

Dr_Arrow
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Do I need to change the weapon selector to fire IR or Radar missiles?
Dr_Arrow replied to DarkStar79's topic in MiG-21Bis
Because the radar has not been giving launch/lock indications since 2.0, I think it is pointless, but I flip it anyway. Moreover there is a lock tone for both IR/RADAR missiles, I am not sure if this is correct. -
I think that given complexity of today's bar in aircraft simulation, I think we won't see any bug-free feature complete simulated aircraft anywhere soon. I do not see any module in DCS stable, which would be much better than Mirage 2000, even A-10C has a fair share of its problems (like something as fundamental as cockpit lights does not work, making it nearly impossible to fly at night, formation lights, CCIP mode problems, etc.). Even simple FC3 aircraft have a lot of really long standing bugs, which have been there for more than 5 years (CCRP problem with Su-25A, autopilot in Su-25T, texture bugs, etc. etc. etc.). Viggen is still getting a lot of substantial fixes, F-14 will be no different. Simulating these complex systems is often as difficult as designing/reverse engineering them and we need to be tolerant here and expect bugs/problems/missing features and I've learned to enjoy what I have. You would be surprised that also real aircraft are full of "bugs" and systems problems which take years to solve and some even remain unresolved as far as my experience goes in aircraft industry and avionic (AFCS) systems. I also applaud RAZBAM for what it is doing and I hope they will continue to bring us some more interesting (eastern) aircraft like Mig-23ML and I will support them as much as I can in order to keep our niche high fidelity sim market alive and diverse.
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In my opinion, it is because there were two versions with ARU-3 and ARU-2, versions with ARU-3 mechanism needed more bulged front fairing, the versions with ARU-2 were more sharp/streamlined.
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It can be downloaded here: https://www.digitalcombatsimulator.com/en/files/3205514/?sphrase_id=11261055
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yes, the short needle does not work correctly and is quite misleading without the fix from Frederf, which works fine although I have to update it after every patch (as well as the small PTB-490 drop tanks).
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I recorded a video, although no sound and no external views, because of the track playback. I could continue the roll on the main wheels and take off again.
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I've tried to replicate the touchdown like in the videos and it is possible by following the RL procedure. Level out one meter above runway, let the speed drop to 260/280 km/h and just as the wheels touch the runway, pull back the stick to prevent nose falling down and at the same time cut the throttle to arrest the nose. The key is the low weight and low speed at touchdown with correct leveling out just above the runway. I would post a track, but unfortunately my tracks do not play well at all with Mig-21.
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I am just curious if the current legacy FC3 aircraft will get updates with MAC, like new cockpit textures for Su-25A/T, A-10A and have some old standing bugs remedied (like CCRP for Su-25A, reversed engine animations, autopilot in the Su-25T, etc). Thanks.
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I have also tested this, with PAC engaged I also get consistent 40ft radius at 0.7nm. I think that it is quite correctly modeled. I can hit any target with A-10C gun very reliably. On the other hand Su-25A/T have guns with very low dispersion, I have a very hard time to hit anything , because a small aiming error or wind makes all rounds go near the targeted vehicle. Controlled dispersion is in my opinion a very good thing in employment of high caliber guns in A/G or A/A shooting.
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This is indeed the correct technique and a very good post :thumbup:, according to our former pilots it is important to level out 1 meter above the runway and let the aircraft to settle, most people fail here and land the aircraft without flaring - this would be considered as a bad landing what I've talked to some former pilots I am in contact with. The correct flare, touchdown is very nicely shown in the following video:
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As far as I know it raises the seat height only when the HUD is set to the lowest position. I find this OK as it gives you better vision for level bombing and CCRP deliveries in general.
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I think that Frederf is right. It should work the same for SU-25 and L-39ZA, whereas in DCS it does not. The WCS in philosophy is that you have two indicators. One is for indication of weight on a pylon and one as the weapon ready indication. Upper light means that there is weight on the pylon (yellow light in Su-25, upper square light on L-39ZA) and if you spend all rockets from an UB pod, only the weapon ready light should go out, but you should have an indication that there is something hanging on the pylon. Only after jettisoning the pod, the weight on a pylon light should go off. Currently in all aircraft both lights go out when you spend rockets from an UB pod, which is incorrect behavior.
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Landing gear retracts on ground - bug or feature?
Dr_Arrow replied to rrohde's topic in MiG-29 for DCS World
It is also a safety feature on the Su-25, when the brakes fail or you are running out of runway (aborted takeoff) - you are supposed to retract the landing gear on the ground in order to stop the aircraft as the last measure. -
[Reported]ccrp releases payload immediately
Dr_Arrow replied to VentHorror's topic in Flaming Cliffs Bugs & Problems
Wel,l I have a little hope that this will ever be fixed, but indeed after a lot of testing I have found that if ripple quantity is set to single, the bombs will not be released under any conditions. So the solution is - when ground locking a target, have the ripple quantity set to single and change it to the desired ripple quantity only during your attack run with your trigger held. -
Cannot confirm, ZU-23 shooting alright at me even on average skill no ROE set (I tested all skills as well as mounting on URAL):
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On the other hand, apparently - the real thing has quite strong reflections on the HUD glass, so the mod might not be too realistic:
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It is in \Bazar\World\Shapes\su-39.edm.json and copy it over \Bazar\World\Shapes\su-25T.edm.json (of course back-up Su25T.edm.json first)
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OK, I solved it. After a lot of investigation I've found that Su-39 is nice and shiny. So I found out that by copying the *.json file of Su-39 to Su-25T, the T-Frog will also get some shiny/metallic effects - much better than the previous version and in line with other aircraft models. See screenshot:
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I do not know if this gets noticed, but our Su-25T does not have any reflective surface on its skins - while the Su-25A has. Would it be possible to update somehow at least the default skin with a specular map to get a bit of shining effect, is there someone who could do it?. Without it, the aircraft looks flat compared to other FC3 aircraft. Thanks a lot for any help!
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The altimeter is bugged, the small scale is not correctly calibrated in the sim. There is no such methodical error on the real Mig-21bis, which would cause the altitude be different by 1000 meters. I use the fix devised by Frederf here: https://forums.eagle.ru/showthread.php?t=212575&highlight=Altimeter
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[Reported]ccrp releases payload immediately
Dr_Arrow replied to VentHorror's topic in Flaming Cliffs Bugs & Problems
As of October 2018, it is still an issue, I've done several bombing tests, but could not find a pattern either when it happens and when not :( -
I am using Warthog with the recommended curves (around 20) and have no problems in keeping the plane steady, even fly hands of if properly trimmed.
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AI wingman landing lights always turned on.
Dr_Arrow replied to Amarok_73's topic in General Problems
This would be great, can we somehow mod it? -
AI wingman landing lights always turned on.
Dr_Arrow replied to Amarok_73's topic in General Problems
With the new landing lights, it is now even worse. All AI wingmen fly with landing lights on, which really destroys immersion in night missions. Isn't there really any workaround for this?