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Vakarian

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Everything posted by Vakarian

  1. There is no real reason
  2. Thanks @NineLine that are some wonderful news. Fingers crossed it all goes well. Pass thanks to the team for perservering and looking into the problem.
  3. If there's gonna be a need for some specific testing and you get the info, please share. I'd like to help
  4. You guys aren't the only ones. Maybe if ED asks for a specific things for the debugging, we could provide those. Providing regular dcs.log files so far have turned up nothing. In my group we have tried multiple times (every few major updates) to get the VC working, so far 0 of those tests resulted in all of us hearing each other. There's always someone not hearing things or someone's voice not coming through. In all of the tests we used multiple modules, never has the issue been in the same ones nor for a same person, but the server we did the testing was always the same... Is there any scenario ED would like us to setup for the test? How many modules, how many clients, any other special settings...? I might persuade guys in my group to give it a go for another round of testing in hopes it yields some results. Pinging you guys to see if you can help us so we can help you @BIGNEWY@NineLine
  5. Maybe it's not broken apart, but it's definitely broken
  6. Basically in your saved games folder there's a DCS_OH-58D folder (or something like that, I'm writing from work) and in there you should have 3 .json files, mission1.json, mission2.json and mission3.json. They are your "DTC"s which you can upload and download data from whenever you wish. To do that, you need to do in the (again, writing from faulty memory) Init -> Data Loader. There you will have option to either Store data or Load data. When storing/loading data for Mission 1/2/3 that data gets stored/loaded in/from the respective json file. If the folder in the saved games is empty, just go to any instant action mission, go to the Data Loader and store missions to the Mission1, Mission2 and Mission3. Now you will have those 3 json files that you can edit. It stores Waypoints, Radio frequencies, Battlefield graphics, Laser codes and maybe something else. Now, if you prepare data from the mission editor, you'll already have it preloaded in the bird so it defeats the purpose of the "DTC". However, you can edit those "DTC" files anytime, anywhere and just place them in your saved games folder on the go and load it in the cockpit. --- One example usecase is the following: I'm mission commander and I'm building our flightplan for the mission on some MP server. As I can't pre-set everything in the mission editor this is what I would do. Go to mission editor, drop one KW and start building Add main flight route Draw any battlefield graphics I might need (Ensure that the BindingLayer is set to the same coallition as your aircraft) Set all radio frequencies Start the mission with the hotstarted birt Set laser codes for all presets Go to Data Loader -> Mission 3 -> Store ALL Now I just send the "mission3.json" to my friends, they save it in the SavedGames folder I mentioned earlier and then we can join the MP server, after startup just load the "Mission 3" and we all have the correct flight plan, graphics, radios and laser codes...
  7. Recently, it's better to select what you need -> Ctrl+C -> Open a new map -> Ctrl+V than messing with the .miz files manually. I did it with Syria <-> Caucasus for example, so I know it should work. If something isn't getting copied, try to post a bit more details?
  8. +1 This isn't necessarily related to the save states, even for the basic air starts (Instant Actions missions for example) this would be a welcome addition.
  9. It's 99.69% gonna work exactly the same as all the currently launched MCDU/PFPs, like they teased it on the release trailer for the MCDU/PFPs, it's just a combat looking one, the mechanisms are the same.
  10. Here's a quick and dirty showcase. From all of the settings I've tried to set, only the datalink settings didn't get stored, rest were as I've setup. It makes mission making a lot easier than just giving .miz file to everyone to add their own stuff.
  11. You just import static templates from them, it's very easy process. You save them to your disk "somewhere" and then in the ME there is an option "Add static template", just browse to the templates and that's it. For simplicity's sake, I always save them in the "StaticTemplates" folder in the SavedGames.
  12. I assume this would mostly be solved with the DTC (when it eventually comes), but in the meantime there is a workaround which works really nicely in my group. Basically, all flight leads make their own flights in the mission editor (blank mission, only their flight added) and they configure loadout, skin, frequencies, waypoints, special points, all the things and then they save this as the static template. Then all flight leads send their static templates to the mission maker and all the mission maker needs to do is ensure the startup options are correct (from ground, in air...) and that the triggers point to the correct groups (if there are any). This way the mission details are kept "secret" from everyone else (which would be nullified with the online mission editor) meaning only the mission maker knows the placement of the enemy units.
  13. OP specifically asks for auto-start, so why are you including the other ways?
  14. Thanks, this is still a nice step forward
  15. Huh, as we are coming up on almost a year since this thread has been opened (and there have been requests before this as well), could maybe @BIGNEWY or @NineLine ping devs to see is there a chance for this becoming a thing soon:tm: Also, check Walmis' comment about DCS not recognizing multiple FFB devices. It would be really appreciated to have this done natively.
  16. There definitely were some cases of inconsistencies documented before (and they were adjusted IIRC). Best way of proceeding about this would be to make a quick tracks, demonstrating the issue.
  17. Does paper target disintegrate when a pistol/rifle round hits it?
  18. Go here and remove old files. Every member has an allotted attachments space, so you should clean older stuff you no longer need
  19. They are very likely busy working
  20. nullLike this one?
  21. Well, since I've been in DCS (~2018), it's always been like this. Every module is a thing for itself. Whether that's good or bad is up for debate, but there never was a "standard". AFAIK there are minimums each module have to meet, but how far do they go in the weeds is up to the developer. Each upcoming module was trying to be better than one before, especially ones coming from 3rd parties. That in itself is not bad, but it does leave us with the inconsistencies. Now, if that's worth losing a mind over? IMO not really. This is a game first and foremost, a game which some take way too serious.
  22. Literally the first line in the changelog
  23. This is a "common" misunderstanding I see people in DCS have. They assume because the physical thing behaves in a way, that things in DCS will do it automagically. Everything has to be coded. If someone doesn't code thing, it does not exist, period. Another thing is, as far as I understand, what happens with things while they are attached to the aircraft are the aircraft developer's responsibility. When weapon gets launched, the game "removes" the weapon on the pylon and "adds in its place" a new weapon that is now active. I'm 99.69% sure that is the reason why each developer has to add such things. They decide how their aircraft behaves, how its sensors react and interpret the data they receive and what data do they send to the environment. As far as weapons are concerned, as long as they are on the pylon, again I'm almost sure they are there purely for visuals. Only when they leave the pylon/rail/whatever they become active objects in the world. That would mean that before they get launched they don't see the flares as the missile "doesn't technically exist" yet. It starts existing only after it gets launched. If I'm wrong in any of my assumptions, I'm more than welcome to be corrected. These are my conclusions from couple of years of reading this forum and few Discords related to DCS.
  24. Well, don't mark my post as a solution as this is still not working as I assume it should More posts it gets, hopefully more traction it gets with the ED and it gets bumped up in the priority
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