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Everything posted by paco2002
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Negative, couldn't found a fix :(
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[REPORTED]NS430 won't be disabled for AV-8B
paco2002 replied to Galwran's topic in Bugs and Problems
Maybe off-topic, but what about a Public bug tracker? -
He said that these photos were taken in the Developer Build (Not accesible for normal users). I guess that means that it will come to Open Beta and release soon
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I would like to know how to turn it on! Thanks!
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It shows for defaultin 1688 at least in the Weapons page. I did it with an Airspawn, maybe there is a bug with airspawn
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No, BRM doesn't uses beam riding anymore. Now the rocket doesn't spin and I think it's using the AGM-65E scheme.
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Pretty much the question above, I know there are some bugs, but it works at least sometimes?
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Quick question, I was trying to do Buddy Lasing. I was in the JF-17, and an F18 was lasing in the 1688 Laser code. Couldn't do Buddy Lasing. Any thing I'm doing wrong?
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That's a limitation of DCS, if you launch an AIM9M in a head on, you only have to put the piper in the enemy, and shoot the missile. Do it, and you will see the missile tracking without any issue the objective. The limitation of DCS is that it cannot have 2 sensitivities for the tone. That happens also in the L39ZA, you can have the R60M that are full aspect, but you won't listen the tone. But you can launch the missile.
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Negative, AIM9M in the C101 has all aspect ability. The rear aspect missile is the P.
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AvioDev has already said that they will work in the Multicrew, and AFTER that, they will work in weapons. I have no doubt that they will do their best to make Sea Eagle easier to use in MP,
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At 60k I hit a plane at 30-35NM going mach 2.2. So yes, you can do that kind of things lol. After all that's an infrared seeking missile, no warning of that thing coming towards you, so that means no avoidin will be done in mostly all the cases.
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Lets not get into the "It's from US or it's from China" topic, the jamming effect is the same in every airplane, the only change would be the effectiveness of the Jammer.
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Yes, he is going at 433 knots, while the F14 is going at more or less 700 knots. Altitude of the F14 is roughly more than 30.000 feets, and has a 40NM distance. He is in hot
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I don't want to do off-topic, but, If you are trying to stop people from making a Module better without breaking realism (Even you say it's not), why other modules have realism issues and I don't see people complaining about them? I'm not asking for something impossible IRL, like adding R-77, I'm asking for a simple thing, that is adding the other variants of the AIM9 series that are SUPPORTED by the plane, nothing more, nothing less.
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What type of limitation I'm breaking? I don't see where is the limitation. Please, share with me why it can't
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Here you have, a track. This is the first one I made. It hits. Launch Parameters: 677 Knots, as your hud indicates 1110-433=677 At an altitude of aprox. 30k Fox3 at 53NM AIM54 Track 1.trk
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Don't worry I will match it.
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This is OT, but I will answer you questions, The issue in the Hornet, that AFAIK is still there, but almost fixed completly wasn't the AMRAAM, but was the way the radar worked in TWS. And the F15 flying without wings, that is correct, also the F18 can, and every plane in DCS can, because sometimes, bugs appears. Now, back to topic, I'm making a track and TacView file to show to all of you. I will be going with the JF-17 since I don't have the F18, I will set the F14 at a high Mach number, as it should go to have more energy for the missile. Let's see how it goes EDIT: I will do it with the F14, vs the F18, That will have more sense.
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The Phoenix has a long engine burn time, if the F14 was a M1.8 (Thing that is very capable of, as same as hornet an many other aircrafts) the missile could loft, and gain muuuuuch speed, and arrive at Mach 5.
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I will try to be as clear as possible with this topic, and I will try not to mix it with the GBU-12 one. AIM9P structure is the same as the P5, only change was the seeker and I think, it may change the fuze, but not sure about this last one, the missile uses the same pylon, and is launched the same way as the AIM9P. The only change between AIM9P, and P5 is the seeker, the P5 has an all-aspect capability. AIM9L should be also be able to use it, the main reason is that the AIM9M is the same missile as the L variant, with different Fuze, and engine. I'm not going into deep investigations of "This country has this missile" or "this other has this bombs". Im just speaking of the plane being capable of, and having a look at the weights and physical structure of weapons and logic to see if the plane can carry those ones. uld that I don't see an issue on adding the P5, and the L to the list of weapons... Why you don't want the devs to accept my file (Or make the modification by themselves) and add the AIM9L, and P5 variants? I don't see the point on saying no to this ones.
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I don't know the reson for this, but the C101 only had the AIM9P and AIM9M available from the Sidewinder family, do I decided to modify the file to allow the AIM9L and AIM9P5, the would be no incompablities with the missiles, and since I made it myself, there is no need for AvioDev to use their time in this little change C-101CC Para AvioDev.lua
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[REPORTED]SU-33 MFD textures glare/Fuel flow.
paco2002 replied to Coxy_99's topic in Su-33 for DCS World
I think the same as you, no sense in that MFD Glare, and no sense to use 2% for taxiing -
The numbers say that the missile wwould arrive at more or less Mach 4. Perfect conditions for launching the Phoenix are M1.6 at 50k (You can see this easily youning a PvP server) and it can arrive and kill right now at 50NM a defensive target. Only to remember, right now it will lose Mach 1 when going active, so, without that Mach 1 loss it can easily kill and arrive a defensive aircraft at 60-70NM