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Everything posted by GaryIKILLYOU
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The funniest thing to me is I've done landings that were anything but the book, and he loved them, as long as my sink rate was just under the needle on touchdown.
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This basically mirrors my experience as well. Es and E-2s I treat the same as R3Rs. The F and M change the game up a little bit, and if employed within Rmax2, at co or lower altitude have had great results of negating the merge entirely, but those opportunities require a lot to go right and just a handful of things can go wrong and you're now doing the climbing egg routine.
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[Bug] Jester not resetting radar mode and range after dogfight
GaryIKILLYOU replied to BLUEmako's topic in Bugs & Problems
Just to follow up, I've followed these instructions to a T - CAGE<CAA<fight<Cycle Weapon Knob to B and back to original setting - The radar goes back to a 50 mile scan, but Jester is still unable to select a target (single short press of context action), or lock (single long press of context action). His behavior doesn't appear to change, although the radar itself is still able to lock by going back to CAGE and CAA, but Jester refuses to lock no matter my actions. IDK if this is a separate bug or related. Jester seems to be very intermittent sometimes, but overall I'm floored at how much an improvement Phantom Jester is over the Tomcat Jester. I can't wait to see him ironed out fully, and hopefully ported to the kitty. -
[Bug] Jester not resetting radar mode and range after dogfight
GaryIKILLYOU replied to BLUEmako's topic in Bugs & Problems
I've intermittently had this issue as well, and I also tried that, and sometimes it works. The problem is that jester has a nasty habit of refusing to bug or lock targets that are clearly visible on the radar, until moving the weapon control switch to the B setting, in which afterwards he can then bug and track the very same targets. -
As the title says, whenever I place an F-4 starting in the air, Jester is completely quiet, sidewinder makes no sound (but does track and function, even uncaging), and the RWR has no audio. Switching to a ramp start and relaunching the mission fixes this, but it is very inconvenient for quick flights just to figure out how to fight in the thing. Edit: after further testing, it seems having the headphone audio set to X device, and having speakers set to Y device, splits the listed audio sounds to the respective devices, even if headphone device X isn't on/ plugged in, and this behavior still only occurs with an air start. Ground starts the audio works as the other modules.
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Why are some planes getting a launch warning from the HQ-7, and some aren't? Tried in the Harrier, Hornet, Tomcat, and Flanker. Harrier: Launch warning Hornet: Launch warning Tomcat: None Flanker: None With this in mind what type of guidance does the HQ-7 (in DCS) use? What are some strategies to defeat this SAM (besides kinematically)?
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I can only speculate but I believe it has something to do with the MiG-21's fixes being put on an undetermined hiatus. I pre-ordered the 21, and here it is years later and it's still broken.. Plus they teased this for months with little to no communication at all to just disappoint a good chunk of the community with this thing? Nah. I'm good.
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Absolutely agree. I'd also like to see earlier variants of the Sidewinder (D/E, G/J, and H/J-1 (otherwise known as the N)) and earlier variants of the R-23/24 series if we do in the future see a MiG-23 variant.
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To be fair, the ejection sequence was really cool.
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I too am having issues with countermeasures in singleplayer. They almost always work on the first mission I play after a reboot, but after that first mission, they refuse to work unless I reboot. Aircraft in flight, all systems working properly, cap uncovered, and holding the button down. :) Please help M3LLC
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I'm stressing a possible issue that may prevent myself from enjoying a module from my favorite developers. I'm not petitioning, just would like to be able to enjoy this module as much as possible when it releases. While it is a ways away from release, I don't feel it's sacrilege to simply speak my opinion and desires for a product that I plan to purchase multiple copies of (due to multi-pit play (wife saw it was coming out and demanded to be "Goose")). Apologies to anyone who's offended.
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I'm not going to lay $120 on a piece of software that at this point in time shows evidence of being unplayable for me. I don't understand why everyone is so upset over asking for a user option.
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I am aware that the refresh rate for the HUD is WIP. This does not need repeated. Nor should it be necessary to repeat "If this option isn't available, LNS doesn't get my money.". I'm not asking them to change it for everyone. I'm asking for a user option to change it. If that is too difficult or strenuous a task for them, then I shall skip this module. I promise you I'm not trying to be difficult lol.
