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Cepheus76

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Everything posted by Cepheus76

  1. Glad that I could help. I only figured it out because I got the notification that a target was destroyed, which was not mine. When I followed the weapon in the F6-View I saw that it was guided to a smoked target and remembered that according to the mission set-up JTAC would smoke lazed targets as well. But before I connected the dots I was more than flabbergasted. [Edited first sentence for clarity]
  2. You said you're flying the TTI maps, perhaps you have the JTAC UAV lasing a different target. I had a similar issue, albeit with LGBs, and eventually I figured that the bombs were following the UAV's laser. Changing the code then did the trick for me.
  3. I really wish that ED would issue a Weapons Manual which covers the OP's question as well as all the other relevant data and parameters for the modelled ordnance. And please note that I wrote "modelled ordnance", I don't want to have real-life data, for the obvious reasons, but the data relating to the models of the weapons within DCS.
  4. Since we get the new clouds pretty soon, I asked myself how to get below them in a non-ILS-equipped aircraft, like e.g. the Hornet or the Tomcat. Therefore, I wondered if it would be technically possible to have ground controlled approaches (GCA) or precision approach radar (PAR) approaches in DCS? And, of course, if the answer to that question is "yes", I am curious if such a feature is somewhere on an Eagle Dynamics to-do list Thanks in advance, Cepheus
  5. I support the request. I bound the altimeter setting knob to my keyboard to allow for a quick, yet realistic way of adjusting the baro-setting, but right now it is impossible to set the altimeter using the keybinds.
  6. In his book "Vipers in the Storm" Keith Rosenkranz describes how ground radar was quite frequently used to pick up targets during Operation Desert Storm. Of course it is less accurate and therefore may become not viable for, lets say a CAS mission in an urban environment. However, because it is not usable for one type of mission in a certain environment, it shouldn't mean that it is useless altogether and the inaccuracies are probably overcome by appropriate procedures and rules of engagement.
  7. Hello all, The F-16 air to ground radar features a yardstick in its expanded modes to help the pilot to orient himself and determine target size and distances. Since there is no such feature at present in the corresponding modes in our Hornet module, I wondered if the real aircraft doesn't have this functionality? Thanks a lot for any helpful answers, Cepheus
  8. I used to chase a target vertical speed, however, I found that using the velocity vector to set a desired flightpath angle makes things much easier for me. So, when flying the turn, I just keep it just below the zero degree line and later adjust it towards a four(ish) degree glidepath angle. Not sure if that is really the Navy/ USMC way, but hey, whatever it takes...
  9. On the Hornet, you find the turn rate indicator on the EADI. To be honest, it does look a lot like a slip/ skid indicator, but it is indeed the turn rate indixator. Like in the Kitty, half deflection gives you 1 1/2° per second and full deflection 3° per second turn rate.
  10. To be honest, I have no clue what functionality the ready room will have. Of course, it may be just eye candy, but somehow I hold on to the hope that it will be the interface for a proper mission planning tool.
  11. +1 Excellent ideas, which would also help me to declutter my desk :-)
  12. For the time being, I use the pod to designate the general area of the target,assign the TDC to the MAVF page and uncage the missile. Then I undesignate and use the TDC to lock up my targets manually- basically doing it the old-school way. Right now, despite what Big Newy said, I find that the integration of the pod and the IR-Maverick is broken. Best regards, Cepheus76
  13. I made a quick test, and I didn't get the high-pitched tone when the seeker gets a good lock. It worked okay for me with just eye-balling my opponent and/ or using the LAR-cues in the HUD. I hope that helps with your decision, Cepheus76
  14. Same here I observed the same behaviour. In addition, it seems that it is necessary to get in much closer than before before the missile can lock on- but I might be mistaken there. Last, even when establishing a point track, the missile has a hard time to get a lock. Best regards, Cepheus76
  15. I just voted Hornet, simply because it was the only one available module which interested me (yeah, because of carrier ops) when I made the decision to buy my first high fidelity module. However, I start to feel to be drawn towards the Viper, simply because there is so much more documentation available on how to fly and fight this aircraft, e.g. doghouse-charts etc. Another thing which I find intriguing is that I could fly ILS approaches with the Viper, something I would much rather do than a self-knitted RNAV approach when returning to base at night or in inclement weather.
