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reece146

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Everything posted by reece146

  1. Change of tack a bit... Many Z490 vendors... looking at best long term support - e.g. BIOS updates many years in the future, not just two or three. I still get BIOS updates for my 10 year old HP workstations (not gaming rigs). But ten years is probably not realistic for a gaming platform. I heard some of the new Z490 boards are having BIOS type issues (immature platform in spite of Z390 legacy?). I've been burned by Asus/Asustor many times over the years - will not buy. Leaning Gigabyte with Asrock (no longer part of Asus?) secondly. Recommendations for mid range, two PCIx16 (physical, x16/x4 or x8/x8 is fine) slots, lots of USB?
  2. Ok, I'll bite. :) What would you propose for an oveclocked AMD build to go head to head with the 10600/10900?
  3. I'm looking forward to the new lighting model when it hits stable. It looks quite good. That said, current stable is no slouch either.
  4. At my local PC vendor there is a ~$20 difference between 3200CL14 and 3600CL16 16GB kits. 3200CL14 is more expensive. Seat of the pants - will it be noticed?
  5. What RAM speed would you suggest for overclocked 10600K and 10900K?
  6. i5-9600k vs i5-10600k (both OC to ~5.1 GHz) on a machine that only runs DCS and nothing else? Easy way to save some bucks avoiding 'the new shiny' and effectively getting the same results at the "seat of the pants" in DCS?
  7. If I had to buy right this instant I'd probably do 9700K or 9600k and overclock the bejeezus out of it. It's older tech but single thread performance... https://www.cpubenchmark.net/singleThread.html I waffle to AMD occasionally but not sure it'll tolerate the same level of overclocks as Intel 9th. If I was buying for workstation loads and not games I'd go AMD all the way without question.
  8. There was a good comparison among new and last gen Intel (and AMD) on Hardware Canucks on Youtube. Worth watching. Reviewer is pissed with Intel's lameness with this generation of CPUs so ignore his editorialisation comments and pay attention to the numbers. HTH
  9. I think the more VRAM you have the better. 8GB+ is ideal. Stick with NVIDIA if you can if you need to stay in the lower end of the product range. 2060 Super is roughly equivalent to RX 5700XT. The only AMD card I would spend money on now is the 5700XT. From NVIDIA I don't know if the 1660 is a big enough change from what you already have to be worth spending the money.
  10. I'm not familiar with the AMD FX series. I am running a i7-3770 overclocked to 4.7 GHz. I was running a RX580 overclocked. It sucked. I upgraded to a 2070 Super several weeks ago. It's a great card. I am running lots of stuff turned on, MSAAx2, ANx16, SSAAx1.5, high everything else but flat shadows and low civvy traffic, 1440p. The card is running at x8 since I have a GTX660 in one of the other x16 slots for my CAD terminal on the other desk. Never noticed a FPS difference when I switched the card between x16 and x8. PCIe 3.0 x8 is roughly the same as PCIe 2.0 x16 with respect to bandwidth. If you research it online the PCIe 2 vs 3 vs x8 vs x16 does not really matter that much. The GPU processing that reduces the data inside the card is what matters if you follow my meaning. But of course if you can PCIe 3 @ 16 of course do that! :) Frame rates are ~70-120 depending on what I'm doing. Typically above 60 even near the ground. I do get the occasional stutter into the 40s with complex scenes if it hasn't had a chance to load (Normandy @ L'Harve buzzing the ships in the L-39C for example). I am CPU bound now but for free-flight, light missions and general training this is a great setup for now. Haven't been dogfighting in the jets but last night with Spitfire instant dogfight over Normandy the frame rate was fast enough that I never noticed it. Silky smooth. I've noticed the jets are much harder on CPU (code behind those MFD screens I guess). Anecdotal data point is anecdotal. HTH
  11. Jeez... I wish I had access to all the architecture documents, user stories, backlogs, sprint planning meetings, and daily stand-ups that some of the people in this thread seem to have access to and was able to tell ED they are doing everything wrong also! LOL!
  12. You can see the wings on jets flex in DCS now so the basics may be there. I don't know if this current functionality in DCS is just visual or if it models the change of angle of attack and wash out of the wing and control surfaces. How does one go about getting access to the ED SDK to create modules?
  13. You mean install on bare metal? I'd say so if the processor is reasonably fast enough. RAM for these old machines is cheap (comparatively) so if you feel cramped that is an option. It seems like the DCS server component is just a position vector proxy/relay with a mission clearing house built into it. If it isn't rendering 3D in server mode than I don't see why it needs a lot of horsepower. It didn't seem like it was taxing the machine much when we were running. The VM was using around 25-30% of the CPU when it was running (the red stuff in the graph attached). FWIW, in full console mode in that VM I am still able to launch the mission editor without issue - make tweaks, etc. The mission we ran uses SWAPR without issue as well. I need to install SRS next. Have fun!
