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169th_Cobra

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Everything posted by 169th_Cobra

  1. awesome feedback .. thanks guys. Yep, i run a different profile for the Su-25T vs every other aircraft. Bit of a pain as i have to come out of the game to load up CH Manager but that is a whole other story. i dont know if i mentioned it before, but i am definately loving the challenge of learning the Su-25T and trying to master all its new weapons and systems. thanks again.
  2. thanks Jester. Yep blowing tyres whie taxiing i seemed to have sorted out and your right in that intially i was going to fast. However, i still standby my point that i feel it is overmodelled somewhat and it is noticable that you get a lot of slide if you put too much rudder in for the speed your going. I'm talking about taxiing speeds (up to 30-40km/h) As an example our current Flight Manual for the 737 says to take 90 degree corners at 10kts (ie taxiway intersections), sweeping corners at 15kts and maximum recommended speed in a straight line is 30kts. Notice that these are in knots, not km/h and not only that the speeds are very conservative and i have seen quite faster with no consequences. What i would expect to happen at the speeds i mentioned above if, you over controlled, is for the nose to dig in and turn as you commanded it and more than likely tip over and dig a wing in. However in real life you get many more clues and feedback that you are going too fast for a corner and you dont need to concentrate on it as intently as you do in Lock-on for fear of blowing a tyre. I agree with you that given time we will be able to work out ways around the tyre blowing issues but my point is that i have never had to deal with this before in my aviation career. What i would like to see is the tyre popping tuned down a bit so that you are only punished if you make a gross error and not if you just land and have a mild amount of rudder in. cheers.
  3. Thanks for the input Goya ... i think you have another valid point. Perhaps this may also be the casue to the popping tyres? If the nose wheel didnt skid so much perhaps it wouldn't pop?
  4. I'd like to start a discussion on the new Advanced Flight Model (AFM) and some of the features that people feel may be incorrect. In particular the Su-25T as i haven't bothered with the vanilla Su25 since 1.02. Please note: i dont want this thread to degrad into a bashing ED thread but more give constructive feedback on the AFM for ED to improve on it. My personal opinion on the AFM is that it feels to be "overmodeled". (i never thought i'd have to use that word.) but it comes about after last night where myself and another 169th member were doing a bit if Su-25T practice to learn the systems in cavok conditions with nil wind and neither of us could land the jet without blowing the front tyre. Also note that both of us are professional pilots! Some of my gripes with the AFM: tyres blow far too easily. - i'd be happy to drop or reduce this feature, even if it is realistic, as for me it just detracts a whole lot more than it adds to the immersion to the game. You are constantly worrying about blowing a tyre just taxiing out no pitch or roll control when on the runway during take-off. - with full back stick at 200km/h you are unable to lift the nose up at all, and likewise in a crosswind one wing lifts but you are unable to keep it level on the runway with ailerons. heavy controls - i'll be the first to conciede that i have never flown a Su-25T but from my experience in flying quite a few different aircraft there aren't any that i have flown that were quite as piggish as this one! happy to hear other peoples inputs with flying experience on this particular topic. As i said i'd like this to be a discussion about the new features of the AFM, but please try to refrain from shooting my personal opinions down with "well you've never flown a Su-25T" as i know this and am the first to admit it, but with over 4000hrs of flying commercial jets i feel i have a little credability about flight models in a general sense. However, if you can give me facts that the models in Lock-on are correct, ie the su-25's blow an enormous amount of tyres and to combat this, they use this technique ..... then please, i'd love to hear it. Please keep it civil as i know this will be a sensitive subject.
  5. also, i find the digital read out (Totaliser) under the white vertical lines helpful. :)
  6. i think u misunderstood me. i wasn't "pushing" ED for a response. i was merely saying that it is their response that would clear this topic up ... till then it is just going to waffle along with "i think this and you think that" and go nowhere. just my 2c with gst added of course.
  7. Sounds great .. if only ED would jump on here to tell us which it is. Also, just because they have the info, doesn't mean they implemented it correctly (ie a bug!). Take the ARH missiles as point in case , im sure they know how they are meant to work, but they certainly arent doing that in the game! Agreed, the realism vs playability debate should be taken up else where. Till then we can only wait for a response from ED. :)
  8. people play on dial-up so i cant see why you couldn't give it a go on ISDN. good luck!
  9. i think you people have gone off on a tangent here.... The original question was... Why does the Mig29 lock onto targets at up to 50km away in Vertical Scan mode in 1.1? GGTharos, if your reasoning is correct, and we dont know this to be true to life or not, you should set it to the same distance as the F15 (maximum of 10nm in VS mode) to make it fair.
