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golfsierra2

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Everything posted by golfsierra2

  1. May have missed it, probably buried somewhere in the 130+ pages threat 'Announcing FC2.0" Never questioned that. But then the other way around: Do I have to read the DCS:BS forum section despite I don't have that sim and I'm not interested in helicopters ? Is that what you want me to tell ? To me, the announcement was such, that with FC 2.0 I could join DCS:BS server and fly against / with Black Sharks. There wasn't a single word about a necessary patch for DCS:BS to make that happen in Wags' statement which I referred to earlier. If there was, please show it to me. I can't find that piece of information. I'm not nitpicking here, but you put it as if it was a common known thing all the time, which it was not and it was never officially stated that way in Wags' announcement.
  2. So it was announced in the DCS:BS part of the forum ? Sorry, I don't fly helos, consequently I don't read what is posted over there. :smilewink:
  3. May I ask a simple question here ? One of the main points for people buying FC 2.0 was that it had been announced as compatible to DCS:BS: "Lock On: Flaming Cliffs 2.0 will feature the same world environment and game functionality as the Digital Combat Simulation (DCS) series and will be online compatible with the Ka-50 attack helicopter simulation DCS: Black Shark http://www.digitalcombatsimulator.com. Lock On: Flaming Cliffs 2.0 will allow Lock On pilots and Black Shark pilots to now fly online together in both cooperative and head-to-head online play." Source: http://forums.eagle.ru/showthread.php?t=47144 Now that FC 2.0 has been released, we have to notice with raising eyebrows that this simply is not the fact and that there is another patch required. Now: Didn't you guys of ED test the online compability before youre released FC 2.0 ? What is the story behind this ?
  4. FC 2.0 Sound Mod Complaining about weak sounds for flaps, airbrake and gear ? This is it: Install this mod with ModMan 7.2.0.0 for improved sounds when in cockpit. Note: I know, that the cockpit sounds were tuned down to make it more realistic (because cockpit noise insulation is quite good and the pilot wears helmet and headphones), however, I like to have an audible feedback from the flaps, gear and airbrake so I don't have to watch the indicators all the time. I tweaked the sound.cfg but no effect there (can't have more than 100 % level (1.0) ), so I went for a straight approach and increased the volume of some ogg files. Some may say, it's OK, some may say that it's not OK, but I think everybody should sort that out for himself. Contact me for problems/ suggestions. http://remixshare.com/dl/qo9hx/FC 2.0 Sound Mod.zip http://rapidshare.com/files/370905438/FC_2.0_Sound_Mod.zip.html http://www.fileshost.com/download.php?id=C14610B31
  5. Canopy sound bug Opening / closing the canopy calls the wrong sound file: CockpitSystems.ogg is played, whereas the correct sound would be Cockpit.ogg. Replacing CockpitSystems.ogg (which is the background noise inside cockpit) with Cockpit.ogg (renaming it to CockpitSystems.ogg) plays the correct canopy mechanics sound, however, then the engine sound inside cockpit is screwed up.
  6. :no_sad:
