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Everything posted by Arclight
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http://www.youtube.com/watch?v=qn-b9JzseUs :P Sorry, I'll go back to lurking now. :Flush:
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Well, rockets kinda fly like bullets, so I've always stuck with 1500m for effective range and it has served me well. Bit close for comfort, but I never willingly deploy rockets against something that can shoot back anyway. If you just want to hit an area where some infantry or trucks are bunched together, 2500-3000m seems to be a good range, allowing some degree of accuracy while letting the rockets spread enough to make good use of their blast-radius (good distribution of fire or something). Within 1500m you can indeed "snipe" targets with single pairs, but don't be surprised if 1 falls just short, while the 2nd just scrapes the paint on the top, and that blasted AAA puts a few rounds through yer windshield. :music_whistling:
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Patch 1.02 not conpatable with Win7 64?
Arclight replied to denzilangoff's topic in Bugs and Problems
Ja, that's why I was hoping someone else might have better advice. Pretty hefty patch, that one. :noexpression: -
Patch 1.02 not conpatable with Win7 64?
Arclight replied to denzilangoff's topic in Bugs and Problems
Works fine here, maybe try re-downloading, might be corrupt. :huh: But maybe someone else has some more usefull advice. -
Not sure how/if it is handled for campaign, but it takes a while after mission start for it to display. Think you need to get airborne and gain some altitude first as well.
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iirc which ones show up on abris is controlled in mission editor; units set to "hidden on map" won't display threat areas on abris.
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The inner fuel-pump lights on the overhead panel will turn off as well when they run dry (iirc). Good indication you can ditch them.
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In addition, like Eddie said before, use the rangefinder. With the setup above (Shkval to GS, laser on), place the pipper on the target and press the "lock" button. Range is taken and pipper is repositioned to take range into account.
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Which aircrafts are actually possible for DCS?
Arclight replied to zakobi's topic in DCS: Ka-50 Black Shark
So then either aircraft for which (nearly) all info is available in the "public domain", or ones where (limited but sufficient) modeling is allowed by the contract regarding classified systems/specifications? Still sufficiently vague to not narrow down the list. :D -
Which aircrafts are actually possible for DCS?
Arclight replied to zakobi's topic in DCS: Ka-50 Black Shark
Basically, the older the better. Maybe Mig-29, any version before the M. F15A. F16A/B, etc. * actually, considering we're getting the A-10C, slightly more updated models might not be impossible, like F-15C and F-16C/D. -
Improved NOE/terrain-following flight routine for AI aircraft and missiles; less near crashes or missiles hitting hills. Option for different speeds feedback for AI flights. For example, make it possible to toggle between GS/TAS/IAS in the info-bar in external views. Trying to set up proper, believable AI flights only using groundspeed is difficult. Maybe some way to let the AI control speed and altitude, determined keeping mission-type and aircraft-type in mind. For example, set speed and altitude to 0 in waypoints with mission-type SEAD; airplane will climb high to acquire targets, drop down to close to weapons range, pop up to fire and break at high speed to get out of dodge again. Or cruise altitude and speed for CAP flights so they can stay on station for maximum amount of time. Airplanes that have an active mission (CAP/intercept for example) refuel and rearm at airport, take off and return to station again.
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Indeed, been waiting for DCS:BS since I first touched Longbow. The DCS series is literally a dream come true for me, and I hope there may be many more additions and sincerely wish ED the best of luck in all their endeavors. :thumbup:
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Wish we had a throttle slider to use for the AI, instead of setting a speed. Or an auto-option; set speed to 0 and the AI sets it for cruise, same for altitude. And have proper speeds and altitude depend on the mission-type. Yep, throttle-indicator and IAS would be real nice feedback for AI aircraft (hint hint :music_whistling:). Ow well, guess it's some more trial and error to get it right for now... not like we're not used to that with the editor, right? :D ;) Thanks for the input. :thumbup:
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This is one has been causing me some grief: is there any way to determine a proper cruising speed and altitude for aircraft? For example, I can find the cruise speed for a Su-27; it's listed at 838mph/1350kph, but that still doesn't tell you at what altitude it's the most efficient. I'd like to set up some CAP missions where the units stay airborne for as long as possible, but I really haven't got the faintest of how to determine whether they are using their fuel efficiently or not. :noexpression:
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You've played too much Black Shark when...
Arclight replied to manne's topic in DCS: Ka-50 Black Shark
- When you start crawling along the floor of your house to avoid exposing yourself to threats. - When you spot a dust bunny in the corner and think to yourself "better enable engine dust-protection". - When you think about enabling anti-ice when you're cold, rather than turn up te heat. -
You're on top of each other when you're posting?! :disgust: Sorry, couldn't resist. :D
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Hotfix that makes Hearts of Iron 3 playable and BS patch, all on the same day. My my, christmas time indeed. :lol: Thank you, ED, now I don't know what to play anymore. :D Seriously though, great job. :thumbup:
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Loosing hydraulic pressure causes it too, if I recall correctly. Either from combat damage or forgetting to switch it on (lower right on auxiliary control panel). No hydraulics, no AP apparently. :D
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Makes me wonder... is the damage in the blast radius even throughout, or is damage reduced the further you get from the impact point, no damage outside the radius? If so; Is the radius set to correspond to real-life kill-radius? It would make sense to have the blast radius in-game considerably larger than the RL kill-radius, or units on the edge of the in-game radius would barely get a scratch (where IRL they would be dead). Just thinking out loud, probably stating the obvious. ;)
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Autopilot route mode - ball is not centered
Arclight replied to Shaman's topic in DCS: Ka-50 Black Shark
Perhaps in route mode, AP has no authority over yaw? :unsure: Or the required amount of correction simply exceeds the 20% max control authority? :ermm: -
A rig like that and you don't set the BIOS?! :lol: You might want to break out the manual and set it up properly, you'll find a lot of stuff is not set correctly. If I didn't set my memory to 4-4-4-12 and 1.95v (rated), it would be at 5-5-5-15 and 1.8v according to SPD (which would completely defeat the purpose of getting low latency-memory). Seriously, if you have a gaming rig, you need to spend some time in the BIOS. ;)
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Excellent, less ship to crash into. Makes my life easier. :D Though I've never seen anything but VTOL and helo's operate from those things. ;) Wonder if that ramp would be enough to get (and keep) a F-4 airborn? :ermm:
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F4 huh? You know what, I really like that. :thumbup: Maybe F-4G, flying SEAD in support of a flight of Kamovs or A-10s, imho would be brilliant online. Maybe a model more suited for strike missions to keep single player more interesting (more of a SP man myself ;) ). Plus the possibility for carrier ops, what more do you want. :D
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Holy heck, that's amazing! I can hit targets just fine with rockets, but it takes 20x more effort. :joystick: imho like mentioned before, switch to cannon after atgm are gone. It allows to use the skvahl for targeting, and accuracy is acceptable at 4km against light armor and soft targets. For rockets you'd better get within 2km. Usually I target MBT and AA-threats with vikrhs, close to engage with cannon anything that can defend itself, and mop up using rockets. I launch atgm and cannon from hover, rockets in forward flight with FD engaged and carefull trimming. If the laser burns out, cannon can be very effective in strafing runs as well. Just my 2 cents. ;) * ah and to overcome the delay, anticipate. Try to have the rockets fire when the reticule gets to where you want it, instead of fighting to keep it on target. Like said, practice makes perfect.
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That's easy! Button to cancel only rudder trim. :) And maybe a "destroy all enemies" switch. :music_whistling: