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Bozon

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Everything posted by Bozon

  1. In my case above it was constant from take off - when I pushed the throttle all the way forward. It stayed like that in level flight, climb and until I landed. Actual power was low, the plane barely managed 250 mph in level flight.
  2. Check attacked screenshot. Unfortunately it did not perform as if it was pulling 79"... it performed as if it was doing barely 40", but the noise was very loud as if doing 3800 RPM. I dont know how this happened. I used script engine start but messed a bit with the throttle and boost lever very early in the script. Other symptoms were that the gunsight was not illuminated, and the engine temp needle is all the way to the left. I was loaded with the 3 500 lbs bombs, about 50% fuel.
  3. Your jug is missing its water injection.
  4. Bozon

    Razorback

    True, they were constantly upgraded in the field to match the standards of the new models rolling off of the production lines. Most squadrons operated a mix of razorbacks and bubble tops, some till VE day.
  5. The short answer is yes. The long answer is yes, but don’t expect it to be a Spitfire. It could definitely hold its own in a fair fight against contemporary 190 and 109 (which means Antons and Gustavs respectively). Mosquito VIs in day operations tended to avoid combat with 109/190 because they were on another mission, so such engagements were relatively rare. They would attack 109/190 on day ranger operations if they had the advantage and disengage once the advantage was lost. 110s on the other hand were considered food. There are a few famous engagements of mosquitoes with LW fighters. One is Paul Elwell vs. 5 190s: https://www.warhistoryonline.com/war-articles/fearless-feat-wwii-mosquito-pilot-5-german-focke-wulf-fw-190-aircraft.html The other is Bob Braham, 29 victories ace that had a low level dogfight with a 109 and a 190, shooting down the 190. The fight was so low that Braham banged his Mossie on the ground and he had to ditch it on the way back. Braham was pretty much suicidal this stage - his usual navigator would not fly with him anymore and shortly after D-Day he tangled again with 2 190s at low level, but this time was hit, ditched the plane and was captured. Many on many mosquito dog fights were very rare due to the nature of mosquito operations. These happened almost exclusively at Coastal Command operations in the bay of Biscay and Norway. Costal command mosquitoes shot down about as many 190/109 as mosquitoes lost. This is quite an achievement considering that they were usually engaged at a disadvantage while egressing from a naval attack, ammunition expanded, and escorting damaged planes. Also keep in mind that dogfighting was not the focus of these pilots training, except for a few that transitioned from fighters. One of the more famous incidents of a large scale dogfight is the 26 december raid on Leirvik Norway. You can find some details at this link, scroll down to 26 december 1944: https://www.scotshistoryonline.co.uk/sorties.html P.s., There was quite a lot happening on that raid. There is a good account of it in “A separate little war” excellent book about the Banff attack wing.
  6. He tested the range at which targets are rendered as a pixel. In real life you clearly see details and can ID plane type and color scheme at much larger distances than in the game on a 1080 monitor, even when zoomed in. For ground targets you need more than a pixel in order to tell them apart from the ground and the clutter around them. DCS usually compensates by placing the targets on open grounds or on clear roads without other traffic. If we had the game image resolution as our eye sight in real life we would not be allowed to drive, let alone get anywhere near a plane. Except as a passenger that is.
  7. I tried to emphasize that I was talking about multiplayer servers with random players, not an organized session with friends. I have no control on the quality of random players that log into the servers.
  8. When I use “we” it relates to the problem, not the solution, and the statement is true for many players not just me. “We” cannot ID the pilot of a random nearby friendly plane is true for everyone. This is not my opinion.
  9. I didn’t claim to represent the opinion of anyone but myself. A lot of crap happens in real life, but that does not mean it should be carried over into the game/sim. If you want that kind of realism you will be flying boring eventless patrols and get into a handful of engagements over a year of playing. You’ll have a lot of aborted sorties due to malfunctions and be sent to attack targets that are no where to be found because intel was inaccurate. Not much fun. Online multiplayer is different than offline Single player. Single player you can go max realism. Multiplayer requires some compromises. Currently playing on the multiplayer servers is not much different than playing alone, except that the “AI” planes behave strangely. There is very little to no interaction with other human players, your side or opposing. What is the point then? To replace the AI units with HI units? That’s it? As for ID of pilots, we are at a severe disadvantage vs. real life. We have such terrible vision that we cannot identify markings on other planes unless they are flying welded wing formation with us. We don’t even have the information of which player flies which plane ID letters, or which liveries they use, which you often do in real life (if they are from your squadron / group). The DCS multiplayer experience is very lonely unless you log in with a friend.
  10. It is clear that DCS was not originally made with walk-on multiplayer in mind. However, there is a growing demand for servers for walk-on multiplayer game. There are a few features that are really needed in order to make DCS into a good multiplayer experience (aside from a private server with 2 buddies). 1. Communication is really bad - voice. DCS needs built-in voice coms that are simple and allow communication between random allied players. Sorry, but SRS does not cut it. This is too important to leave it to mods. 2. Communication is really bad - chat. The current chat window is terrible. It mixes a ton of random irrelevant (to me) server messages with the few player messages. Separate the players chat from the server messages. 3. "Who the hell is this guy?" - I had an ally join formation with me. I have no idea who he was. Cumbersome text messages in the form of "who is the p47 flying formation with another 47 near XXX?" sometimes do the trick, but that is a lot of typing to do while flying an un-trimmed warbird (trim does not work with MS-FFB, a different issue). We need a way to ID a friendly (by name) at short ranges. Maybe you get the icon if you point at him with the cursor and he is close enough? Maybe if he is at the center of view and close enough? 4. Better clipboard maps - we need to be able to place waypoint markers on the clipboard before takeoff. We need a more detailed map in the clipboard. We need to be able to zoom in on the clipboard map in order to use it for navigation. In the warbirds I go F10 to do visual navigtion, but then I have no visuals while doing so... It is messy. Maybe plan the mission on F10 before takeoff and have it transferred to the clipboard like in offline missions? 5. Online mission debrief - Who did I shoot down? Did he even go down? Was it a friendly I mis-IDed and shot at? what was that vehicle I strafed?... I have no idea :( After mission end (dead, bailed, or landed) we should get this information. 6. Gun convergence - OK this is not specific for online game, but it is perhaps more important there. P47 guns are set wwaayy out there, far beyond A2A shooting range. This is nice for strafing but terrible in A2A. P47 guns are so wide apart that I hit both wing tips of 109s when shooting at dogfight ranges. Allow the ground crew to set them. 7. Repeated loadout - on the server, remember the last loaded I asked from the ground crew (for this plane model), and next spawn with this plane, set me up in this configuration as default. Asking for rearming, refueling, and skin every time can get annoying. I am sure some or all of these have been wished before.
  11. Use the Wilhelm scream. Every movie in the last 40 years did:
  12. I use old MS FFB - elevator and ailerons trims are ineffective (like in any other DCS plane). Rudder trim is fine.
  13. Wait till we get the Mossie. JU-88 are favorite Mosquito food and quad hispanos + quad 303 in the nose is as close as you can get to a WWII’s brrrrrrrrt. (OK the laser turrets may still get me but I’ll be damned if I do not evaporate that 88 before going down).
  14. Aux tank :doh: Completely forgot about it and was flying entirely on the main with a full aux... Thanks for reminding me.
  15. Bozon

