

Lucas_From_Hell
Members-
Posts
1896 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Lucas_From_Hell
-
Вы планируйте выпускать кампанию вместе с вертолетом?
-
It will be able to use both Shturm and Ataka missiles.
-
DCS: Mi-24P - What we know + Discussion
Lucas_From_Hell replied to MrDieing's topic in DCS: Mi-24P Hind
Maximum range is around 6 to 7km depending on the source and missile model. The periscope has good magnification so you'll be able to aim. -
Yup, Ugroza predates APKWS by a long shot. However, Russian helicopters have relied more on the Ataka, Vikhr and Shturm instead. To answer the question, the second generation Mi-24 (P, V, VP) did not have a laser designator. A few were modified with a range finder, but that's that. In DCS, you'll be able to use both Shturm and Ataka missiles, usually four, with a maximum of eight.
-
Mi-24 NAV & Targeting system capabilities
Lucas_From_Hell replied to Bananabrai's topic in DCS: Mi-24P Hind
On the Mi-24P it's usually in the pilot's seat to the left, as seen on -
You can find more information about it on Discord, but to answer your questions: Version: A-29B, Ecuadorian Air Force standard (two seater, second batch with dedicated weapons operator rear seat and ground proximity warning system) Weapons: Unguided bombs, laser guided bombs, GPS guided bombs, unguided rockets, 12.7mm and 7.62mm machine gun pods, 20mm cannon pods, IR air-to-air missiles (AIM-9, MAA-1, Python 3) Systems: Standard A-29 avionics suite plus GPWS, AN/AAQ-22 Star SAFIRE III turret Customisation: Cockpit armour plates will be removable
-
The Mirage 2000 is an excellent module and comes with a very nice set of normal procedure checklists in the \Doc folder and manual. However, unlike most modules in DCS, it does not have emergency checklists or clear emergency procedures in the documentation. I would like to suggest adding those to the manual and checklists, as DCS is a combat sim where suffering damage and dealing with emergencies is very common.
-
As far as I understand what they mean is no multiplayer in the same aircraft initially, but the AI will come at first release.
-
The Mi-24P has been planned for half a decade now, it's nothing to do with short term results. The 12.7mm just happens to be a very poor weapon for an assault helicopter.
-
That's more or less it. Gunner is the eyes and brains, pilot is the trigger happy stick monkey.
-
You can load two on the wingtip and two on the outermost pylon
-
The primary reason for the extension was to prevent the muzzle flash from blinding the gunner and the sighting system.
-
Absolutely better! The Mi-24P uses the ASP-17 gunsight, exactly the same model as used on the Su-25 in DCS. It can give you a solution for cannon, rockets and bombs.
-
It was actually a requirement enforced by the Ministry of Defence bureucrats against Mikhail Mil's design. His concept was to have a 23mm cannon since the Mi-24A. Initial production variants used a single-barrelled 12.7mm machine gun, which was swapped for the YakB on the Mi-24V to get a more satisfactory volume of fire. Now, 12.7mm is certainly not the worst thing in the world, but in theory it was adequate, so it was kept on the main production models. It was only when the Mi-24 began seeing combat that it became clear how inadequate the 12.7mm gun was, a fact aggravated by the rather primitive gunnery computer used to lead it.
-
Need help with weapon identification
Lucas_From_Hell replied to QuiGon's topic in Military and Aviation
Could it have been a Kh-23? -
How to get rid of yellow/orange memory track?
Lucas_From_Hell replied to Wizard1393's topic in M-2000
Complementing that, you can press the RDO button on the PCA to tell the computer to stop creating ghost tracks for targets you manually unlock. When the lock is lost rather than dropped, the ghost track will appear all the same. -
While they have similar origins, the final concept was quite different. The Mi-24 was built on top of the UH-1's shortcomings in terms of engine power, survivability and firepower, and it exceeds the single-engined AH-1 variants by quite a margin in these aspects. Strictly within the 1970s, it was no contest. while a few later Cobra variants in that decade already got the 20mm chin turret, it could only carry up one pair of large rocket pods and one small one on the outboard pylons. ATGM capability was up to eight TOW missiles with only two-thirds of the Shturm's range, and most pods that could be loaded were small calibre machine guns or grenade launchers. Compare that with four UB-32 pods and four Shturms, or eight Shturms and two large rocket pods, plus the option to carry a variety of bombs and heavier rockets like the S-24, all while having one of the best crew and system protections on a helicopter (still holding up today) and two very beefy engines to do the lifting. The AH-1J fixed the powerplant problem in 1979, but the attack capability only really caught up close to the late 1980s with the AH-1W with IR imaging sensors and Hellfires to replace the rather underwhelming TOW missiles.
-
What does the "rod" at the front of the gunners cockpit do?
Lucas_From_Hell replied to Milkyblue's topic in DCS: Mi-24P Hind
A big part of it is that the Soviet aviation industry often had orders from the defence ministry to not reinvent the wheel - in other words, see what existing components satisfy your need before putting forth a request for new ones. In this case, there was a pitot tube with vanes that double as a visual aid, so why bother creating a new one?