls ;) Glad you got it sorted out, and you are correct that the drogue is not active until you get a positive acknowledgement to your "Ready pre-contact" call. I found this out while practicing - I'd hook up, confirm fuel flow, then call "Abort refuel". I tried to reconnect, and same as you the probe clips through the drogue with no effect until you redo the comms sequence. Hours of frustration, followed by a slap-yourself-in-the-head moment of realization = the most DCS thing ever.
  16. ...and the return point is that a Harrier airframe from 2007, if still flying "today" without any subsequent modifications, could still mount and use the APKWS weapon system. It's just the ordnance and employment procedure, there's no avionics or additional hardware or software involved. Perhaps this quality is rather unique to the APKWS, and unlike other weapons. If a new version of a 500lb-class dumb bomb came out, would it have different flight/trajectory characteristics and need an update to the CCIP/CCRP software? Maybe, I don't know. But APKWS does not. Load it on any platform able to mount Hydras and it will work. In real life, there's testing, procedures development, training, and integrating into doctrine. DCS doesn't model or require any of that. So the question is up to the mission maker to answer "Is this weapon loadout available for this mission?" Not really any different from choosing between AIM9L or AIM9M, AIM120B or AIM120C. Build a mission in 1944 and place F-14s in it. Does it work?
  17. Use the KC-130. Switch from NAV to VSTOL master mode. (optional but useful for me) At the top of the HUD, the Heading Carat is centerline. Line yourself up so that this centerline is at the left edge of the outboard propeller disk. This is your lateral position. I found it really helpful to see what success looked like, in order to replicate it. This video shows it clearly: Good luck and keep going!
  18. Fri13 - Thanks for that explanation! I have a better sense of what 'beam-riding' means now, and it's really interesting how the missile/rocket 'looks backwards' for guidance. That covers one part of my question, and I appreciate it. Does anyone know if the APKWS laser seeker behaves/operates differently from the LMAV laser seeker guidance? It seems to me they are fundamentally the same, and therefore coding is a task of adaptation rather than build-from-scratch. Related note: KIOWA WHEN? I'm ready!
  19. IIRC, aren't there some missions in the UN Campaign that activate the cabin doors, like when landing at the road checkpoints or something? Been a while. But if so, I assume that is scripted or triggered within the mission, which implies there is a way to do what I think you're asking. Sorry this isn't much of an answer, but hopefully it's a line of investigation.
  20. Has that in common with helicopters, for some of the same reasons. :D
  21. In DCS, the way to do this would be to point your TPOD at each target, record the coordinates, and then mark it on the F10 map as if it were 'preplanned' mode. Then import the map marks to CAS page, and go from there. Obviously, this is game function and unlikely to match real-life procedure. I believe that TOO is correctly modeled as one-at-a-time.
  22. Hmm. I guess I'm not surprised that it has changed. Been a while since I played the mission, but I ordered him to jettison right after takeoff and he complied. Kinda funny watch the Guns fall off, actually! Maybe it no longer works since an update.
  23. Can "Accept" or "Decline" be bound to keys or buttons? If not, should they be able to?
  24. I'm curious how similar or different the in-game coding and functionality would be between the APKWS rocket guidance (laser spot homing) and the AGM65E laser guided Mavericks. Seems they operate on the same principle, which is different from the "beam-riding" Jeff rockets and the 'Shark's Vikhrs. Right? Anyone know more about this? I'm sure I'm missing something crucial.
  25. Alternative solution: Order him to jettison weapons any time before the bridge. But then you have to (or get to!) do all the work yourself.
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