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Dr_Arrow

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Everything posted by Dr_Arrow

  1. Well, I thought that the in-game encyclopedia is a reliable source :) However the book by Yefim Gordon - Sukhoi Su-25 Frogfoot (by Aerofax) states the empty weight as follows: Su-25T - 10670 Kg Su-25TM - 10740 Kg The webpage http://forum.valka.cz/viewtopic.php/t/756 sets the Su-25TM weight as 10600. The devs have probably the best sources and maybe it is worth checking.
  2. That's true - but why not do it right if it is just an easy correction even though it is AI aircraft by default?
  3. Please adjust the weight of Su-39 (Su-25T) in FC3. Even the encyclopedia within the game states that the empty weight of Su-39 is 10600 kg, however ingame weight is the same as by Su-25T that is 11496.
  4. I'd love to see Su-17M4 flyable. Avionics is nearly identical to Su-25T, cockpit is also very similar, weapons are the same. Some tweaks in cockpit, flight model (folding wings for player's aircraft) would be sufficient to bring one hell of ground attack aircraft that can do great missions like SEAD, Interdiction, Deep strikes, etc.
  5. I wish someone would do this also for Su-17 and it also would be great if ED cooperated with Beczl enabling us to have Mig-21 with true to life avionics (radar+HUD). :thumbup:
  6. Absolutely wonderful news that just made my day!! I am getting my account ready to buy FC3 :):thumbup::thumbup::thumbup:
  7. I just cannot believe this :( It is a big tragedy and a terrible loss :( P. Demitra - captain of our national team :( R.I.P. Pavol and the whole team :(
  8. Throwing up is the best solution to spoil an IR missile :lol:
  9. You cannot reset trims in Su-25T. If you have this problem with Su-25T, let the aircraft stabilize before disengaging autopilot and do not move the stick before disengaging AP as the AP will counter your input with trim.
  10. I second that - at least a very small hotfix to corret the frogs nose damage - because I get it blown away nearly always when I am shot at.
  11. SU-25TM with the Kopyo pod would be a nice transition to DCS radar equipped aircraft.
  12. I would certainly buy it.
  13. This also happens by me. Sometimes the engines cannot be started. Sometimes restarting the sim works. The second thing that usually works is to launch a quick mission shutdown and start engines. The last and probably the best solution of stuck engines is to start them by pressing shift+end and then shift+home (start both engines).
  14. not stronger, but less fuel efficient.
  15. Fantastic news!!!! New graphic engine, new AI routines, new ME features, new models, new mission generator, enhanced map - all great goodies for FC2. Many people here talk about online problems with simplified FC2 aircraft, but there is still a big majority flying the sim offline and this patch will bring fantastic upgrades for FC2 in offline area.
  16. Maybe it would be sufficient to port the Su-25A/T/ into DCS.
  17. would be great - especially the mission generator from A-10C. Sadly offline mode in FC2 is plain simply dead - no new campaigns, nearly no new missions. The mission generator would be a gift from heavens for me, regarding FC2.
  18. Well my hopes for high fidelity MiG-29 A/C/SMT or Su-27 variants are gone ...
  19. there are nearly no missions or campaigns available for FC2 in general. This is my biggest gripe with the sim. Few stock campaigns and missions, after you play them not much is left for you offline. It would be cool if there was at least some random mission generator, but probably nothing can be expected for FC2 sadly.
  20. Yes, both Su-25 and Su-25/T suffer from this. If you are nearing the critical Mach number the plane starts to pitch down and you have to work to keep it flying straight.
  21. It looks like there is a bug with Su-25/T autopilot it looks like it always uses standard QNH=760. But if you set in weather conditions lower QNH, the autopilot still flies like it was 760, thus flying lower than the real altitude this is no big problem when flying around, but in automatic landing mode it always falls short of the runway, because it seems it uses its own barometric altitude rather than radio altitude, ILS or the set altitude on altimeter. Is there any chance this could be addressed?
  22. There are few issues with the current mission editor that result in major problems with current ED titles (Black Shark, FC2). ME offers many possibilities of creating varied and complex missions, however with all the bells and whistles mission creation process is becoming too complex and even more time consuming. This results in lack of campaigns and single missions. In FC2 I went through all the missions and campaigns and there are nearly none created by the user community. Compare this to Il-2 where I have some 300 hundred campaigns on my disc alone and some of them have more than 300 missions to fly. ME in DCS/FC should be more automated, place random appereance sliders atop of triggers, generate mission briefing screens as flight plan, loadout automatically, automate unit responses atop of triggers. So anyone could create some basic mission fairly quickly and later use the triggers to tweak it. I think that the new automatic mission generator is a good step forward, but a dynamic campaign generator would be the best possible adition to the simulator.
  23. I also own 1.2, however I wanted to play all the campaigns I still haven't finished in FC1 - (especially for Su-25 and Su-25T, not much change there). 1.00 ran with my old DVD player now it just stops when checking the disc :(
  24. The system would go on top of the current one so all current triggers would be left intact. But anyway, if you have three different AAA batteries (unit groups) and each has a probability of appereance or not appearing 50%, then the probability that none of them or all of them will appear in a mission is only 12.5%. It is just time consuming to create a random trigger and delays for every unit in a mission.
  25. I don't know if it is possible for FC2, however it could maybe be proposed for mission editor of DCS series. From my experience, the system of triggers is a good thing however too much time consuming. It would be fine to have at least random triggers integrated in units properties - every unit group would have a slider where you could set the probability of appereance in a mission. This simple feature could vring much more randomness into missions without having to create a random trigger for every single unit. Another tiresome trigger work is with messages, here over top of the current triggered message system I would propose a checkbox for every unit something like "report". Unit with checked report would report by radio its actions, like IP waypoints, attack actions, target destroyed action and RTB action. What do you think about it?
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