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Everything posted by Vakarian
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For starters, remove your personal info from those screenshots. Just don't do that, ever. Only share as little as it's required. Next, it's "common" for vendors to request you to destroy the item before you get a replacement. That's their way of ensuring you aren't faking it and just scamming your way to another product for free. As for removing the Paypal request, I'm not sure. Never been in that situation
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On a risk of sounding very salty, yeah, takes two to tango but only one to infringe on the IP...
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Nothing they tell you is incorrect. You also might work on your behavior and manners is I may notice... They use specific type of grease which on one side smooths out the movement and helps reduce the jitter, but on the other may induce some stickiness as a side effect if left at a certain place. That is by design, you may or may not like it but there's nothing for them to fix as the product is working the way they designed it. What you could do is open up the throttle and replace the grease with the different type, but be careful which you choose as not all greases are made the same.,
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You sure about that? I've completely reinstalled windows few days ago and redone all of the cockpit which includes updating firmware to the VPC peripherals. Flashing new firmware clears all config and once I've done that I still had the button functionality meaning it's not something I've added on my own. One thing to note is, that button (Button 1 in VPC software) will register only when you need to unlock the full travel back to the off position as that's the only point where it depresses enough. If you are anywhere else in the travel range, it won't reach the button. Bottom line is, that is a logical button by default. If it's not on your end I'd double check the firmware. --- EDIT: As far as Kiowa goes, it works out of the box with absolutely no fiddling in software both on VPC or DCS end. Just ensure that the special options for the throttle for Kiowa is set to fuil range (don't know the exact wording by memory) Make sure to check this post out. I haven't checked Huey lately but unless something's changed in DCS since then, this tutorial is the way to set it up for the Huey
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It's not in the dropdown as that specific DTC profile (or any in this case) isn't added to the mission file. You can still import your own profile with the "Import" button and select whichever DTC file you wish from your PC and use it in MP sessions.
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IIRC you can set a static unit instead of a live one, and that one has a checkbox "dead" which should serve the purpose I completely misread the question, Razor below has answered it correctly
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@NineLine@BIGNEWY So, as we saw on the expo, the MiG-29 will have a functional visor. Does that mean we can hope for a working visor in other ED modules coming at the same time or very shortly afterwards? Maybe it's nothing for someone, but at least to the people in this thread it means the world. The clip of a working visor for the Fulcrum
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To be honest, recently I've started to envy those people. What would I give so that the biggest issue in my life is a moved date for a video game product release...
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Su-25T in newest update version.
Vakarian replied to sunwolf's topic in Su-25T (Free with DCS World)
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Maybe, but there are still people who are unaware. Now when there's more vendors emerging in a FFB market that is something worth reminding so people can make a better informed judgement. That ain't cheap
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Well, Moza's FFB are dead in the water as they stole the software and then couldn't make it work meaning that their FFB bases are neutered in the capability out of the box.
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Wondering what they stole this time...
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Have you actually tested this in the MP environment? AFAIK for the MP that doesn't matter, hasn't ever mattered. What you set as mission maker goes in the MP session, and only in SP can user override your settings
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Reported, and IIRC you specifically ignored the issue after asking for details. I'm not bashing the sounds or the work. If you read the post more carefully, you would have noticed that the crux of the issue is that they are all muted compared to the environment, other aircraft, helos.... What good are the most perfectly tuned and engineered sounds when I can hear a Chinook, Apache, Huey on the other side of the airfield louder than my own frigging engine that's ~2 meters behind me with an open door KW. Now, after ignoring that issue I might be a bit salty, I will admit that.
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Yep, exactly. True, I also forgot the CW modules, but some of them have the "artificial feel" systems that dampen the forces on the stick (IIRC Harrier and F-15E have those) so it's kinda "meh" IMO to use FFB there. Still doable, it is nice but that alone wouldn't make me get the FFB base.
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Hopefully they go sensible with the pricing. WW already announced their bases with the pricing (although no availability yet) so if they go a lot higher, sales might suffer. FFB is not something that's necessary for most of the most popular FW modules, so realistically they are applicable to WW2 and helos. People who fly them seriously are smaller subgroup in the flightsim community.... I mean, they do build good stuff and for some odd 100-ish euro premium vs e.g. WW or VKB stuff people might lean for Virpil stuff. But if that something is at or over 1000 mark, people will think twice as that's not small amount of money.
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Well, I'm in a camp do whatever you feel that's required, but don't go E19 route. Not at all impressed with what they did on Kiowa. It's all good when you're flying solo, but as soon as there are other things around you hear that even the frigging Humwee sounds louder than KW at full throttle. So keep at it M3, take your time and polish the sounds.
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Hmmm, could it be that it's intended? IIRC missiles are guided and you wouldn't guide multiple missiles at the same time. Only once first missile reaches then they should re-engage. Only if you're attempting to shoot unguided rockets, then they should shoot all of them.
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There's really nothing hardcore about AAR. Yes, there is an option for people who don't want to AAR. Don't do it, stop asking for crutches. The way I see it, the problem is in the today's enable culture where everybody must be able to do everything without even a tiny bit of effort put in. Sorry, I wasn't raised like this. If something is seemingly hard, I spend some effort to learn/overcome that obstacle and I become better. I didn't have everything handed to me just because I whined.
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Because you are essentially asking for an aimbot in an FPS game. "Aiming is too difficult, make it do it for me" is in a nutshell "Air to air refuelling is too difficult, make it do it for me". To do AAR is not a necessity, there are ways of making missions and proper planning to avoid having to AAR if you aren't skilled for it. If it becomes required because of XY mission parameters, then suck it up, spend few hours and learn it.
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F-14, CBU-99, Fuze: FM-140 - Display problem
Vakarian replied to kotor633's topic in Bugs and Problems
I'm gonna go on a limb and say that the Hornet and the Tomcat do not use the same rack, that's why it looks like that -
Yes there is, hover on their name, click ignore and there you go
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Oh yeah, F4U seems very odd in this regard. Some switches go up with left click, some go down. So not even that's standardized. Also, a lot of rotary style controls don't function on mousewheel but you have to click and drag like they do in pretty much all other modules
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Cannot fire HVAR & Tiny Tim rockets in Training Missions
Vakarian replied to GeoS72's topic in Bugs and Problems
At least in the Tiny Tim tutorial, they aren't even loaded so that's the issue. As for the HVAR, make sure you have correct controls bound. For some reason there's rocket release and weapon release. I could launch HVARs on the training mission