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Everything posted by Sprool
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Same issue as the Viggen, needed to double-click the mouse scroll wheel to toggle coickable cockpit. Annoying but fixable. in DCS/Mods/aircraft/FU-4D/Input/Mouse/ create a backup of default.lua file then add line 14 and disable or delete line 13
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Is the Val a 3rd party mod?
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With the last dcs update (of course...) the new cockpit texture folder got overwritten, so ive now made a copy in saved games path. Yet to test it but fingers crossed it wont get overwritten again with the next update. [edit]ok did not work, but worth a try! As reported earlier the cockpit texture files only seem to be read when they are in the main dcs directory path, but at least I have a copy here to transplant back over when the next update wipes them again
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Are there any WW2 aircraft I can use that the ai can get to take off from the carrier?
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thanks i will give that a try... [edit] No change, the planes fly about 55ft abouve the water, nose up, struggling to reach more than 65 kts
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Apologies if this has been posted and discussed before, I jumped into the BF-109 yesterday after quite a long absence and noticed constant rolling to the right. Now I know the rudder trim can be set on the ground and simulated by the setting in the Specials menu but where previously it became balanced at the correct speed & torque, this gime it just kept rolling. I noticed in the controller display the diamond was right of centre despite recalibration of the hotas. If I changed the x-axis curve to slider and set centre point to 50 via user curve it allowed the stick to sit centrally again and the constant right roll was eliminated. Going back to the standard curve again brought back the right-offset issue, so i'd see this as a strange bug, and not a characteristic of the 109. Am I the only one getting this?
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I have been playing around with a Marianas ww2 scenario with 4 x FW-190's dressed as Zeros on the deck of the Shinano, but only the lead plane takes off, and then it sits in a near-stall at 80 knots and 55 ft off sea level, never retracting its gear, picking up speed or climbing. The other 3 never take off. Is there a setting I need to assign in the mission editor for them to behave properly?
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nullHeres a shot in VR of your cleaned up cockpit, looks even better in VR (Quest 3) - so much more clarity - thanks
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4200RPM capable with "Slider Mouse" rev lever...
Sprool replied to M1Combat's topic in Bugs and Problems
I think this issue is now well reported as a bug, but for me the corsair still does feel quite underpowered. Having never flown one in real life Im comparing it to the other warbirds in dcs and watching caps somewhat light-hearted ww2 plane drag race video -
Cracking job on these - just installed them, huge improvement - well done!
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Outstanding - big thanks for all your work!
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Did you try putting it into saved games/mods/aircraft/f4u-1d/cockpit/textures? the folders will need to be created
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Putting authenticity and peoples personal gaming preferences aside, the question was not about ethics or realism, it was more that I had seen it as a keybinding in-game, I was curious as no other DCS warbird had an autopilot, but since it also listed attitude hold as well i imagined if they bothered to include it then it would have some rudimentary functionality, which it doesnt seem to have. It would be useful to know if its me not engaging it properly or the devs not enabling it, now I suspect the latter.
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Looking really nice - I welcome some clearer labelling in the cockpit, even better if it can be made a bit lighter.
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I assumed it was a cheat for a quick tea break but since it was present I assumed attitude hold also had a function, which it does nto seem to have
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Can someone explain the attitude hold function? I see no difference in autopilot functionality between the wing level/alt hold and the attitude hold option. I thought it might fix the planes attitude on a bank or climb when engaged but it just sems to level off just like the autopilot engage?
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Keybinds for the rocket box controls would be handy, its so dark down there and a very awkward angle to see anything
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I love flying the Mosquito, great cockpit, great feel. Spitfire is excellent but interior graphics lookig a bit dated now (i have been spoilt by the excellent FlyingIron Spit for MSFS) but I really love flying the tiny speedy BF109, it has a very different feel. P-47 doesnt press my buttons so I never press hers.
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Until someone puts a guide together, your best bet is to watch a couple of the corsair youtube videos already out there about startup, taxi & takeoff
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i'd be interested to know this too - my quest 3 is struggling hard to keep up in the corsair cockpit. I tried both but tbh didnt feel there was much difference.
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the wing lock lever is your friend.
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the video gives a good explanation, i know i really push y-sat and curves trying to tame the gazelle, i'll retest it with 65 y-sat and 30 curve, see how it feels.
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Try bringing your saturation levels down too - try 85% to feel the resolution difference on pitch and roll. The engine has such huge toque its easy to get a bit squrrelly when changing rpm or man pressure. It feels heavy like the P-47 but I agree it feels nowhere near as stable. What I am quite disappointed about is the sound, just a constant gentle purr, barely audible in the cockpit even with canopy open. I miss that audi feedback of engine speed you get with teh other warbirds. I get no 'feel' for how fast she's flying.