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foxwxl

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Everything posted by foxwxl

  1. No, master arm does not affect the feeding status.
  2. Does any one know the requirement to make the 120 loft? Many people have tested but most people don't get the luck to loft the 120. I've tested 16/18 in many condition and radar mode, none have lofted.
  3. Yup, if U select the gun limitor OFF(on SMS), and it doesn't jam(depend on your luck), U can hold the tigger and fire all 180 rounds in just few secs. In most case the gun need only 1 feed.
  4. Viper is much larger than Jeff. Viper can load 4 AMRAAM at any A2G loadout(which Jeff will only left with 2*PL5 in most case), its 3/7 hardpoints already enough for many heavy wpns, its internal fuel can sustain quite a long time, its TGP/HTS does not need additional hardpoints. But again, Jeff can do its own job quite well, and have some nice handy wpn such like the BRM-1, LD10, etc. It's a very good light multi-role fighter.:smilewink:
  5. Auto recenter is only available with axis input, button input will NOT auto recenter (there are some limitations that this can not be changed without interfere other sensor's control). Personally, I plug in a XBOX360 gamepad to control the AKG, its quite easy to use in that way.
  6. A2G gun mode only have a cross, no ring with ranging infomations like A10. GSH23-2(the one same as MIG21) only have 3 times feeding capability, because of its mechanical design (feeding is done by 3 gunpowders). No more feeding is possible because the gun can only carry 3 gunpowders.
  7. There are some problems with the radar EL calculation(already reported), so if U can bring your plane to close 0° pitch, U will get a good scan result. If U pitch up and down, then the radar isn't actually scaning the area that is indicated on the FCR.
  8. SD10 use current version of missile API, so even U loft the missile, at the end of loft there will be a hard turn that lose lots of speed, and when the seeker lock onto a target, the missile will make another hard turn to lose speed again.:lol: No match with the new loft trajectory. Just wait the 120 finish the test and the new API can be used on all AAMs.:pilotfly:
  9. PL5 uncage has some bug in earlier patch, it has been fixed internally(It should be pushed to OB ATM)
  10. The new loft trajectory of AIM120 seem under testing somewhere, I've seen it from GR's video, the new trajectory is much much better than the current one, and can take great advantage of lofting.
  11. Jeff can do this with TACAN, you can select the tacan channel and inbound course on MFD TCN page, the HSD will draw the inbound course and HUD will show the direction & deviation of the course.
  12. Thanks, I will inform the mission editor.
  13. I've shot the M1 many times with 701 before, with 1 shot 1 kill. Did U see the explosion of the 701? And how is your debrief says?
  14. It's a very good LIGHT mulit-role fighter, it can fufill its task and easy to use.(do note the word 'LIGHT') CAS, SEAD, STRIKE can be easily done in a Jeff, since its a modern jet and with wide various choice of munitions, that's the Jeff's main strengths. Since SD-10 has some range advantage over 120&77(since the missile is larger & heavier), the Jeff can do a good fight in BVR, as long as you do NOT mistaken it as a HEAVY fighter(consider payload / fuel limitations)
  15. I'm afraid its not a boeing or airbus jet so that U can draw navigation mark on the ND. The best way is to pre set the course of the flight plan via ME or F10 mark. Note that the NAV mode tadpole pointer on HUD is NOT a WPT indicator like the F16, its actually a course(track) indicator. It's showing the relationship of U and the course, and the tail is directing U to the correct inbound course. So even if U are heading directly to the WPT, the tadpole may still point to somewhere else, because its indicating the course that U should follow.
  16. Plz do note that, modern radar DO have a COAST/MEM function, so it's not that once U met the doppler gate and the radar will definitely drop the track at once. And like Harlikwin said, the modern radar's doppler gate is much smaller than the AWG9. So if U want to notch the radar, U have to be precise (to enter the gate) and hide in the gate for a moment (to aviod COAST/MEM function), this is not easy for a random MP fight.
  17. Not a bug, U have to power on the pod manually now.
  18. Radar issues have already been notified. Thank U.
  19. No doubt this will get AKG banned very soon on that server.:joystick:
  20. HNS will improve your A/C pos/attitude accuracy, will give a more accurate guidance for those long range wpns than solo INS.
  21. I've reported this bug to the team, U should not needed to switch these stuff any more when the patch come out.
  22. I found the problem is related with RDR PAGE SOI, if you go to ACM set the MFD page as your like, and then enter INTC mode set the RDR page on same MFD that you just set in ACM, and switch SOI to that MFD. And now entering ACM mode, you should freely switch to any ACM mode you want.
  23. Already fixed & tested internally, it will come when DCS is updated.
  24. Yep, already fixed & tested internally.
  25. Source & data of actual WPN will not go on public at any circumstances, U know how this works.;)
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