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PB0_CEF

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Everything posted by PB0_CEF

  1. @ Mbot : great news :) Will you try to manage AV-8B NA too ? The only way I found to use them is editing the mission to put Harrier flight in hot start on the deck in the good order ( default is 1 3 4 2) ... it solves the weight take off problem too but it’s not really enjoyable without complete start sequence :( Thanx again for all your work :) Envoyé de mon iPhone en utilisant Tapatalk
  2. Well it seems that static planes are not a problem : they didn’t appear on the deck but are not counted as destroyed. The problem should be when DCE will generate a 4+ Hornet mission : not sure what will happen to the 5th 6th and more planes ? You can try this and tell us what happened ;) Envoyé de mon iPhone en utilisant Tapatalk
  3. Sorry, I don't need Su-25 Iraqi skin for this campaign but thanks anyway :thumbup:
  4. Hello :) I need Iraqi skins for these planes : - Mig-23mld - Mig-25pd and perharps rbt (not sure they weared Iraqi colors) - Su-17m4 - Tu-22 - Mig-27 (not sure they weared Iraqi colors too) I didn't found any of these skins :(
  5. The problem comes from the FA-18C on the CV : no more than 4 planes can appear on the deck :(
  6. Quick update for Tiger over PG : GCI frequency added
  7. Fulcrum in this campaign have only fighter missions : CAP, Interception, escort, sweep. CAP and interception should be the main mission because in this campaign US are doing the main offensive effort so your goal will be to prevent them to reach their targets...
  8. You only have to download those new skins ;) Envoyé de mon iPhone en utilisant Tapatalk
  9. Well last game update put F-4E in Iran and I found nice F-14 and F-4 skins so I don’t need my own poor skins anymore ;) By the way the file is much lighter :) Envoyé de mon iPhone en utilisant Tapatalk
  10. It was my fault : bad folder uploaded (mig-29 instead of Fulcrum) The new version is available :) Envoyé de mon iPhone en utilisant Tapatalk
  11. New versions for all my campaigns in PG and Caucasus : interception mission for player is working now thanks to Ataribaby :thumbup: and there was a bug with Fulcrum campaign (bad folder uploaded in the first version :music_whistling: )
  12. Nice :thumbup: One question : For MP players are not able to see pre flight planner so they can't see targets positions precisely to attack them. Is there a way to load prepared briefing screens (like satellite airport screens with targets noted) in the briefing page (like the victory or defeat newpapers pages) to allow MP to see the targets ? I know how to load screens after a mission but not for the mission coming :helpsmilie:
  13. My first test with Fulcrum in interception mission was rather tense with dogfight against M2000 escorting striking F/A-18 and F-16 in SEAD !!! HAWK batteries were really busy too [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
  14. I will upload a new version of Fulcrum over PG (and all my other campaigns) Sunday (after work [emoji849] ) with the new Interception code ( thanks to Ataribaby [emoji106]) and new Iranian skins [emoji6] Envoyé de mon iPhone en utilisant Tapatalk
  15. I made a small tutorial but it’s in French sorry :( Envoyé de mon iPhone en utilisant Tapatalk
  16. Nice it can be really useful for my Iran Iraq war project ;) Envoyé de mon iPhone en utilisant Tapatalk
  17. Thanks a lot for theses files :) I want to keep the modifications I made to AT0_Flight plan.lua to allow Carrier start for Hornet and Su-33 (thx to QuiGon : https://forums.eagle.ru/showpost.php?p=3518094&postcount=737 ) so I only need to copy/paste one part of your file in mine : --store player waypoints for briefing creation if flight[f].player == true then camp.player.waypoints = deepcopy(waypoints) if #waypoints > 1 then camp.player.waypoints[2].speed = 0 camp.player.waypoints[2].alt = 0 end if #waypoints > 2 then camp.player.waypoints[3].speed = pack[p].main[1].loadout.vCruise / 4 * 3 end end And copy/paste your ATO_player assign over mine and it should work ! I will do the modification to the camp_init.lua too : it can be a useful option :thumbup: I will modify all my previous campaign as quickly as possible ! If you want to share your campaign I can update my first post in DCE campaigns (link in my signature ) :)
  18. Dynamic Campaign Engine I’m really interested by your work to be able to generate intercept missions for players. I was always obliged to forbid this mission to avoid errors. Did you finally find the solution ? If you do so can you please describe what I have to change or better solution : please share the modified files Envoyé de mon iPhone en utilisant Tapatalk
  19. All seems good for me. I tryed to uninstall Tiger over PG and use the files I uploaded : I worked fine :doh: I really don't know why Mirage over PG works and not the other ones for you :huh: May be we should wait for someone else to install Hornet or Tiger over PG and see if it works ...
  20. Can you show me this :
  21. Mods folder can be used for all my PG campaigns (and even for my Caucasus ones) You only have to install it once. I put it in each campaign to be sure that everyone can have it :thumbup:
  22. Are you sure it’s not Mods/FA-18C/missions/EN ? Envoyé de mon iPhone en utilisant Tapatalk
  23. Do you have exactly this modification in your "DCS World OpenBeta/Scripts/MissionScripting.lua" file : --Initialization script for the Mission lua Environment (SSE) dofile('Scripts/ScriptingSystem.lua') --Sanitize Mission Scripting environment --This makes unavailable some unsecure functions. --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions. --You can remove the code below and make availble these functions at your own risk. local function sanitizeModule(name) _G[name] = nil package.loaded[name] = nil end do -- sanitizeModule('os') -- sanitizeModule('io') sanitizeModule('lfs') require = nil loadlib = nil end ???
  24. Well it's really strange. Did you try to reinitialise the campaign (with the FirstMission.bat) Did it work ?
  25. My exact structure is "DCS World OpenBeta/Mods/aircraft/FA-18C/Missions/EN/Campaigns/Hornet over PG" with 3 files in "DCS World OpenBeta/Mods/aircraft/FA-18C/Missions/EN/Campaigns/" : Hornet over PG.cmp Hornet over PG_first.miz Hornet over PG_ongoing.miz
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