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sleepycanuck

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Everything posted by sleepycanuck

  1. Good catch, glad you found it!! Enjoy the Gazelle. [emoji106][emoji846] Sent from my iPhone using Tapatalk
  2. Just thought of something: go into the “Special” menu for the gazelle. There are separate trimming options for the stick and pedals. Maybe the option for the pedals is set to “No Trimming” for non-centering pedals. Sent from my iPhone using Tapatalk
  3. Hmmm … not being able to trim. There is a “Trim Reset” function in the sim … check to see if you have this mapped to something that is always “ turned on”, like a switch on your HOTAS. Also, when in the Gazelle, there are 4 switches in the lower right of the Front Panel that need to be on as well as the the Trim Actuator Switch, again on the main panel just below the oil temp gauge. All have to be on for the force trim and trimming functions to work. Sent from my iPhone using Tapatalk
  4. Hello to the Polychop developer(s), After reading your post regarding the latest update it became apparent what the issue was with the interference of the X and Y axes when mapping to the Roll/Pitch function. Since there are now three separate positions (Pilot, Copilot and Gunner) I had to go into the other positions (Copilot and Gunner) and remove the axes mappings. Problem solved! Regards, Tom
  5. Hello to the Polychop developer(s) and thanks for making a very cool and fun module; really enjoying the updates of recent months! (Please note: when ED released the latest update, with the unified version implemented I did a clean install of DCS World.) I do have an issue that has cropped up since the last update: the binding of the X and Y axes to the Roll and Pitch control for the Gazelle. The issue is that any of my other controllers that have an X and Y axis are also bound to the Roll and Pitch control as well and interfere with the desired controller. To be clear I have gone through each of my controllers and used the "Clear Category" function to remove any default settings, then set the desired controllers to the desired functions. Even though the other controllers no longer indicated activity in the "Adjust Commands Menu" lists they are still actively bound to Roll and Pitch. From my testing of other modules I don't see this phenomenon repeated, just in the Gazelle. Also, a small glitch of note: the bug "Floating Clip from Pilot 3D model present on Mike variant" is back. Kind regards, Tom My controllers: flight/cyclic grip: TM Warthog, connected to Virpil MT-50CM2 base throttle/collective grip: Virplil Throttle MT-50CM3 Rudder pedals: MFG Crosswind v2 Aux panel1: Virpil Sharka-50 panel Aux panel2: Total Controls MFBB nima2014 See above ... your issue may be linked to other controller axes interfering with each other. Cheers, Tom
  6. Yes, for me it is confirmed. Note:*had* to go as far as uninstalling XRNECKSAFER.
  7. Have the same problem; only with VR plus MT-.exe. Uninstalling XRNecksaver seems to have fixed issue for me. The neck saver app is a real help for me … hopefully it will get updated to work with MT.
  8. I have similar issue: when entering VR (multi-thread version .exe) my view is completely collapsed to one side, or the other, or it is flipped completely upside down. The non-MT .exe is fine, runs as normal. Sometimes when I launch the non-MT version, exit, launch the MT .exe the view is fine ... but exiting and relaunching the MT .exe the problem returns. Weird. Like a setting is getting toggled. FYI: The few times that the MT .exe version launches correctly I do see an improvement in performance; everything runs smoother. Sleepers_PC.html
  9. It’s been a while since I “checked in” but as a user, since the Flanker (DOS) days I wanted say thanks so much for providing me with endless hours of fun. I have watched, over the years, this amazing sim evolve from a single fighter to many iconic aircraft. The world we fly in has become this living thing that grows in depth continually. I look forward to every update to see what new detail, or major feature, appears. Thank you for filling my free hours so much enjoyment. All the best in 2023.
  10. I know there is another famous/popular simulation out there (I fly that one too) that features this famous aircraft but I would really like the Il-2 Sturmovik. A flying "tank", produced to the fidelity that ED is famous would be much appreciated.
  11. Hello DCS folks!, Just wanted to share a pic of my home pit with the Total Control Multifunction Button Box added in. Got it about a month or so ago and have been loving it ever since. I have been steadily integrating it into my setups and configs ... a day does not go by when I find a new way to use this very versatile controller with my favorite modules. It naturally sits along side my TM Warthog Throttle but I have seen other placements as well. Easy to use: just plug it in to a USB port, your computer recognizes it and then start assigning functions from within the DCS Settings/Controls menu. The only caveat that I can point out is that the lighting stays on after the computer is shut down. In closing I can say I am very pleased with this controller and recommend it to anyone looking for more functions, more flexibility ... especially in VR. Cheers
  12. I heartily add my thumbs up and thank you - excellent work to enhance this great module!
  13. Thank you so very much ... very helpful, especially when making missions in the editor!
  14. Thank You! Hello Good Sir! Many thanks for this! Really like it ... downloaded and installed your English cockpit for the Gazelle as well! Awsome work. :thumbup:
  15. Well Done ED! To the ED team: thank you so much for making this amazing module ... the Hornet plus Super Carrier modules fit each other like glove on hand ... really brings this simulation experience to life. There are those moments in DCS where the sim responds to something that I do and there is this thrill, like I am almost there for real. Super Carrier is like that. Take a deep bow, you folks deserve it!