    Razorback

    True P-47s are razorbacks. By the time the bubble tops arrived the glory days of the jug in the 8th airforce were over - all fighter groups converted to the cheaper P-51, except 56th FG that stayed with jugs, because they wouldn’t settle for anything smaller. Bubble tops were mostly ground pounders, except P-47M that were exclusive to 56FG (even though their old razorbacks already achieved similar performance as the M a year earlier) and the P47Ns that were sent to the east because only there fuel depots large enough to fuel one existed. It is a shame that when sims model a jug they first go for D-30/40 instead of the truly classic razorbacks that did most of the hard work, both in europe and the east. But hey, I am happy with my new D-30 too :thumbsup:
  16. So... Now that we have the P47 (bought it, love it). I think I can hear the purrrr of two Merlin engines low on the horizon! :cheer3nc: :clap:
  17. Good god man! Throw it in the dumpster and set it on fire :shocking:
  18. Limited lives is a bad idea for multiplayer, except on special time-limited events. We need more players in the air, not less. The startup, takeoff and transit times are long enough to be a hefty punishment for getting killed.
  19. OH YEH! :thumbup: One step closer to the wooden wonder :pilotfly: (Though I have to admit that I am waiting for the Jug, credit card in hand...)
  20. No. Torpedo Mosquitoes were post-war models. There were (post war) carrier capable mosquito models that carried them. I don’t remember if late models land mosquitoes could too. The 60lb warheads were used against soft ground targets. For anti-shipping coastal command preferred the 25lb solid warheads - basically big fast darts that hole a ship from side to side. It was found that their trajectory underwater was better than the 60lbs so it was better for hitting below the waterline. The solid head rockets also did a surprising amount of damage to the internal of the ship. From my understanding it was from the rocket motor that broke off after the penetration and “bounced” inside the hull smashing stuff and maybe also starting fires, while the warhead continued on its trajectory to hole the other side of the ship.
  21. P-47 = 7 tons of freedom. P-51 = 4 tons of freedom. ———————- The Jug is 3 tons of freedom more per plane more than the P-51. There. Argument settled.
  22. Well, there was this announcement, but the one time I tried I did not see it online. https://forums.eagle.ru/showthread.php?t=269801 The problem is that if a server enables the A4E, having the mod installed becomes a requirement to enter the server.
  23. The problem is that you need to see who spawns where on your side. With no F10 information, no icons and no centralized multiplayer communication system, you will have no idea where the action is, or if there is any at all. DCS multiplayer needs a major revision to its basic systems. The current multiplayer is geared towards a couple of buddies that want to play together through a mission - not true large number “multiplayer” persistent world.
  24. The Mig-21 really needs its historical opponents- the F-8, F-4 and most of all the Mirage III. F-8 is a good start!
  25. The problem with WWII is that the entry fee is very high. For your first module you have to buy: Plane + WWII assets + Normandy. In normal days at full price this is a very high bar for someone who wants to start with WWII - even more so if he is from another WWII game and completely new to DCS (the free trial helps a lot to make such transition and deciding to shell out the $$!) There definitely should be a starter’s bundle of the map, assets and plane of choice. Later, it could also be map of choice when we have more of them.
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