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Dr_Arrow

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Everything posted by Dr_Arrow

  1. Well my hopes for high fidelity MiG-29 A/C/SMT or Su-27 variants are gone ...
  2. there are nearly no missions or campaigns available for FC2 in general. This is my biggest gripe with the sim. Few stock campaigns and missions, after you play them not much is left for you offline. It would be cool if there was at least some random mission generator, but probably nothing can be expected for FC2 sadly.
  3. Yes, both Su-25 and Su-25/T suffer from this. If you are nearing the critical Mach number the plane starts to pitch down and you have to work to keep it flying straight.
  4. It looks like there is a bug with Su-25/T autopilot it looks like it always uses standard QNH=760. But if you set in weather conditions lower QNH, the autopilot still flies like it was 760, thus flying lower than the real altitude this is no big problem when flying around, but in automatic landing mode it always falls short of the runway, because it seems it uses its own barometric altitude rather than radio altitude, ILS or the set altitude on altimeter. Is there any chance this could be addressed?
  5. There are few issues with the current mission editor that result in major problems with current ED titles (Black Shark, FC2). ME offers many possibilities of creating varied and complex missions, however with all the bells and whistles mission creation process is becoming too complex and even more time consuming. This results in lack of campaigns and single missions. In FC2 I went through all the missions and campaigns and there are nearly none created by the user community. Compare this to Il-2 where I have some 300 hundred campaigns on my disc alone and some of them have more than 300 missions to fly. ME in DCS/FC should be more automated, place random appereance sliders atop of triggers, generate mission briefing screens as flight plan, loadout automatically, automate unit responses atop of triggers. So anyone could create some basic mission fairly quickly and later use the triggers to tweak it. I think that the new automatic mission generator is a good step forward, but a dynamic campaign generator would be the best possible adition to the simulator.
  6. I also own 1.2, however I wanted to play all the campaigns I still haven't finished in FC1 - (especially for Su-25 and Su-25T, not much change there). 1.00 ran with my old DVD player now it just stops when checking the disc :(
  7. The system would go on top of the current one so all current triggers would be left intact. But anyway, if you have three different AAA batteries (unit groups) and each has a probability of appereance or not appearing 50%, then the probability that none of them or all of them will appear in a mission is only 12.5%. It is just time consuming to create a random trigger and delays for every unit in a mission.
  8. I don't know if it is possible for FC2, however it could maybe be proposed for mission editor of DCS series. From my experience, the system of triggers is a good thing however too much time consuming. It would be fine to have at least random triggers integrated in units properties - every unit group would have a slider where you could set the probability of appereance in a mission. This simple feature could vring much more randomness into missions without having to create a random trigger for every single unit. Another tiresome trigger work is with messages, here over top of the current triggered message system I would propose a checkbox for every unit something like "report". Unit with checked report would report by radio its actions, like IP waypoints, attack actions, target destroyed action and RTB action. What do you think about it?
  9. Greetings, I am owner of the original LOMAC GOLD (Lockon+Flaming Cliffs 1) and since I've replaced my DVD drive the game won't start at all - it start checking the CD and stops in the middle, although it worked with my previous drive. I have it installed correctly with updated SF driver for windows 7 enterprise and it worked before. Can anyone help me with this problem, or is it impossible to run the sim again for me?
  10. That's what I am trying to say - developing too complex dynamic campaign engine is a major undertaking for some years (2-3). No I think it would make senese to develop at least a good mission generator that takes in account what happened in previous missions (something like an expanded RAMGEN for FC1 was).
  11. I think some form of dynamic campaign generator is needed. However Moa, I don't think it has to be that complex and track every destroyed vehicle, building, bridge, etc (at least not in the first iteration). I woud consider take that data only as supplementary for moving the front and generating another mision. RamGEN was a good base example of how it could work, it just tracked what was destroyed in the last mission and generated the big scene by itself like base capturing and frontline move. I think that it is more important at this stage to have a good mission generator (I just ran out of missions in FC2) that takes in account what happened in previous missions and generates variable missions rather than a super dynamic campaign generator that tracks all bullets shot.
  12. Exactly, if TM was at least lighter, as I think it could be with more modern technologies, it would make sense to fly it. Even empty T behaves much worse than the stock Su-25 and turns like a truck.
  13. The encyclopedia lists weight of this plane at 10600 Kg empty. However ingame when made flyable the SU-25TM weights exactly the same as the standard SU-25T - 11496 kg. TM version should be more nimble than the T-brick, so there would be a point in flying it even without its special weapons and pods. Is there any way to change the real weight of SU25-TM?
  14. It can be software problem, but also a problem with hardware - I had this stick and I threw it out, because it had really bad potentiometers. It worked well for about a half year and after that problems started - I couldn't calibrate rudder properly, after that it started to generate spikes. The only temporary solution I found was to clean the pots with WD-40 but after a week or so it was again bad. So I bought thrustmaster cougar afterburner 2 and after two years of flying haven't had a slightest problem with it. I read many forums and many people were having problems with L3D pro stick (I personally know 3 in my area), I would recommend you to buy a new one and spare your nerves findling with this stick.
  15. I always use 0xzoom to get shkval into the general target area and ground stabilize(shkval moves much faster in 0xzoom and moves very slowly in 8xzoom, because of precision) and afterwards I use zoom in (8x for bigger targets or 23x for small targets) and fine tune shkval into precise target position to get a lock. In case of big targets 0xzoom can be sufficient to get a lock.
  16. that is really insane. Instead of fixing detail options of shkval, they will delete 0x zoom even for people that were happy with how it worked. If anyone has low FPS, is it really that to program macro to have shkval set to 8x zoom default??? I just cannot believe in such a lame solution - I have always used 0xzoom for shkval - it is very usefull when targeting buildings, ships or other big targets and ground stabilizing shkval. For me it works well, leave it as it is, cause this pseudo lame solution is much WORSE than no solution of the FPS problem. And I also suggest ED to delete clouds, AFM, high poly models, shadows, cities and other things from the sim as they also create FPS problems for some people.
  17. Who said that???? I hope that this is just another form of sarcasm or a really bad joke.
  18. I've flown Su-25 exclusively in FC and have logged lot of hours in it. But definitely in 2.0 both frogs are more stable in longitudinal plane. I previous version the plane would oscilate with fast stick movements even at high speeds, now those oscilations for sure are damped.
  19. I would certainly pay for it. I think that it is the only way of getting some good dynamic campaign for FC 2. A very good dynamic campaign engine has been also recently implemented for Rise of Flight. Things could even go further and 3rd party dynamic campaign engine could also be fully supported by ED. For me the lack of good campaigns and missions has always been the only gripe with the series.
  20. You can definitely try to lower res. of cockpit displays in settings menu.
  21. However we are still missing training videos for free fall bombs in Su-25/T
  22. Also watch out not being too fast.
  23. This video is very interesting: Especially the HUD footage and symbolics is very different from T-Frog, it looks like Su-25SM
  24. Great post - surely it is a very interesting attack pattern. I would just like to know what is the latteral distance from target in time of separation of the two flights. Its advantage probably is that you can check the target and its defense before the attack and splitting up confuses target defense even more. The main disadvantage is the lack of surprise. Probably not executable with presence of manpads or other short range IR missiles.
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