  14. Sure, no problem. The host is an old HP 8300 CMT in my home lab. They are cheap on ebay. I've had a lot of good luck with these and the SFF version (Docker engines). My whole lab is mostly composed of them and a few raspberry Pis. This particular host is running an i7-3770 @ 3.9 GHz, 32 GB RAM, etc. It's running Ubuntu 18.04.4 LTS, KVM/QEMU. This host has a bunch of loads on it. It's a NAS for the rest of the DMZ lab, runs a bunch of Docker containers (folding at home for Covid, some work stuff, jellyfin, others). The VM is Windows 10 Home, 2 cores, 2 sockets, 4 threads, 16 GB RAM. Its virtual disk currently resides on the storage array (RAID 5, 4 x 4TB) but I've got an SSD on it's way. Some disk IO is noticeably slow so I'll move the qcow image to the SSD and run without redundancy on that disk. I've also got a bridged interface to the VM so it has a static IP on the DMZ network and avoids any NAT shenanigans at the VM level. FWIW, the virtualized disk is ~384GB and with way too many liveries and user mods and all but two ED modules installed I still have about 140GB free. Good size for growth I guess. In full 'console mode' the DCS.exe uses ~8GB of RAM. In server mode launched from the command line it uses ~2GB of ram. I intended to run a few servers on the same machine but will likely reduce the RAM allocated to the VM to around 6-8GB or so. I doubt I'll ever need to run multiple servers at the same time. HTH!
  15. I wanted to give a shout out to the crew at Eagle Dynamics and their third party partners for such a great suite of software. I'm new to the product, tipped my toes in back in December. Since then I've been totally sucked down the technical, fun rabbit hole with the jets, props, military and civilian aircraft. It's just great! I've even warmed up to helicopters. Ha! This week I built a VM for running DCS server. We used it last night for the first time and it was a great experience. We did some messing around with an Mi8, UH-1 and a Yak-52 and had a blast. Chasing the silhouette a friend's helicopter up a canyon with the sun beating down in your face was almost surreal. It's elevated the DCS experience to another level. I really need to learn the combat systems on the jets. Now we are thinking about custom campaigns and trying to tempt some buddies into the fray. Anyway, just wanted give some thanks for a great product! DCS World is great!
  16. The lack of those elements really doesn't bother me. Would they be nice to have? Of course! Comments on flight models... verification... Between CFD, research for applicable anecdotes, and educated guess "fudge factors" I'm sure that it could be gotten close enough that it doesn't matter. It's not like we are using 6 DOF sim pits - there's not a huge amount of fidelity at the man/machine interface on a consumer grade, PC sim anyway. The best we get is "plausible" hand-eye coordination feedback loops. Anyway, it'd be a a rush to fly these planes. If there are any people with "private" mods lurking out there that would like a technical, open minded person to help them test and improve WWI or WWII mods I'm your guy. :)
  17. You can do it via passing the GPU through to the the VM. It works fine under KVM/QEMU. I can't speak to the other systems. Windows itself runs better/faster hosted under qemu than on raw hardware. GPU passthrough is 1-to-1 - same difference. The issue becomes having a motherboard and GPU sets worth the configuration. Once a GPU is setup for pass-through it is non-trivial to make in available to the host OS so if you want GPU acceleration on your Linux host you need two GPUs or a lot of patience switching back and forth (to what end?). Newer AMD AM4 boards should have enough PCI channels to provide two 16x slots for GPUs and a few other PCI cards and M.2 storage. Not sure on the Intel side. The only thing that gives me pause is that DCS is so CPU bound... your host better have fast and many cores. HTH
  18. This was the main issue I think. I didn't have any red teams set up so I couldn't be a spectator - it went straight to pick a slot - no way to give the mission time to load. I added some red assets and now it works if I go to spectators and count off some time. It doesn't take much - a few seconds. Did some testing - it seems like you can get away with more than one client per group for aircraft but not helicopters. Not a big deal to make distinct groups for clients - just an observation. Right. I changed it - need to remember to change it back when I move the mission to my server. Is there something special about placing aircraft on carriers? This doesn't seem to be working for me - maybe I'm not aware of a config requirement for carriers. I'm new to this. Started messing with DCS over the Christmas holidays and this is my first attempt at mission building. I've placed a carrier (Stennis). I'm trying to stick a few F18s on the ramps (or cats - doesn't seem to matter). The aircraft aren't shown. When ever I pick 'takeoff from ramp - PRK 1' the client aircraft is only shown when I pick the slot. The other client aircraft on parking spots 2,3,4 are not shown either. I've tried it with 1 aircraft be group, 2 AC per group, 1 Ac per group, multiple groups, never draws any of the aircraft until I pick a slot and then only draws the aircraft that I'm in. I feel like I'm missing a little bit of info on how to use SWAPR for carrier ops or maybe on DCS itself. Pointers? Edit: re-read some of the posts above about Supercarrier and breaking SWAPR... I'm running 2.5.5 (stable). Dunno if this is related. Will it work if I roll back to 1.2? I'd test myself but I'm out of time for tonight. Thank you very much for the help!
  19. Cool - PM me a price. Not sure what shipping to Ottawa area will cost... You are in Alberta?
  20. So - if anyone knows where to buy the real Track IR for a reasonable price I'm all ears. :)
  21. Nope - it's like it is broken - nothing happens. I took one apart a few weeks ago - traced the USB connector to where it is soldered on the board with a test light. Has connectivity. I dunno.
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