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Vakarian

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Everything posted by Vakarian

  1. Well sure, but it's one thing to read between the lines and another to get an official confirmation on the subject. First can be interpreted in a multiple ways, second is a lot more specific and allows one to be hopeful that the project will actually see the light of the day. Until it's officially announced it's all in the ether, can disappear due to whichever reason and that it.
  2. Yeah, those are in-engine screenshots, you can clearly see from the textures if nothing else which means there's already some work done to the map. Can't wait to see the official announcement, mainly regarding the map borders, to see what will be included. It could make it for some really interesting scenarios, even if you disregard what happened there IRL as that's still a very hot topic here unfortunately.
  3. Except anything online related as the download process is hogging all the bandwidth. That's what OP is asking, to limit how much the download process can allocate so you can still leave some percentage of your bandwidth for other things
  4. So, this is like confirming it, but still no announcement? I'm really looking forward to this map
  5. Eh, this is only partially true. There are people that aren't happy but they still continue to support because they think things will improve eventually (I'm one of those "suckers"). It is however disheartening to see previous mistakes not being improved on. First example being SA map. It's just awful down low, it was supposed to get better but it really didn't. Next comes Kola, pretty much the same thing and in the hindsight it shouldn't have been as surprise as the devs are the same. After that here comes Afghanistan and the same thing happens again. Good looking from high up, but down low there are still awful textures, object popping in ~100m in front of me despite having all graphic settings maxed out. It feels like if there is some technical improvement it's not showing or it's not producing the effect you hope for. I love Kiowa, I love flying it more than anything else, but it's also very bad experience when I fly low and then I see the bushes and small rock appearing just in front of me like we're back in early 2000s. After SA, Kola and Afghanistan I'm really hesitant to buy Iraq. I know I will get it next month, but it's definitely gonna leave a sour taste if the same thing happens again as if no lessons were learned from more than a couple of previous releases. No one can argue that EA takes time and that things aren't complete when they launch in EA. However, you really can't expect people to be fine with EA lasting years (a lot of modules are 5+ years in EA). How long until we start measuring progress in percentage of a human lifespan? This is an exaggeration ofc, but you have to admit it's not that far from the truth.
  6. It's just how Tacview counts hits. If the object flies close enough to another it counts it as the hit, regardless if that happened in DCS or not. It's all an approximation
  7. Why are you being a "something that I'm not allowed to say per rules"?
  8. You sure about that? Most of the stuff I order for my electronic projects come directly from Poland. You do know about https://www.tme.eu? Between Mouser and TME, we have quite the nice selection in the EU
  9. Yes, please. Good suggestion
  10. Honestly, as long as those callsigns don't get their respective voiceovers, I don't see the use other than looking nice on the F10 map. Viper, Apache, Mudhen and Kiowa all have custom callsigns, but then when it comes to radio transmissions, those callsigns are ommited as "something" is not working so they don't get pronounced.
  11. IIRC it means that in the frame the MMS has detected multiple targets
  12. Oh, I understood it and didn't comment on the optimization side of it (ask 10 people in the industry how to optimize stuff, you'll get at least 10 different answers). I was mainly talking about the "looks" as that's what most people care about and I'd say it's far from unusable as some people would like to portray it. Can it be better, sure it can. Everything can be made better with some time put into it, question is is it worth it at that particular point in time.
  13. It's a tool to get me where I want to go and carry stuff I don't want to carry by hand, not an object that I'll slave over
  14. I paid for a product and I'm using it every day. Just because there are bugs doesn't mean I cannot fly it. EA is a frigging label that means absolutely nothing anymore. I don't need reminders, I was here and been through it. Oh my, I can't explain how little I care about this. Maybe I can. For starters, my GPU is happy because it doesn't have to load 10+ GB of textures so I have some space for other things like when Apache, Chinook, Phantom and Tomcat comes into play with their textures like they are the only module that exists. Their comment is correct, we fly from the inside and that is pretty solid enough for what we use. Maybe if they add in MipMaps so the bit of AA gets removed but honestly what else do you need? Chinook level textures so that I have to wait for 5 minutes to load in and murder my GPU for the one minute of jaw dropping details and then for few hours of ignoring such details because I'm focused on flying that thing, not looking if the scratches are visible and every individual flecks of paint are here. I play DCS to fly combat machines, play army men and shoot stuff at virtual enemies. I don't care if the enemy is Hi-rez or Low-rez, it makes no frigging difference at all for my experience as I'll likely see it through a sensor from far away.
  15. So the bottom line is, if the module was 10-20$ cheaper, most of people wouldn't complain about the bugs? Yeah right, I don't believe that for a second. Call me however you want, but it just looks to me most of the people are rear-end hurt because they had to pay full price outright.
  16. Not EA release != bug-free release. There will never be a bug free state of software and people need to get down to earth if they think they'll get a bug free module no matter how many years it's in development and no matter who develops it.
  17. Interesting to see both "Fulda Gap" and Kosovo mentioned. Unless they are doing it on maps that would allow a look-alike (highly likely), this is a serious breach of NDA
  18. Ah, I see now. Yeah, if you have external views on, but map settings are on "map only", you cannot cycle other units in F2 or F3 view. However, you can cycle through them with F4 view. externalViews.trk
  19. Aren't those things already two separate options in the mission option screen? One is something along "Allow external views" and is a checkbox and another is a group of radio buttons which selects how much of the stuff is visible on the F10 map.
  20. This. If next update is again one year away, that doesn't bode well for the expected cadence of updates. Sure, map updates don't happen every update, but waiting a year for a bugfixes is really asking a lot as that timeframe was not clearly communicated when the map was released. So I'm really hoping that after this update, next one is only a couple of months away. Let's be honest, there's no way every single bug is going to get fixed in this update which is why it would be prudent from the devs to set expectations on when the next update might be happening. A quarter, half a year, year?
  21. Yeah, you can save them. Just have to do a bit of browsing to get to them
  22. Oh definitely position the base so when its at its lowest to be where your fully extended arm would be. That's the easiest way to ensure at least one endstop is at the correct position for you. Then only thing left to do is to limit how high it can go, but that in the DIY region now unfortunately
  23. You could screw in some bracket at the base of the handle (shiny part) that will limit the highest point. It's a hack, but it could work
  24. Even with 30 degree it's still a bit too much of a throw IMO. I did ask Virpil back when this released are they considering creating even larger limiter to do ~20 degree throw angle, but only thing they responded with is "they'll think about it". It might be worth to ping them again. If you want something else, then all I can think of is to create your own limiter "somehow" to reduce the throw and recalibrate.
  25. This part of the wait is the hardest Get ready for it. If you fly helos, you'll never want to go back to sprung bases
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