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Everything posted by sLYFa
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AFAIK CEP for the R-17 is about 500m, so missing by 1nm is a little too much
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Unlike the handheld device in the picture, the gns430's housing extends much further to the back, similar to a car radio. There is simply no way to safely attach it anywhere in the cockpit without substantial modifications. I therefore doubt that any GNS or similar devices like the KLN ever found their way into a Tomcat.
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IIRC HB stated that they will "eventually" add OBC somewhere down the road but that was a long time ago. I would personally love to see at least OBC class IIA/B and III (thats what is performed during startup). They don't really have to actually "do" anything (i.e. nothing ever fails except you did not turn on the respective system) except for showing the acronyms on the TID and move the ramps. IMO that would be the icing on top of a very complete systems modelling but I can understand how HB may want to spent resources somewhere more important.
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Does your source specifically state that the CL values use that exact wing area?`If not then the wing area used to normalize the lift could be quite different from the 27.87 square meters you assumed (e.g. with/without LEX, some equivalent straight wing area). CL/CD/CM values depend heavily on the definition of the area they are normalized with, which is not always the physical area of the wing.
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This
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The annunciator lights seem a lot more dim then before making them harder to read, but I guess thats on ED tweaking the lighting engine again...
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The gloves also correspond to your real hand position (as it was before). Now the gloves are about a half a hand-length forward of your actual hand.
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[BUG] DCS Hard Crash 2.7 when using Jester & F10 Waypoints
sLYFa replied to Kondor77's topic in Bugs and Problems
Same here, except that the game just freezes. -
F-14A top speed with loadout? Can't even reach Mach 1
sLYFa replied to bkthunder's topic in DCS: F-14A & B
no -
We report bugs, but nobody seems to care.
sLYFa replied to Crash *'s topic in DCS: Mi-8MTV2 Magnificent Eight
That won't help I'm afraid. The same stuff is being reported in the russian Mi-8 forum where devs acknowledge bugs but don't give any information other than "when we have time", "thats a DCS issue" etc. I guess they have their priorities shifted towards the Hind and what not -
Multicrew TWS Manual Steering Cue Not Visable
sLYFa replied to benteyebrows's topic in Bugs and Problems
There is no steering T in TWS-man since the steering point is only computed in TWS-A -
Super Carrier off the coast of California possible?
sLYFa replied to Hollister56's topic in DCS: Supercarrier
The fact that scenery building in DCS can be reduced to modelling tiny islands doesnt justify the need for open source scenery building tools. We are talking areas large enough for jet ops. I take NTTR as a substitute for a NAS over Miramar that looks like its from FS98 any time of the day. I would like to be proven wrong but I don't see that coming, at least not at the level ED got us used to. -
Super Carrier off the coast of California possible?
sLYFa replied to Hollister56's topic in DCS: Supercarrier
Do you realise how much effort it requires to build a map even half the size of e.g. NTTR to current standards, especially in densely populated areas like the US coastal regions? Noone is going to go down that road for free, so it doesn't matter what tools ED can provide to the community. The other sims where we have "a thriving scenery-building community" are completely different. The scenery there is limited to single airports, cities or orthophotos+vector data (i.e. roads, powerlines etc.), all build on a base world thats already available. Here, nothing is available and has to be made from scratch. Thats tens of thousands of square miles of cities, forrest, fields, airports and what not. Noone is going to make that for free so there is no point for ED to invest time and money (building and maintaining SDKs is also expensive) into providing anyone with anything for free. These "ED is greedy and keeps the good stuff to themselves" stuff is pure nonesense, considering the top quality content we are getting at IMO very fair prices. Don't get me wrong, I would love to see any airbase with a fleet replacement squadron based on it, but the reality is that the majority of users apparently does not and prefers current/historical/likey theaters of war, hence the maps that are or are not being developed. -
Shutting down the F-14 is really no big deal, just do the following: -Right panels: turn off VDI, HUD, HSD ARA-64, Anti-ice (if you had it on) - Left panels: turn off radar altimeter, SAS and TACAN - Shut down right engine - Wait approx 10 seconds to verify pressure in the flight (i.e. right) hydraulic system is still up, meaning the hydraulic transfer pump is working - Turn off the hydraulic transfer pump, disarm the ejection seat, pull parking break, turn off UHF radio, oxygen and emergency generator, cage the standby gyro (that doesnt work right now though). - Shut down left engine and open the canopy
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Super Carrier off the coast of California possible?
sLYFa replied to Hollister56's topic in DCS: Supercarrier
IIRC ED have repeatedly stated that: - No expansions to Nevada will be made - No new "training maps" (i.e. continental US airbases and their surrounding terrain like Miramar, Oceana etc.) will be developed. So no, you cant place anything off the coast of California in DCS simply because there is no California in DCS and there is no intention to change that. -
You can get a veeery minimal gain by unloading (i.e. about 0.5g) and sweeping the wings manually full aft but thats about it.
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Its not that simple. Engine efficiency varies with alt/mach number which impacts overall flight peformance. Best climb/crz for the A is therefore around 0.65M
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The ACLS provided glideslope is too shallow (something like 3° instead of 3.5° IIRC). ICLS gives correct indications though.
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You forgot the part where devs get sidelined for some "urgent" other stuff on a regular basis You guys are talking gunsights and fast roping troops and I'm here waiting for months for the cockpit lights and sling loading to be fixed
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Its not reversed, the drivers/gunners perspective doesnt move at all in VR. The gunsight overlay does though, creating the illusion that your head movement is inverted, while in fact its static
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Man, how did you guys IRL manage to fly this thing in the groove? Its difficult enough in the B to fly decent approaches and that thing has instantenous engine response compared to the TF-30s. Guess I'll should fly it more often
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One needle-width of deflection gives you 360° in 4min
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Had my first time on the CW server a few days ago and I really like the idea/missions. Having to rely on GCI is really a much more interesting and immersive experience than having DL godseye view and throwing fox-3s at each other then turning around and hoping for a splash. Here, you actually get to see the enemy. The best part was flying a Tomcat off the boat and having some truly dissimilar air combat. I had the better plane but they had us outnumbered, interesting situation. I would however like to make some suggestions for Seek and Destroy (or any other mission with a carrier) to make flying off the boat a little more enjoyable. -Please make the carrier move. Landing on a static carrier is awful, not that its too difficult compared to a moving one, but it just feels wrong. I understand that a carrier moving at 25-30 knots for 8 hours might hit a coastline at some point, but you can either place it further out at sea (which will probably make the Tomcat less attractive, furhter reducing its impact on "force balance") or have the carrier go in a box. If there is wind you can set up launch and recovery times where the carrier steams into the wind for 30min or so for every 1-1.5h and then turns back, similar to RL static ops. -Add a recovery tanker. Preferably an S-3 circling above the boat at angels 11-12. Maybe have it replaced every 2-3h so it doesnt run out of fuel. -Add some statics to the deck. The old Lockon F-14, S-3 and F-18 models would do just fine without eating to many fps. -This one is is really not that important, but either enable modex selection in the rearm menu or set the modex numbers correctly (i.e. something between 100 and 120 or 200-220, thats the modex numbers the Tomcat squadrons usually had) in the ME. This way you wont hear any crazy modex numbers (like 864 or something, which no tomcat ever had on the boat) for your plane during carrier ATC comms. I understand CW is not a carrier ops server and most people probably dont care about the things I wrote above but if you could consider them that would make any tailhook fan (like me) a little happier