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Dr_Arrow

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Everything posted by Dr_Arrow

  1. You can change such behavior through advanced waypoint actions. There you can specify how many passes on target, from which direction, what munition to expend and the amount of munition expended, even minimum attack altitude. There is no problem in specifying attack with a single pass while expending all unguided rockets for AIs or many other possibilities.
  2. I've just tested it and sound in my Su-25T is fine - no afterburner.
  3. bump for this. Su-25s would benefit a lot from FAC/JTAC
  4. fangav - I have the same (working) settings.
  5. understandable - however than it would be nice to stop AIs from landing in formation :)
  6. Any news on this? It would be nice to have the possibility to land with my wingman in DCS/FC3.
  7. yes it really is, after some four months I can finally enjoy the black shark and Su-25s :thumbup:
  8. what a relief, finally seems I'm going to get back in the virtual air.
  9. It was also messed up (in FC2) when different pressure at SL than default was set in weather tab.
  10. Even RL Maverick (D/G) version has a hit rate at around 60% against ground moving targets.
  11. Mi-24, Mi-24, Mi-24 !!!!!! :)) Fantastic news!!!
  12. I also hope that it will be fixed.
  13. Then, will A-10A have fully clickable pit with all systems working as A-10C?
  14. Sorry, but the MSSWFFB2 is a stick of the past and is not produced anymore, G940 is the only current HOTAS FFB stick around - so I think that it should be given proper support.
  15. How is it then possible that it has worked for all FFB sticks prior to 1.2.2 and now it is broken. Also G940 is a major FFB stick around and most of the sim people use either G940 or non FFB sticks as it is really the only FFB hotas on market. As a programmer I just can't imagine it is a difficult fix as it can be partially fixed through GUI and few lines of code swapping FFB axes for G940 correctly or just rolling FFB handling back to 1.2.1 version would do it.
  16. I completely understand this and I support ED a lot, but I would happily trade all fixes done so far just for fixing the FFB bug as it prevents me to fly (use the software) completely.
  17. I think you are mistaken here - Su-25 should normally take-off with flaps in position 2 (landing) (even with light loads). For example see this video: I've been also told about it from a technician that worked on Su-25's in our airforce.
  18. As I opened the update log the only thing I was really interested in was fixing the FFB bug - but it is not there ;(
  19. One more thing ... do not overload the aircraft. When on CAS, 16xVIKHR, 2xAAMS and 2xJAMMER + optional drop tanks are more than enough to do the job. People tend to load bombs, vikhrs, rockets, pods and then wonder why the aircraft handles like a pregnant pig. In every airforce standard combat loads are always much lighter than what the actual aircraft can carry. It would be even nice to have only 4xVIKHRs racks. Taking out more than 4-5 armoured vehicles during a mission would be a huge success in real life.
  20. It is, if you have a radar.
  21. I hope that people remember all the unjust criticism and bitching about current Su-27 model and skins in Beta version of FC3. ED could have communicated it better, however now it is clear that it wouldn't make sense to create new skins for the current model.
  22. Thanks a lot for the answer, now at least we know that it has been acknowledged and it will be solved :thumbup:
  23. Could you please give the bug number 44 some higher priority?? It is a major issue. It is preventing G940 players to fly any of the DCS World aircraft using force feedback. KA-50 is completely unflyable for us. I've been grounded since FC3 has come out and it is really disappointing.
  24. Has it been resolved in the latest update??? It is not listed in the changelog :( . SimFFB is no solution as it only solves trim and all other effects including artificial feel system are gone.
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