  7. Yup.
  8. Forget it. Possibly a violation of rule 1.7. I deleted my post
  9. -
  10. Goals: - higher level discussions and decisions with community-wide impact - setting standards - only few representatives of each wing/squadron communicating their unit's point of view - free speech, not always meant to be accessible to the public If we hadn't limited the access only to C/O and C/O deputies, it would have been just another forum, of which there are already plenty. Beside that: http://www.modern-air-combat.de/CRT/viewtopic.php?f=81&t=11
  11. Would you mind to add this to the simmodders WIKI, together with an explanation for the most important values and what they are for ? http://www.simmodders.org/Wiki/index.php?title=ModdersWiki:Community_Portal Same appplies to all other fellow FC 1.12 and FC 2.0 user: Please share your knowledge at simmodders Wiki
  12. Could it be a 'time out' problem ? Last few lines in net/default.cfg: server = { name = "FC2", max_players = 32, integrity_check = { -- list of dirs/files, which should match the server ones -- it is advised to use normal slashes - '/' as path separators -- or, if you insist on using backward ones, use double backslashes '\\' "Config/Weapons", }, disable_events = false, -- disable game events callbacks on clients client_inbound_limit = 0, -- limit clients' inbound rate (in bytes per second) client_outbound_limit = 0, -- limit clients' outbound rate (in bytes per second) -- below is the custom string the server send to clients on succefful connect -- it is parsed in client.lua as a lua-expression (with setfenv, of course) -- you can send anything you want in lua format, for example, external voip server address -- for now, only MOTD is understood (printed to chat) client_params = 'motd="Welcome to Flaming Cliffs 2 server!";', pause_on_load = true, -- set server on pause after loading a mission firewall = "upnp", -- use UPNP to autoconfigure the router if server is public -- if upnp router is not found, the option is reset and -- you should enable it manually when needed -- upnp_discover_timeout = 1.0, -- time to search for UPNP router in seconds } Maybe you should play around with the time limit and set it to 5 seconds...
  13. That's even more strange. If it was a connection problem, he should be able to see either all servers or non, but not only a few ..
  14. Have you tried to manually enter a host IP + port yet ? Call one of your mates and ask him to host, then enter his IP. However, it's strange that you don't see any hosts. If you can access the internet with no problems, then you should be able to see the list of hosts as well. Port forwarding can't be a factor at that stage, only when you try to join a host, the appropriate port (usually 10308 ) must be forwarded through your router. EDIT: Are you running the Multiplayer module under admin rights ? Have you checked that ?
  15. Thank you, Skypat !
  16. http://forums.eagle.ru/showthread.php?t=47144 Everybody, please be aware that this is not the full story. Unlike FC 1.1, FC 2.0 registers itself under the user profile (under HKEY_CURRENT_USER\Software\ instead of HKEY_LOCAL_MACHINE\SOFTWARE\). This can have an impact on the activation: You need to be logged onto your computer using administrator rights to install FC 2.0. If you test it, you will have to activate it in order to run the game. A wide-spread security advice tells computer user to run their system under another user account, by that limiting the vulnerability by internet attacks and harmful software, which can not get any rights to install software then (missing admin rights of the current user profile). However, if you then run FC 2.0 as user (not admin) on the same computer, FC 2.0 will call for another activation, which then makes two activations for one installation on one computer. If you change your hardware / software configuration, you have to activate FC 2.0 again each time you exceed the 12 points limit. In this scenario, you will have used up your 8 activations after only 4 computer upgrades. I thought it would be fair to point this out to anybody, because I already 'lost' one activation by using the admin and an user account.
  17. I wonder that nobody noticed it before the release ? The question arises, why it was touched / changed at all like some other things that were OK in FC 1.1, but are not OK anymore ... I can't see a need that had been there to change the chat size ... ... like centerline and wingtanks for example....
  18. Means it will not touch / alter / modify any other Lock-On or FC 1.1 - 1.12b installation. The basic requirement still is Lock-On 1.0 - 1.02 or Flaming Cliffs 1.1 - 1.12b (also requiring Lock-On)
  19. Still seeding.... (Ratio 3.422)
  20. Very good point. The release date for FC 2.0 was a good choice to keep the community interested in the sim until the next DCS module comes out. Expecting the DCS:A-10 in early 2011 now....
  21. Please post your test results in this thread: http://forums.eagle.ru/showthread.php?t=51527
  22. Did you read this thread again ? There were some improvements in the meantime. It is very important to set the right path for ModMan: http://forums.eagle.ru/showthread.php?t=51526
  23. Strange thing, that there was no new registry key under HKEY_LOCAL_MACHINE\SOFTWARE\ . I installed FC 2.0 under admin rights, but it only showed up as new key under HKEY_CURRENT_USER\Software\ Any explanation for that ?
  24. You are right, thanks for improving the procedure ! :thumbup:
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