  16. +1 It would be good to be able to confirm an instruction. I would even suggest to extend this option to all agencies the player can interact with via the radio.
  17. Hello all, my apologies if this was already reported elsewhere. I created a quick WVR training mission for me, carrying only two Sidewinders on the wingtips. During the flights I noticed that the counter on the HUD showing the remaining missiles is not updated. After the launch of the first missile, it still shows two available missiles. However, after launching the second missile, it correctly indicates zero. I haven't checked if the problem persists when more and/ or other missiles are carried. Did anyone else encounter this phenomena? Best regards, Cepheus
  18. Temporary Revisions There are some valid points made as to why the manual isn't updated as frequently. However, there's a solution, which is pretty close to what is done in the real world: Issuance of temporary revisions. This way, ED could make a set of documents which apply to a current build or new feature and incorporate it only into the module's guide once the feature is considered stable enough. Apart from this issue, but picking up on the term "Flight Manual": I would love to see a Performance Section, with the necessary data to calculate trip fuel for a given mission and loadout. Combat specific data like the doghouse-charts are other things I'd love to see. I am not asking for the publication of classified data, but rather that the developer creates the diagrams and tables from the thrust and drag data they use to calculate the aircraft's behavior. This approach should yield better results for use in the sim anyway, since real world data are probably only applicable to the flight model in a limited way anyway. To include the performance data into the manual would also complement Eagle Dynamics' claim that they want to deliver the most realistic experience. This would include also a as complete as possible documentation of the simulated aircrafts- well at least for nerds like me :smartass:
  19. I haven't checked acceleration and the like, but I found that the aircraft is much more speed stable, making, e.g., aerial refueling much much easier. Best regards, Cepheus
  20. Regarding the engine start, it is quite possible that the Hornet features FADEC (I'm too lazy to check the NATOPS now). If that's true, fuel would only introduced into the engine when the RPM requirement is met, even if the throttle is brought out of fuel shut off before.
  21. Same here, the server list is sometimes frozen right away.
  22. Interestingly enough, I did not experience this particular problem in the Hornet, however, in the Tomcat the AoA-Indexer and the push buttons on the ACM panel are completely unreadable. One can also tell that a particular light on the Tomcat's annunciator panel is illuminated, but only when zooming in a bit.
  23. True, but then you would have to watch the whole track until you reach the point where you want to take control. I rather be able to save a situation and start right from there.
  24. Would it be possible to add a "snap shot" functionality to the sim, which allows to save a situation during a flight and export it as .miz-file? In "real" aircraft sims such a functionality also exists to allow for better reviewing of a situation and to make efficient use of available sim time. Right now I'm trying to learn to land properly aboard the Super Carrier, however, for reasons which may be totally related to my flying skills I receive a lot of wave-offs, some of them at the last second. It would be great if I could take a "snap shot" of the whole situation, e.g. some time on downwind, so that I could just jump back to this point in time instead of having to fly the whole wave-off pattern time and again. Another example would be for a variety of weapon delivery practices or air to air combat situations. Especially for the latter, I was often watching the track afterwards and more than once thought that at a given situation I could have tried something different. Again, it would be nice to be able to just jump back to that point and try a different tactic. Especially for those of us who aren't entirely familiar with all the possibilities of the mission editor a snap-shot function would allow to create within an existing mission a desired training situation and then make use of it onwards. Thanks for considering this, Cepheus
  25. I would just like to thank ED for sharing the detailed explanation of the AMRAAM's new flight model, I found it very enlightening.
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