

Vantskruv
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New WWII Damage Model & Observations
Vantskruv replied to StormBat's topic in Western Europe 1944-1945
What about the damage model of U-Boats. I have been bombing them with 4 spitfires, and the record is 62% damage, and even then the Uboat shoots back frequently. I wonder, how many bomb-runs it takes to sink a german U-Boat? And yeah, the Spitfires may not be made for it maybe.... I am not so good at history. https://www.youtube.com/watch?v=UyBgqLzwjsw -
@Scotch75 Okay, got it working now. Needed to do 2 things plus 1 which I did earlier, and maybe a fourth thing: 1. Create a folder named Active in your Campaign folder. 2. Create a folder named Debriefing in your Campaign folder. (The folder structure should look like the attached image file in this post) 3. Download the updated EventsTracker.lua file (and replace the original one as instructed) from user @kgd192 from this post (I guess then you need to fully specify the DCS saved games folder in the path.bat file in the Init folder): 4. Maybe run FirstMission.bat manually from command prompt in the campaign folder.
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Sadly it seems, the error-dialog still comes up (even though units has been killed), but a new mission has been generated though... Running DEBUG_DebriefMission.bat I still get this: I:\Spel\Eagle Dynamics\DCS World\bin\luae.exe: ..\..\..\ScriptsMod.20.38.01\Debrief_Master.lua:46: attempt to call a nil value stack traceback: ..\..\..\ScriptsMod.20.38.01\Debrief_Master.lua:46: in main chunk [C]: ? Line 46 in Debrief_Master.lua tries to load the file: MissionEventsLog.lua which seems not to be generated (cannot find it). Oh well.
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Not what I believe of, it is hard to kill submarines with only two Spitfires. I will try to kill something this time. Also, I am not sure if I should have the savedGame path in path.bat set to the full path, or only: set "pathSavedGames=Saved Games\DCS\"
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I guess this is the post you want to link to: In my post, I already have the path.bat set correctly: set "versionPackageICM=20.38.01" So that solution does not apply! Current problem I have now is this: Edit: Also notice that creating a folder named 'Active' in the folder: C:\Users\johan\Saved Games\DCS\Mods\tech\DCE\Missions\Campaigns\WWII The Channel Spitfire solves the first problem, but now I get this dialog-error instead. Edit2: It seems the error happens in the lua-file ~mis00000805.lua on line 239 as pointed out in the dialog: --prepare campaign path local path = string.gsub(camp.path, "/", "\\") --replace slashes in campaign path with double-backslashes if string.sub (camp.path, 2, 1) ~= ":" then --si le chemin est differen de C:\Users ou D:\Users path = os.getenv('USERPROFILE') .. "\\" .. path --get path of windows userprofile and add to campaign path end path = path .."Mods\\tech\\DCE\\Missions\\Campaigns\\"..camp.title.."\\" -- Miguel21 modification M35.b version ScriptsMod env.info( "pathDCE "..tostring(path) ) --export custom mission log local logStr = "events = " .. TableSerialization(customLog, 0) local logFile = io.open(path .. "MissionEventsLog.lua", "w") logFile:write(logStr) logFile:close() Line 239 in this case the line which contains: logFile:write(logStr) It seems it cannot load the file for writing, I guess something is wrong with the paths. Where is the logfile (which the script above tries to open) stored? Maybe there is another folder I need to create as with the 'Active' folder?
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@Scotch75 Hmm, your link points to the first post in this thread? It seems not to link to your fix. Anyway, creating the folder 'Active' did help, but then I got another error, but not in the command-prompt, instead I got a error-dialog, attached to this post. Thanks for your help! Edit: I will try the campaign now after have been running FirstMission.bat, and see if the error disappears, as I noticed that the folder Active was empty after starting and finishing the first mission. Hopefully a new mission will be generated, and that I get debrief.
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Hmm, it seems after when I have manually created a folder named 'Active' in: C:\Users\johan\Saved Games\DCS\Mods\tech\DCE\Missions\Campaigns\WWII The Channel Spitfire the FirstMission.bat seems to successfully generate a new first mission for the campaign without any errors. So it seems Lua cannot create folders by itself, I wonder if there are any more folders that DCE is using which needs to be created manually by the user.... I will try fly the campaign and see what happens... @oscar19681 Maybe creating the folder 'Active' as described above, solves your problem, it may have solved mine....
