

GregP
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Everything posted by GregP
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Dami -- this mod doesn't silence player talking, that's Milli's "No Pilot Voice Mod": http://forums.eagle.ru/showthread.php?t=134767
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Easy enough to do on your own -- just delete any files older than 6/11/2016 in the zip, then unzip to the vfstextures folder.
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[RETIRED] ME Aircraft Payload Preview Overhaul
GregP replied to uboats's topic in Utility/Program Mods for DCS World
Awesome! This is a feature the ME should've had years ago. Can't wait to try it out. -
DisplayLink drivers and NVIDIA...any suggestions?
GregP replied to jasonstory44's topic in PC Hardware and Related Software
Wish I could add something useful, but all I have to share is empathy--I struggled with the exact same issue a few years ago and eventually gave up on the USB monitors, just wasn't worth the constant hassle anymore. -
And the amazing Chuck does it again! Guess I no longer have any excuse for putting off more time in the -39.
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Another fantastic piece of work here, Hollywood. Thank you so much for putting these together. I can't fly DCS without them anymore!
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VAICOM 2.0 for VoiceAttack
GregP replied to Hollywood_315's topic in PC Hardware and Related Software
AWESOME! What a great addition to this already wonderful program. And Hollywood, thanks for the detailed instructions. -
DCS is moving Forward..Controls menu in the Dark ages.
GregP replied to jaydee's topic in Controller & Assignment Bugs
My god yes, I've been asking for this for years now. None of us run 1024x768 anymore, so there's really no good reason to keep the controls GUI so small and a fixed size as opposed to scalable based on resolution. -
Fix is here: http://forums.eagle.ru/showthread.php?t=162620
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This likely isn't the right place to post this, but I don't see any other L-39-specific bug report area. In the latest 1.5.3 version, for the L-39ZA in the default.lua files, the controls to select and deselect the inboard and outboard stations don't fully work due to a typo in the files: { down = device_commands.Button_48, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1, name = _('Outboard Stations Select Button'), category = {_('Left Front Panel'), _('Armament Control Panel'), _('Only Front Cockpit')}}, { down = device_commands.Button_50, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1, name = _('Inboard Stations Deselect Button'), category = {_('Left Front Panel'), _('Armament Control Panel'), _('Only Front Cockpit')}}, { down = device_commands.Button_49, up = device_commands.Button_49, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1, value_up = 0, name = _('Outboard Stations Select Button'), category = {_('Left Front Panel'), _('Armament Control Panel'), _('Only Front Cockpit')}}, { down = device_commands.Button_51, up = device_commands.Button_51, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1, value_up = 0, name = _('Inboard Stations Deselect Button'), category = {_('Left Front Panel'), _('Armament Control Panel'), _('Only Front Cockpit')}}, The middle two lines need to be changed to: { down = device_commands.Button_50, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1, name = _('Inboard Stations Select Button'), category = {_('Left Front Panel'), _('Armament Control Panel'), _('Only Front Cockpit')}}, { down = device_commands.Button_49, up = device_commands.Button_49, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1, value_up = 0, name = _('Outboard Stations Deselect Button'), category = {_('Left Front Panel'), _('Armament Control Panel'), _('Only Front Cockpit')}},
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L-39 1.5.3 Engine Control Panel Bindings
GregP replied to ArtOfStuttering's topic in DCS: L-39 Albatros
The problem with the flaps is that the middle flap position on the throttle is not a discrete button. The upper and lower positions are, but the middle one is not. In order for the middle position to register you have to bind it to some function for which the upper and lower flap positions are toggles that will turn back off when you return the flaps to the center position. In my experience I've found that almost none of the DCS modules natively support this function, and instead usually require customizing the controls in the LUA files in order to create a function that toggles on and off to the center position. -
Ok so, aside from Sporg, has anyone else been able to get a non-TCP clip to work with the TrackIR software?
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I'm really hoping this isn't just a temporary bug and will instead be a permanent change to the forums. I just noticed that the module icons at the top are gone, which is something I've been asking for for YEARS now -- as on mobile devices they used to 'stretch' the page horizontally such that the actual threads would only take up about 3/4 of the screen, and I'd have to manually zoom. FINALLY, the forum by default now takes up the entirety of the screen on my phone and iPad. PLEASE ED, if this was unintended, do not bring the icons back. There are obviously way too many modules now to fit anyway, and it made reading the forum really annoying.
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Nice video! Those gunpods sure don't seem to pack much of a punch though, huh?
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Yes, excellent work, thanks for so quickly updating for the latest version.
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RED WING Simulations: NH-90
GregP replied to Silver_Dragon's topic in Utility/Program Mods for DCS World
Wow, looks fantastic so far! Nice work. -
I had the exact same problem happen to me the other day, which now makes me wonder if maybe this only happens when dropping tanks? Have you also tried after firing weapons? I have not had a chance to try it yet.
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VAICOM 2.0 for VoiceAttack
GregP replied to Hollywood_315's topic in PC Hardware and Related Software
Hollywood, several users have reported this error of not finding a file ending in "l ua", which obviously should be 'lua'-- might there be a typo in the code that could easily fix this? -
VAICOM 2.0 for VoiceAttack
GregP replied to Hollywood_315's topic in PC Hardware and Related Software
I too am trying to get VAICOM with working, starting with the M2000C module, but I'm having varying success -- possibly due in part to my microphone being suboptimal. But one thing I can't figure out -- when I say 'Start Mission', I don't get any error messages in the log, but it does not unpause DCS, all it does is initialize and then do the equivalent of hitting 'escape': removes the briefing screen but doesn't unpause. Should it be unpausing too? -
Great find, YoYo! I just confirmed that for me, in 1.5OB, using 2x SGSA does indeed look better than without, and it didn't cost me much FPS either.
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If it's highlighted in red, that usually means that whichever buttons you have them bound to are already bound to something else, and thus neither one may work correctly. Try pressing the button you're binding to and see which command it goes to, or just scan the list and make sure it's only bound once.
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Programmable Keyboard Recommendation?
GregP replied to Mad Dog 7.62's topic in PC Hardware and Related Software
The X-Keys line by PI Engineering is the only programmable keyboard I've ever found to be suitable for use in my pit. They're pricey, but well worth it IMO; I now own two, the older 58-key version and a newer 80-key version. -
Well, aim your Mirage at the ground, hold down the button, and see what happens.
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MiG-21bis brand new cockpit
GregP replied to F l a n k e r's topic in Utility/Program Mods for DCS World
Definitely looking forward to this! -
Thanks for sharing these. For those who don't know how to adjust the default view on your own, it's quite simple: 1. LCtrl-] : set keyboard rate slow 2. RAlt+RCtrl+numpad keys : adjust view 3. RAlt+KP0 : save default view Note that obviously, "allow default snapview saving" in the options menu will have to be selected first.