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Yeah if there isn't an option for the hud refresh rate to be matched to frame rate out of the box. It's a no-buy. I love the LNS guys (headblur or w/e they are now). I love the MiG-21. Haven't gotten the Viggen but I know the quality is there. I simply cannot have a hobby become a medical issue. These migraines put me out of commission for days. I have a business to run and a family to take care of. I really don't think it's an unreasonable request. If there are concerns for multiplayer make it enforceable server side. :)
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There's quite a bit of difference between a gamey setting and giving users an option to reduce issues due to low frame rate. Personally, I get migraines sent straight from hell if I am experiencing anything below 20 FPS for a long duration. I physically cannot watch normal television for long periods at all due to this. The YouTube video demonstrating the HUD was physically painful for me. If this isn't an option. The F-14 will be an instant no-buy for me.
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Neat.
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I won't get within 1.5nm of any IFV in the game if I can help it, and break off attacks at a maximum of 0.8nm if I absolutely positively have to kill what I'm shooting at. This habit has carried over to tanks and as a result I've gotten pretty decent at splashing armor from ~1nm or so. :D
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I would just like to point out that the MiG-21Bis has one of the most if not the most detailed cockpit in DCS. On top of the first radar to incorporate ground and cloud clutter. Those two things alone will cause it to use more resources than other modules. The inverse effect of high quality is less performance. I don't see how it is the developers responsibility if 1/10 of their customers are unhappy with performance while having old hardware. I know I'm not alone when I say the performance we're getting out of DCS is miles and miles better than what the average user would get out of say LOMAC 1.02 or OG DCS: Blackshark in their day. This may play a part of the "fanboys" having less issue with the MiG-21 than you seem to have. Who knows, who cares. You're here to complain about something that you say you're not going to use, so this thread is honestly pointless. In a year when you upgrade maybe you should give the MiG a chance instead of being triggered about the devs not catering to outliers whims.
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With your attitude coming in can you really say you expected anything else? You were offered a solution to your problem, and you shot back with an over exaggerated snarky response. Do you seriously expect the developer to stop what they're doing (making mad amounts of money from the Viggen) to rewrite an entire code base for a snooty customer that can't be bothered to move a few sliders from "High" to "Medium"? If you seriously are going to completely discount anything coming from LNS because one of the most complex and detailed simulation aircraft in computer flight simulation history is performing a bit worse than others due to its complexity for you, then I have a feeling this genre isn't for you. I have no problems running the MiG-21Bis at med/high settings getting upwards of 90-120 FPS. But then again I have a decent system.
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That was the jam in the day man. But yeah I wonder if LNS can get a license from Cheap Trick for Mighty Wings on the cheap. :lol:
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Meh, we haven't seen anything about the Viggen so anything actually showing the plane and its systems will be good. I'm most interested in the reflex holographic screen thing used for Mavericks if I'm honest. (Still not sure how that's going to work or even how it works. I assume it's like a reflex sight used for firearms but I'm not sure.
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My first goal after learning to crank the viggen on is to land on the Kutz comfortably.
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The F-14 will not be complete without this feature....
GaryIKILLYOU replied to Capn kamikaze's topic in DCS: F-14A & B
Easy Charlie, just spread 'em. -
**Bunyap Pre-Alpha Video - F-14 Carrier & More!**
GaryIKILLYOU replied to Cobra847's topic in DCS: F-14A & B
awesome -
Mi8MTV2 armament expansion
GaryIKILLYOU replied to zerO_crash's topic in DCS: Mi-8MTV2 Magnificent Eight
There are nations in DCS that use the MTV2 other than just Russia. I understand the MTV2 designation is just for Russia, however we don't have the luxury of different nomenclature for export variants. So in my opinion the fact that you can fly the Mi-8MTV2 for other nations, and those nations still used the S-5 all the way up into the mid nineties is proof enough that S-5s at the least should be added. As far as ATGMs I think adding them in would be quite a pointless act since we are eventually supposed to receive the Mi-24. BST might as well release that than to essentially release another variant of the Mi-8. The changes I imagine it would require would warrant a new variant, so instead of that, why not receive a HIND! :D