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I have some serious problems with the Spitfire Campaign I installed from here: https://www.digitalcombatsimulator.com/en/files/3311430/ After finishing the first mission, I do get an command-prompt window showing some errors, ignoring it and continuing on the next mission, I get an error as well. Of what I know, you should get some type of debrief window, which I do not get. So, I have been troubleshooting a little, opened a command-prompt, both in normal mode and admin-mode, and run the FirstMission.bat, and I get this output: = = = = = = = = = = = = = = = = = = = = Script: 20.38.01 = = = = = = = = = = = = = = = = = = Reset the campaign and generate a new first mission. Select : s Singleplayer m Multiplayer (In test) s Generating First Mission. I:\Spel\Eagle Dynamics\DCS World\bin\luae.exe: ../../../ScriptsMod.20.38.01/UTIL_ResetCampaign.lua:26: attempt to index local 'campFile' (a nil value) stack traceback: ../../../ScriptsMod.20.38.01/UTIL_ResetCampaign.lua:26: in main chunk [C]: in function 'dofile' ..\..\..\ScriptsMod.20.38.01\BAT_FirstMission.lua:197: in main chunk [C]: ? It seems it cannot write/load camp_status.lua, and I cannot find that file anywhere (search both the Saved Game directory and the DCSWorld directory). Running DEBUG_DebriefMission.bat i get this: I:\Spel\Eagle Dynamics\DCS World\bin\luae.exe: ..\..\..\ScriptsMod.20.38.01\Debrief_Master.lua:46: attempt to call a nil value stack traceback: ..\..\..\ScriptsMod.20.38.01\Debrief_Master.lua:46: in main chunk [C]: ? Running SkipMission.bat I get this: = = = = = = = = = = = = = = = = = = = = Script: 20.38.01 = = = = = = = = = = = = = = = = = = Skip current mission and generate next campaign mission. Continue? y(es)/n(o): y Select : s Singleplayer m Multiplayer (In test) s Generating Next Mission. I:\Spel\Eagle Dynamics\DCS World\bin\luae.exe: cannot open Active/camp_status.lua: No such file or directory stack traceback: [C]: in function 'dofile' ..\..\..\ScriptsMod.20.38.01\BAT_SkipMission.lua:203: in main chunk [C]: ? I am running latest stable version of DCSWorld, is it something I have forgot to install? The path.bat looks like this: REM Core or Main DCS ou DCS.beta path, always end the line with \ set "pathDCS=I:\Spel\Eagle Dynamics\DCS World\" REM DCS or DCS.beta saved game path, always end the line with \ set "pathSavedGames=C:\Users\johan\Saved Games\DCS\" REM DCE ScriptMod version not any / or \ and no space before and after = set "versionPackageICM=20.38.01" I have installed the Campaign as instructed and double-checked everything.
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Though, I have been thinking maybe to replace the pot myself too. But only if it would be possible to replace it with a more quality pot, i.e. a hall sensor pot, but I have not investigated yet if there exist any compatible ones that fits in both size and specs.
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I am not 100% sure, but a user on reddit linked to this pot: https://www.mouser.se/ProductDetail/CTS-Electronic-Components/251B12T104A2NB/?qs=6E8igxPflKdliaNMymwp6A== Edit: It seems to be the same pot as you referenced to. Though, in another thread, I read the TrackIR zoom may be conflicting a little, and when the user turned off zoom in TrackIR, the jitter was all gone.
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I successfully managed the mission now, thanks! Previously I was rounding down/up to minutes for the time, but now I meticulously noted the time with seconds when instructor said 'Begin now', and I also completed the basic campaign, great fun! Now I will restart and continue on the advanced campaign (even though almost played it through before, but I need to refresh my memories). :) Any plans for a similar campaign for the F18 when it is done, and the F14 in the later stage? :)
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With the Maple Flags training missions, the A10C feels complete, as you are forced to learn the ins and outs of the machine, and naturally, this makes it much more fun. With the other planes, you do not get the right feel and it is not fun to learn when you do not get educated with the "real" procedures, as you do in the A10C. Hence, the machine is most fun when you master it. The F18 just feels like it is guess and play, and also it is not complete. The KA50 is a lot of fun, and I really miss a similar campaign as the Maple Flags campaign for the A10C, it feels like you are not able to learn it fully. But the KA50 is a total different game than flying the A10, F18 or other aeroplanes. So to sum it up, for me, a thorough realistic learning campaign is what is needed to make most fun of any aircraft, it feels like you are going in school, i.e. like the Top Gun school. :D
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Yep, just wanted make sure it was not a miss in the mission. ;) I have my emulated Ti-86 ready in front of me. :D Now I just need to get the time right, it seems the instructor is quite meticulous when it comes to the time, and also there seems to be quite a good time-pressure on you. But that is positive, to force me finding the best ways to be able to to turn to target quickly, and then setup the rest.