  10. from the KeyCommands.doc that comes with 1.1 Alt 1 - Attitude hold (note: not altitude hold) Alt 2 - Altitude and Roll hold Alt 3 - Transition to level flight (panic button) Alt 4 - Altitude hold (barometric) Alt 5 - Altitude hold (radio alt) Alt 6 - Route Following Alt 9 - Disengage autopilot My thoughts on the various modes: Alt 1 - I personally wouldnt use this mode as it is a very basic mode. All it does is hold the nose in the same position as when you selected it. I guess it wouldn't be too bad if you wanted to go head down and do something without worrying about the aircraft wondering off too much. Alt 2 - A good mode to fly straight and level. Alt 3 - As the name suggests mainly used when you lose orientation and want the aircraft to fly straight and level. I presume it would do this a little more aggressivley than Alt 2 mode as it is an emergency. Alt 4 - My favourite ... holds your current barometric altitude while still giving you roll control for small angles of bank. (rough guide ~ 30 degrees bank angle ok) Alt 5 - watch out for this one! holds you current radio altimeter height (ie height above terrain) this is a sort of terrain following mode with one major draw back. The radio altimeter only looks at the height of the ground directly below you and doesn't look forward. eg if you set it to say 500m while over hilly terrain it will follow the back side of a hill into a valley and most probably the Su-25t wont have the performace to pull out and make it over the next ridge and you will crash into the side of the hill. Alt -6 this is quite good as it follows you programed route. also watch the training videos as if you lock a target in the TV it will fly striaght over the top of it so you can concentrate on aiming and firing the weapons. Alt - 9 self explanatory except the trim could be out once you disconnect. To prevent this use Alt -2 and allow the aircraft to stablise in stright and level flight and then disconnect and the aircraft will be trimmed for straight and level flight. (personaly i find it odd that an aircraft would trim roll but hey .. thats just me.) :)
  11. thanks Dedcat. it was me that was getting dropped and the wierd thing is everything else seemed like a really stable connection and very solid game. i was getting zero warping during the time i was playing and once i had been dropped it reconnected first time everytime with no other apparent problems.
  12. not sure if you are talking about fighter systems but on the 747-400 i have seen an error of only 2-3nm flying from Syd-Lax with only 2 decent updates (the last around Nadi and we were too far south of Hawaii to get on from there before hitting the west coast.) pretty impressive if you ask me. here is a photo of the navigation data i took on a 737-800 just this week as the same topic came up on our own boards. -aircraft position is the tip of the triangle -gps position is the tie-fighter symbol (circle with little arms on it) which is right on the aircraft position -the irs positions (2 of them) are the star's * just to above and left of the aircraft position. -u can see the map scale by the 2.5nm marker half way up (measured from the tip of the triangle) -photo taken about 40mins into a 1:20 sector :)
  13. omg .. didnt see that there lol. as my wife says when i ask her for something i am looking for and cant find.... "did you have a boy look or a girl look??"
  14. i'm looking for "it" to click on but i cant seem to find it?? where do you click if you like someones response?
  15. lol .. you really need to find a new bank .. mine do transfers for free. hehe :P
  16. interesting GGTharos ... i have intel gear and have no problem. my new AMD/nForce4 rig should arrive the end of this week so i will get back to you and let you know if it does infact stutter.
  17. Where did you get this info from? (i haven't checked out Naturalpoint yet .. lazy git i am!) Jim, in the past PC Aviator based in Melbourne have been very helpful in circumstances like this. I would love to help out but i can only offer my time.
  18. Just sent you an email Jason regarding shipping to Australia. Thanks!
  19. i didnt think this thread was about which sim is better and why. i thought it was merely about what is on the horizon and what can we look forward to. all i meant to do was point out that there was more than one company to keep our eye on for future products. what will actually become of the future is something none of us can speculate over, but another big "lets wait and see...." the winners are definately us... the flight sim fanatics with Lomacs predessor, Fighter Ops and Jet Thunder all in the works!
  20. thanks for keeping us up to date Jason!
  21. *looks to the sky and prays for dedicated server*
  22. *cough* Fighter Ops *cough* :D
  23. any more info on how they got multiple monitor support?
  24. perhaps it would be better for a group of us from Australia to get together and get them all shipped at once and then redistribute them from here once they arrive? may worthwhile looking into that. once a few more details are released i will speak with jason and post what we come up with. ps i am in sydney.
  25. This doesn't make sense to me either. It seems to be a bad translation from russian to english. Perhaps someone who can translate the original russian manual could give a better translation. How you overspeed from low rpm is beyond me. My guess is they meant either High RPM over-speed or Low RPM under-speed? Again a russian translator would be required to sort this one out also. most of the fighters use a stabilzer type tail plane where the entire surface moves. (jump in game and from an external view watch the whole tail plane pivot as you put in pitch inputs.) to trim it you just move its "centered position" slightly either way, as opposed to a traditional tail-plane is fixed with movable elevators at the rear of it using trim tabs. i hope that makes sense and if it doesnt i'll find a picture of what i mean. :)
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