

GregP
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Everything posted by GregP
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Getting any closer to release?
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Mission 8.3 problem: Su-25T won't take off
GregP replied to GregP's topic in The Museum Relic Campaign
Hahahaha ok then, well that explains that then. :) -
Mission 8.3 problem: Su-25T won't take off
GregP replied to GregP's topic in The Museum Relic Campaign
Interesting. I actually just gave 8.6 a try for the first time tonight, and: Maybe the landing bug may have prevented me from getting a 'mission accomplished' after RTBing? -
Mission 8.3 problem: Su-25T won't take off
GregP replied to GregP's topic in The Museum Relic Campaign
Finally got a chance to try 8.3 again, and had no problems this time. Seems that one particular day was off for some reason. -
New Wheel Stand Pro for Thrustmaster Warthog attachment
GregP replied to ronht's topic in PC Hardware and Related Software
YoYo, is this still planned to happen? Awfully quiet around here, and no update on the WSP page about it. -
Mission 8.3 problem: Su-25T won't take off
GregP replied to GregP's topic in The Museum Relic Campaign
He never budged from his initial position there on the apron. Also in the next mission, 8.4, the first time I tried it, the two Su-25s just sat on the runway and never took off, so I had to taxi around them to take off myself. Second time I tried it though, all went fine. Anyway, I'll give 8.3 another try tonight. Is it possible that I cut the corner while taxiing and missed the trigger? Or is the trigger too big for that to have been an issue? -
Mission 8.3 problem: Su-25T won't take off
GregP replied to GregP's topic in The Museum Relic Campaign
Thanks for the quick response! I'm almost positive that as I taxied by him, the pilot was visible. But I'll check tomorrow night to make sure. -
I'm absolutely loving this campaign so far, and I'm flying the MiG-15. I haven't encountered any bugs until now: in Mission 8.3 (Marco Polo), I've tried twice now and the Su-25T refuses to take off and join me. I've circled Sukhumi several times, even buzzed the guy at low level to try to wake him up, but nothing works. This is in the latest 1.5.5 openbeta version. Is there some trigger that needs to get activated before he'll take off?
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Just found my original thread from two years ago: https://forums.eagle.ru/showthread.php?t=128350
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I feel your pain and more, as I use 10 controllers in DCS and constantly scrolling back and forth gets very tedious very quickly. I posted a request for this to be changed a year or two ago, but obviously nothing has happened. Especially when you run very high resolutions, it's really kind of ridiculous how little of the screen is taken up by the options menu. I wouldn't think that automatically scaling menu size with resolution would be terribly complicated, but who knows.
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This looks great! Thanks for creating this.
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New Wheel Stand Pro for Thrustmaster Warthog attachment
GregP replied to ronht's topic in PC Hardware and Related Software
YoYo, any update on this? The Wheelstand Pro website doesn't have anything about it yet, at least not that I can find. -
This mission requires activation error!
GregP replied to =DECOY='s topic in User Created Missions General
Let me guess -- you were using a SweetFX / ReShade / enb mod, something like that? I had completely forgotten -- I had the exact same problem with The Ultimate Argument campaign. These DLCs campaigns must do some check of the related DLLs. I just verified that I can run all my other mods with The Museum Relic, so might be worth trying on your end too. -
Definitely interested! Not sure what you mean by "offset in the community" though.
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This mission requires activation error!
GregP replied to =DECOY='s topic in User Created Missions General
Having the exact same error with The Museum Relic campaign. -
Oooo, nice, that looks sharp.
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New Wheel Stand Pro for Thrustmaster Warthog attachment
GregP replied to ronht's topic in PC Hardware and Related Software
This looks incredible, exactly the upgrade that the WSP needed. Nice work, YoYo! -
Anyone had any experience with the DSD button boxes?
GregP replied to SierraFox's topic in PC Hardware and Related Software
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Sorry for the delay, I was out of town for several days. For the M-2000C, I modified the Views.lua file in DCS\Mods\aircraft\M-2000C\ from: limits_6DOF = {x = {-0.050000,0.30000},y ={-0.500000,0.100000},z = {-0.20000,0.20000},roll = 90.000000}, to: limits_6DOF = {x = {-0.050000,0.450000},y ={-0.300000,0.100000},z = {-0.30000,0.30000},roll = 90.000000}, and that seemed to do the trick. I haven't messed around with the F-5E file yet, but I presume same can be done there.
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You can set the TrackIR boundaries in the associated lua file; I did this for the M2000C which had the same problem and it worked great. I'm not near my computer so can't check the details, so hopefully somebody else can jump in with an explanation of how to do it.
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Windows 10 Anniversary Update - Experiences?
GregP replied to hughlb's topic in PC Hardware and Related Software
Bought a new 12-port powered USB hub recently which worked fine pre-AU, but now with AU my machine refused to recognize it. Likely due to my at-this-point fairly old mobo, but annoying nonetheless. Aside from that and the minor annoyance of having multiple cloud tie-in settings changed (after I'd turned them all off upon installing Win10 for the first time), no other problems on my PC and a laptop. -
Absolutely! One profile would be enough, at least for me, and I would imagine for most users.
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sedenion, you're doing a fantastic job improving this new GME every day now. I haven't seen it mentioned yet -- might you be able to add a 'save/load mod profile' function similar to what JSGME has? IMO this is one of the most useful features in JSGME, especially with all the regular updates that DCS receives. That way you can disable all your mods with one click, update DCS, then re-enable all the same mods you had running before without having to individually select them.
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This is simply brilliant. I've used JSGME for many years now and it does get confusing when I've got 20 icons for different games, at least four of which are for DCS alone. Thanks for doing this!
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New Wheel Stand Pro for Thrustmaster Warthog attachment
GregP replied to ronht's topic in PC Hardware and Related Software
As part of a larger cockpit renovation project I recently began, I swapped out my old kludged-together Playseat-based mount for my Warthog, for a new WSP with the WH attachment. One thing that I didn't realize until I had it set up was that if I wanted to rotate the WH base by 10 or 15° in order to more closely align with the natural travel of my right arm as I grip the stick, unless I keep the silver bar perfectly vertical, the stick itself cannot be made to sit vertically (the result of compound rotations). Has anyone else run into this issue and found any solution? The layout of my cockpit prevents me from making the silver bar vertical as it would put the rudder petals too close to the seat, and having the stick itself not be vertical just doesn't look or feel right. Sent from my iPhone using Tapatalk