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Does the mission fail if you do not put in the coordinates in degrees, minutes and seconds? Hence the CDU requires you to put in the coords in degrees and decimalminutes format, and I got a failure two times now when converting the seconds to decimalminutes.
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Changed the brightness and contrast in the Shvkal?
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First mission I do spawn inside an aeroplane. So it is not playable for me. :( I am sad there is a lack of realistic campaigns for the KA-50.
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Got it working, instead of declaring and defining groupTable in the function call of addGroup I did this: groupData = { ["visible"] = true, ["taskSelected"] = true, ["route"] = { }, -- end of ["route"] ["groupId"] = 666, ["tasks"] = { }, -- end of ["tasks"] ["hidden"] = false, ["y"] = _pos.z, ["x"] = _pos.x, ["name"] = _groupName, ["start_time"] = 0, ["task"] = "Ground Nothing", } groupData.units = spawnedUnits; coalition.addGroup(country.id.USA, Group.Category.GROUND, groupData)
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I have problems spawning a new group. I am doing this code to dynamically set number of units. Why does it not work? No error popup windows. function spawnGroup(__pos, _groupName, _radius, _country, _num) _pos = coord.LLtoLO(__pos.latitude, __pos.longitude) local _coord1, _coord2 local _randx = _pos.x + math.random(0 - _radius, _radius) local _randy = _pos.z + math.random(0 - _radius, _radius) spawnedUnits = {} for i=1, _num do _randx = _pos.x + math.random(0 - _radius,_radius) _randy = _pos.z + math.random(0 - _radius,_radius) spawnedUnits[i] ={ ["type"] = "LAV-25", ["transportable"] = { ["randomTransportable"] = false, }, -- end of ["transportable"] ["x"] = _randx, ["y"] = _randy, ["unitId"] = i+1, ["skill"] = "Excellent", ["name"] = "Ground Unit" .. i, ["playerCanDrive"] = true, ["heading"] = 0.28605144170571 } end coalition.addGroup(country.id.USA, Group.Category.GROUND, { ["visible"] = true, ["taskSelected"] = true, ["route"] = { }, -- end of ["route"] ["groupId"] = 666, ["tasks"] = { }, -- end of ["tasks"] ["hidden"] = false, ["units"] = { spawnedUnits, }, -- end of ["units"] ["y"] = _pos.z, ["x"] = _pos.x, ["name"] = _groupName, ["start_time"] = 0, ["task"] = "Ground Nothing", }) end p = {} trigger.action.outText("Hello", 1) p.latitude = 41.932222 p.longitude = 41.876666 spawnGroup(p, "Group666", 1000, country.id.USA, 1) trigger.action.outText("World", 1)
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Using latest OpenBeta v 2.5.2.18144, I have the same problem. No data received when JTAC says 'standby for data', but sometimes (though rarely) the data goes through.
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I noticed I had some problems with JTAC GBU12 lasing a tank close to a tree. First times I had some problems to detect the laser, probably because I went from the wrong attack vector. Lastly, when coming in from the right vector, I got the tank detected, and I called IN and got cleared to attack the target. Releasing the GBU12, I turned around, and after a couple of seconds, JTAC said "NO MARK", and the bomb did not hit the target (it did hit outside). So now I am short of bombs, unable to complete all the targets. Did I do something wrong? Running current OpenBeta. PS. I have all three campaigns, and I love the great work, it really helped me learning the A10C. I am so grateful for the work of creation of these campaigns. Hope you are doing some for the F18 when it gets completed in a couple of years. ;) Thank you so much! .DS
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Not sure if this is a bug, or feature-request ;). Defining BX6-BX9 point in CustomCartridge.ini does not have any effect, hence no waypoints is stored for the RB15, and you still need to manually type them in.
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For me it is more that the storage page is not updated after loading new weapons of another type. Is there a manual method to update the storage page, like in the A10?
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Another question about trim. After landing on the carrier, and then lining up for another takeoff, pressing the takeoff trim button, I get a ’CHECK TRIM’ message. I guess the takeoff trim button is only affecting the stabilisator. Rest of the wings I guess you need to recenter to a neutral position to get rid of this message? Can I reference somewhere how much trim I have?
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[FIXED] UFC button(s) don't react when pressed too short
Vantskruv replied to Eldur's topic in Bugs and Problems
Another thong to add, before knowing you had to press enter long, i.e. to save custom frequency, I always had to first type in the frequency, then select the opposite of current radio modulation (if AM is selected, select FM, or the reverse), then I can make single short press with the enter button to save the frequency. -
I think the most realistic way is to only update ELINK data when: * Standing still on ground, preferably in close vicinity to friendly service station * Canopy is open * Casette has been taken out Though I am not sure how data is extracted, maybe it is possible to get the data on the fly while in air...