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Everything posted by buceador
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Why do planes always take off and land on only one side of the runway?
buceador replied to Somu's topic in General Bugs
Including wind direction. -
Many of the concepts talked about here would come under the umbrella of 'Game Play' and as we know, from the now famous video, ED admits to knowing little about Game Play, they create beautifully detailed models...
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Looks promising!
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missing mission file S-300s and Patriots not doing anything
buceador replied to CaptainCaleb's topic in Bugs and Problems
You can, of course, simplify the process by using the ADD TEMPLATE command from the edit menu... (These pics are not in order, middle, bottom, top is the correct order) -
Latest update 220GB free on data drive not enough space
buceador replied to DmitriKozlowsky's topic in Installation Problems
I have the 'vanilla' installations of the MS / Laminar products, that is true, MS has an enormous cloud infrastructure, also true and yes I have all the maps but only FC and 3 FF aircraft despite these 'truths' my DCS installation is almost 10x bigger. I do not believe file size optimisation is high on EDs to-do list. -
Latest update 220GB free on data drive not enough space
buceador replied to DmitriKozlowsky's topic in Installation Problems
I totally agree, and this is an old chestnut, however... I have the Laminar product and both the MSFS recent FS products together on one SSD and they occupy, in total, approximately 90 GB, my DCS (only) SSD contains 1.2 TB. I am aware that the MS products take advantage of downloading 'on the fly' but surely there must be a different / better way? -
As per title!
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cannot reproduce F-16 radio frequency problem
buceador replied to buceador's topic in Bugs and Problems
Thank you for your input, I think there is some confusion here, I have no problem using the UHF/VHF radios in the Viper, changing frequencies to contact ATC or tankers and have been doing so for the last 5 years. I can always communicate with my wingman on VHF 127.00 or UHF 225 but I have noticed that if I use other set frequencies the wingman does not respond, anyway it is not a big problem I was simply curious as to why the wingman did not respond despite following proper procedures. -
cannot reproduce F-16 radio frequency problem
buceador replied to buceador's topic in Bugs and Problems
Ok, I just want to be able to give commands to my AI wingman, I can ONY do this if I set my frequency to 127.00, all other frequencies result in silence, I simply want to understand why. -
cannot reproduce F-16 radio frequency problem
buceador replied to buceador's topic in Bugs and Problems
If I set MY frequency to 127.00 he hears me, that's the anomaly If I set MY frequency to 'whatever frequency' his is automatically set to the same frequency, to be clear, I am talking about an AI wingman. -
If I set the mission to a 2 ship F-16 I can only seem to communicate with my wingman on 127.00 frequency, if I set it to anything else I get silence. To be clear, this has ALWAYS been the case for me but I decided to ask the community why, I'm sure there will be a simple explanation... F-16 radio freq test.miz F-16 radio freq test.trk
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Ok, I eventually found the link https://dcs-web-editor.vercel.app/user Incredibly convoluted route, is that deliberate?
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Ok, I have signed up but I see no actual link to the web editor? If I click on the 'Download App' I get a Patreon App QR code to scan? I am confused
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And how do you do a free trial?
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I have just bought the Apache in the sale, first helo and proving challenging after fixed wing! In Wags video the FLOLS overlay is in the top right corner, I have this enabled in Supercarrier SPECIAL but it doesn't show in the Apache?
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There are a lot of differing perspectives being voiced here. One of ED's mantras is 'manage expectations' and this is, to some extent, a catch-all defence. Personally I think that ED is outstanding at creating super high fidelity modules but I feel that the 'game' is almost tacked on to the modules rather than the other way around, the same goes for the DC, instead of having an organic game driven by a dynamic campaign wherein you choose your FF modules to interact with this dynamic environment, we actually have a lot of beautiful, shiny toys that we (sometimes) struggle to find a use for and yes, this is purely my opinion. re. the DC, I simply hope it is released in my lifetime
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IRL you walk around the plane and do a visual examination EVERY time you fly, it's a way of avoiding death, in DCS it's a little less dangerous if you skip this step! You could use your argument for auto start yet many, many users like to go through the manual start-up procedure.
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Great news for those awaiting the Fulcrum, I had hoped for a Viper visor update (as per the Fulcrum) but as has been mentioned many, many times, patches rarely meet the varied needs of the individual users.
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reported AI Pilots - oh what fun they are.
buceador replied to slughead's topic in Bugs and Problems
This! -
I have responded to this post earlier, but just to add that I experienced the same overwhelming frustration when I first came to DCS, I would pull off a fantastic dogfight win only to discover, to my dismay, that the track 'replay' differed wildly from reality. Yes, one of the myriad of track breaking variables is the module in use. ED has said many, many times that the track replay system was never intended as a 'proper' replay system as in MSFS / X-Plane (et al) and until they have the development time to address the anomalies we simply have to live with the altered reality that is track replay.
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Big job given the age of the base code but something to look forward to
