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Everything posted by buceador
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Late to the party, looks like a great addition, unfortunately I get an error when it tried to load the log file, file attached. Afghan 1.log debrief.log
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Files attached as requested. Running the mission on your own rig will probably yield the same results. Torpedoes pass through ships.miz Torpedoes pass through ships.trk dcs.log
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Thanks, will do.
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This would seem to be the best solution.
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As in title... Torpedoes pass through ships.miz
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I think everyone agrees that the basic idea of MISSION STATE SAVE is essential. Unfortunately in this early incarnation it seems almost unusable. An example: Viper flies to WP 1 - advanced waypoint action is search then engage group (BANDIT-1) then do something else - in this case land. Track A - Viper flies to WP1 and changes course to engage bandit - at this point I hit SAVE MISSION. Now load the saved mission - Track B (we should be at the point where the Viper is about to engage BANDIT-1) but what actually happens is that the Viper has "forgotten" the WP 1 instruction. ignores the BANDIT-1 and proceeds to land. Now as missions go this is very, very basic but the SAVE MISSION breaks it. Nice idea but released in a virtually redundant form IMO. Track B.miz Track A.miz
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This seems a little presumptuous? Just click the button SAVE GAME?
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Thank you for you input and yes it works but the only difference seems to be that waypoint 2 is some distance past the target? (In my original mission the bombing task was set to a later waypoint but without success) I hope you (ED) takes onboard my point about no error handling, for newcomers to DCS the ME, despite the manual, has a steep learning curve with minimal on-screen feedback. Thanks again.
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I realised this would be requested so... AI aircraft fail to bomb target.trk AI refuse to bomb NO MODS.miz
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Any insights?
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This, for me, is an old chestnut. You create a mission, something simple like AI aircraft follow a waypoint and in the ME you set ATTACK MAP OBJECT or BOMBING (it never seems clear which one will work) and drag the pointer to the desired position, run the scenario and... Nothing. The AI arrives at the delivery point, turns around and proceeds to the next waypoint or RTBs. So, you check that the unit has the correct weapon / targeting pod, you check they have sufficient fuel, you even check that their skill level is appropriate but even so they refuse to comply. Now the worst of this, especially for someone who is new to DCS, is that there is no ERROR HANDLING routine in DCS. This means you have no idea why the mission fails. In the attached .trk I have tried ATTACK MAP OBJECT and BOMBING, I have also tried using GPS / LASER / GP bombs. I have tried AUTO and also specified attack quantity - nothing works. To be clear this is not ALWAYS the case, sometimes it works but as I said earlier there is no ERROR HANDLING. Any and all input gratefully received! @Flappie @BIGNEWY AI aircraft fail to bomb target.trk AI refuse to bomb.miz
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Thank you, I understand that, so how does one do it?
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How do you do this please?
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Steam: 2.9.8.1214+ FPS performance issue
buceador replied to scommander2's topic in Game Performance Bugs
This observation... I'm honestly don't know why ED has divided the main game process to so many threads. I have found an interesting article from NVidia where their devs explains why it is doesn't good to divide the main game process to a lot of threads. They actually explains that there has to be a balance and if you start to open to many threads you are significantly reducing the game performance. You can read it if you want, here is the link, it is NVidia site: https://developer.nvidia.com/blog/limiting-cpu-threads-for-better-game-performance/ Does not seem to have elicited a response from DCS devs? @BIGNEWY @NineLine -
As this update is ONLY concerned with campaigns, is there any reason to download it if one does not own any of the campaigns? I guess what I'm asking is, is there any other component in this download that is necessary or beneficial?
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As this update is ONLY concerned with campaigns, is there any reason to download it if one does not own any of the campaigns? I guess what I'm asking is, is there any other component in this download that is necessary or beneficial?
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All of the above advice is good, it's also very important to land absolutely level, the tyres are made from recycled crisp packets and will burst if one of the wheels touches before the other! In stark contrast the SU-27 almost lands itself!
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What fighter jet gives the F-16 the most trouble?
buceador replied to cptmrcalm's topic in DCS: F-16C Viper
I just flew this, AI set to ACE... -
What fighter jet gives the F-16 the most trouble?
buceador replied to cptmrcalm's topic in DCS: F-16C Viper
Thanks! (The 'they' in this case is me! ) -
What fighter jet gives the F-16 the most trouble?
buceador replied to cptmrcalm's topic in DCS: F-16C Viper
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This project has always looked phenomenal, I have asked this question a few times during the last 6 months or so, is there any approximate date for the 2D editor for beta release to the public?
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Interesting comment from Indiafoxtecho https://www.facebook.com/profile.php?id=100063594881948
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An outstanding video clearly involving many, many hours of work. Spectacular cinematography! Obviously many people exhibiting the the negativity bias human trait. Lots of things to look forward to, keeping in mind this is DCS 2025 AND BEYOND... Good job ED!
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I haven't commented on this topic so far, all I would say is that I am looking forward to the video purely from an aesthetic perspective, I enjoy DCS videos (be they mine or from others). There is nothing specific that I am on tenterhooks about because the content of these videos is not linked to any release date consequently they are merely hints of what may lie ahead.
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Obviously VERY low down on the priority list but... Given that the pilot now mimics throttle / stick / head movements (all very cool) it would be great if he released the stick when taxiing! I say this purely from a YT content creator's perspective!
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