  16. Just d/l'd the latest open beta update for DCSW ... first thing I did was fire up the Ka-50. Beautiful job on the cockpit! In VR it is alive now and feels like it is occupying space with a very detailed surface. Also, great work on the updated sound files and sound processing as well. It now sounds like the beast it is. So very pleased with this update ... I will definitely be purchasing BS3 when available! Well done to one and all who worked on this. :thumbup:
  17. Perfect Upgrade ... Well Worth It! Unit installed, calibrated in about an hour. Jumped into DCS and started mapping slew control to the new hat. Works perfectly! :thumbup:
  18. Re: #4 ... yes I like your idea: stabilize the mouse ... even simpler than my suggestion. Excellent
  19. "Hello" to the ED Team and ED users, Below is a small list of desired program features that I hope will become standard in future updates. (Disclaimer: sorry if below items have already been put forward.) 1. Ability to hide, or show, control stick and throttle while in game. Hiding the control stick is already a feature in some aircraft and is greatly welcomed ... can we make this a universal feature? Even in TrackIR and VR it is sometimes difficult to see some switches, dials, buttons in cockpit. 2. The Jester/Iceman AI menu in the F-14B module is great (especially in VR/TrackIR) ... can we implement a menu system for the Comms that is similar/same? This would remove the need to interact either with mouse or keyboard when communicating with ATC, wingmen, etc. 3. The implementation by Heatblur of the Pilot and RIO models is fantastic; they move in a way that is very fluid. I, for myself, would be happy to pay a developer (third party or otherwise) for upgraded pilot, copilot, navigator models. I would still want the option to toggle the display of models in the cockpit as we do right now. 4. In VR I use the mouse to interact with cockpit controls that I do not have bound to my HOTAS. The difficulty I find is the small head movements I make tend to make it hard to hold the mouse cursor over the intended switch/dial/button. TrackIR has a feature where it can be "paused" temporarily ... this made mouse interaction with cockpit controls much easier for me. Admittedly I am past middle age and just not as steady with head or hand, nor as quick/precise as I use to be with the mouse. Can a temporary "freeze" function be implemented for VR? Can it be implemented for the VR Zoom feature? Thanks ED for making a great sim ... I look forward to the future.
  20. That is a big 10-4! Loved the update to the Warthog. In VR it now looks like it is all there (not partially painted on). All the lighting is correct now. A big "Thank You" goes out to ED and the update team that executed this. It is obvious that a lot of hard work was put into this. (As a Black Shark fan I am now twice as pumped about its impending update ;-) )
  21. I really, really like that I can show/hide the flight stick by pressing the BACKSPACE key. Very handy for looking at controls below center console/UFC. I was hoping that this function could be expanded to show/hide the throttle as well. There are several switches that are hard to see (even with custom snap views and TrackIR) because they are, at times, hidden behind the throttle. Anyway, great module so far with huge potential! Enjoying it tons!
  22. Hello DCS World Developers, First and foremost: Thank you for developing the best flight sim going. I started being a fan of your sim products with Flanker for PC (DOS version!). I have never stopped being amazed by huge improvements with every iteration/version. And, the improvements just keep coming, more amazing modules keep coming, more maps to fly in! Well done folks (past and present). The feature that I am interested in seeing implemented is some flexibility with the module icons that are displayed on the main DCS World screen. Currently the module icons stretch across the bottom and to see them all one must use the left/right scroll arrows. At some point in the future I would like there to be the ability to arrange the icons as the user prefers, by dragging and dropping them to any position in the lower half of the main display. Much like the way users may move and place icons on the Windows desktop. This way I can arrange my WWII modules in one group, helos in another, modern jet in another, ... etc. I would also like the option to hide module icons from being displayed on the main screen (installed or not). I realize that programing something like the above mentioned is not a high priority but I thought that if there is ever some work being done on the GUI that it might be considered. Many thanks ED for making a great simulation.
  23. Hello, this problem cropped up for me as well ... started two updates ago. Update apparently downloads and during the unpacking process it stops. Have to shut down computer and restart. Then restart the update where more downloading is required. Rinse and repeat until install is done.
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