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antiload

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Everything posted by antiload

  1. A fantastic update @BIGNEWY Thank you for your hard work
  2. Has this been raised with ED? I believe they're responsible for all weapon bugs - Thanks.
  3. It may be 'cos his assets are GPS/INS targeting. Such as cruise missiles, they can only fired on a fixed position.
  4. Apologies for going off topic but this is an interesting deviation. I understand your need to have a simulation of combat aircraft. However, DCS isn't simulating this. It does it's best to get a 'realistic representation. However, even with 'study level' aircraft some systems are not simulated because of technical capabilities or military/commercial secrecy. Therefore, in my opinion the blanks need to be filled in anyway, or you are not getting an aircraft near the functioning aircraft real pilots fly in real life. Take the recent announcement of ED's F35. It can only really be an educated guess as to its RCS. Equally ED have to take the same educated guess on how some smart weapons are programmed and work. I've long stopped calling for a simulation and instead I'm calling for a realistic combat flight game. That I can enjoy, that's complicated enough to engage with but doesn't feel like its a place of work either, with all that entails.
  5. I'm an older gamer NOT a jet pilot with 20/20 vision. We require a sensible balance between supposed reality and best guess with a bit of artistic licence. Don't be nurfing anything.
  6. Hi @BIGNEWY I've redone the TRK file and the TGP is still looking at the previous (boresighted) steerpoint. It's probably me but thought you might want to check. TGP Issue.trk TGP issue test.miz
  7. My apologies @BIGNEWY I will re-do after work
  8. SP Cold, auto start Kola MAP F16 - AQ-33 / LTNING Pod After boresighting the Mavs in the air, both the previous and new TGP lock onto the ground target used for boresight (SP1). Even after TMS Aft and CZ, the TGP remains fixed on SP1 as I proceed from the IP (SP2) to the target area (SP3). I attempted CZ and TMS Aft again, but the TGP won't shift to SP3, the target area. This issue hasn’t occurred before—I’m fairly sure it worked correctly when the new TGP was first released. Not sure if it’s user error. I've included the TRK file for review. Please advise. Thanks. TGP Issue.trk TGP Issue.trk
  9. I've retested and still have the issue. I've created a bug report with TRK file in F16 Bugs - Thanks.
  10. Ah, maybe not. I will check. Thank you for the reply
  11. I tested the same scenario with the old TGP. I got the same thing, once I boresighted the Mav's in the air, the TGP would not focus on the actual next steerpoint, which is my target SPI. It seems to be locked on the boresight target at the last steerpoint. I don't know if I'm doing something wrong. I reset the CZ (never been an issue before). I will add a TRK file in the bugs section once I have time. THIS IS NOT AN AQ-33 BUG - POSSIBLY A GENERAL TGP BUG.
  12. Can anyone help? When i boresight my mavericks in the air, the sniper pod seems to still be looking at them even when I CZ the pod. Fiddle about with the views but cannot get it to look at the targeted SPI.
  13. Un pack en français serait top, mais je pense que CH a besoin de modèles pour s’y mettre. Si on peut en choper quelques-uns, il les fera peut-être. A French pack would be great but I think CH needs models to work from. If some of these can be obtained then he may do them, possibly.
  14. It would be fantastic if one could order cruise missile strikes from appropriate naval assets (like you can do with ground artillery). Also it would be great it you could do the same with aircraft and drones (you can, but it's very frustrating and clumsy). Also add a feature to send the aircraft home to land. (just allow more options to command what is happening). It would make the game even better
  15. I tested the WMD7 tonight and it worked (although its still not remaining completely locked to the ground). I will need further tests, as I said it was my experience when last tested that it sometimes worked.
  16. Hi, did you manage to lock a ground target? Were you able to ground stabilise the camera and select targets? I posted a Miz file in the link above, no mods, and the WMD behaved inconsistently from a cold start. I will retest after work and see how it acts. I'll post the findings here.
  17. It would be cool if the canopy on the F18/16 iced over when at high altitude, cold environments. It would give a lot of immersion.
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  18. https://forum.dcs.world/topic/353971-chk-jf-17-pod-bugs-video-attached/#findComment-5491836 The WMD-7 is a mess. I wouldn't use the word temperamental. It used to work great. Now it only locks sometimes, and spins away if you try to refine/move to choose a target.
  19. Sadly the updates seem minor these days. A pilot body would be great, especially for VR. However I think this Jet really needs to fix the tpod as priority. Its disappointing that this is still an issue. It makes on-the-fly AG operations very difficult.
  20. Hi @GOA_Escorpion (R) Fyi- the DF21 has a massive range. Make sure the enemy ship is outside of the minimum detection/fire range, (the inner green circle when you click the unit).
  21. Hi @GOA_Escorpion (R) I tested again tonight. I placed the DF21-D down with an AWACS in the sky. 1 enemy ship. The AWACS detected the ship, the DF21 primed to fire, FIRED and sank the ship. That was all. A bit like the Silkworm but no radar required. 1 thing I noticed is that (probably due to the problems with CH ballistics), that the initial phase of the missile trajectory, it does not climb high enough. Although the final stage does.
  22. Hi, I tested this a few weeks ago as I noticed that the Iskander ballistic system wasn't working correctly, (I think due to a problem creating the ballistic code). However this anti-ship missile seemed to be working fine. It worked on attacking ships but not land based targets. It did take ages to fire and i did have to put down an AWACS plane.
  23. HI @BIGNEWY, I wanted to share a suggestion for your consideration. During the development phase, I recall the AKG missile having a functional seeker view, originally implemented as a TV/IR feed. I understand this was later deemed incorrect, with the correct feed expected to come from the datalink pod. Given the current limitations of the DCS engine in handling this data, would it be possible to temporarily revert the seeker view back to the TV feed? This could serve as an interim solution until full datalink functionality is supported. Such a change would not only enhance usability for virtual pilots—making the AKG and similar missiles like the AGM-84E more enjoyable—but also help reduce the immediate pressure on the ED team to implement a permanent fix. Thank you for your time and consideration.
  24. @uboats I know teams are very busy but I really think the tpod needs to be a priority. I can't play my JF17 as I can no longer use the tpod. It does not ground stabilise for me or stabilises off the target.
  25. I agree with hotrod525. Going forward, some level of artistic license may be necessary when designing modules, their systems, and weapons. Personally, I enjoy a mix of modern combat—whether it’s stand-off engagements or the risk of close-range encounters. At present, AI-launched cruise missiles behave unrealistically by flying in a straight line, and some incoming assets rely on ‘best guess’ specifications. I understand that some players prefer strict simulation accuracy, but ultimately, the choice to use these systems remains with the player. Expanding options and enhancing missions and scenarios will only serve to make an already great game even better
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