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Everything posted by RvETito
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Fox1 guidance failure in FC1.12a
RvETito replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
Because they have the highest energy and maneuverability on LO? ;) -
Fox1 guidance failure in FC1.12a
RvETito replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
It does change signal- inertial guidance in the initial stage differs from final stage homing. How exactly, I can't answer, neither that manual goes in such details. It's written for pilots, what do they care about this? :D -
Fox1 guidance failure in FC1.12a
RvETito replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
As long as the circle doesn't flash the missile isn't tracking anything. You say high alt but what was the range? -
Fox1 guidance failure in FC1.12a
RvETito replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
No, this is what's written in the very same MiG-29 manual that is quoted here sometimes. It doesn't take into account things like ECM or other CM. I'm not sure if that's for manuevering or non maneuvering target neither. IMO that's 'ideal' case on the shooting range. -
Fox1 guidance failure in FC1.12a
RvETito replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
IRL the SARH uses close principles like ARH- inertial guidance by radar in the initial stage of the flight and semi-active seeker which activates at about 15km and locks on the target. It's kind of a pitbull, with the only difference that the ARH is independent from that moment on, while the SARH seeker needs radar lock on target and guides itself by the reflected signal. BTW, IRL the R-27R (and any other SARH missile) gives launch warning only when it's seeker locks on the target, not from the launch moment. Except of course you're within seeker's lock range. If you launch for example from 30km, the target will get only lock warning and when the missile is at lets say 15km and it's seeker activates then the target gest launch warning. Not the case in LO though, we give the launch warning as soon as we press the trigger. Of course, there are some tricks- launching the missile and locking the target few seconds later to give delayed warning but that's hardly realistic either, especialy about R-27. -
Same here, hehe :D
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Fox1 guidance failure in FC1.12a
RvETito replied to FLANKERATOR's topic in Lock On: Flaming Cliffs 1 & 2
It depends on the range/aspect combo too. When you launch you get the targeting circle on the HUD flashing, that means the missile is tracking. At the moment it stops flashing even for part of the second (target goes beam and EOS takes over) your missile is trashed, you can kiss it bye-bye. Do you mean that it still goes dumb with flashing targeting circle? If so, I'd say it's realistic. The export R-27R1 is given PK 0.6-0.7 for single missile shot and 0.85-0.9 for salvo of two missiles. Boberros, neither version of R-27 can be slaved to the helmet sight. It serves only for the R-73 and R-60M. I haven't tried that in LO tbh, but I'm not surprised it's there. You shouldn't be able to launch semiactive missile in that mode since it's primary channel is the EOS. -
Safety problem with counter rotating blades ?
RvETito replied to golfsierra2's topic in DCS: Ka-50 Black Shark
I believe he asked for the Kaman design. No, there's no risk or rotors intersection in the Kaman. The Ka-50 is fast but there are few single rotor choppers that can fly faster. The problem is the high rotormast, it creates big drag which becomes more and more significant as the airspeed increases. Not sure what do you mean by stability. The biggest advantage of the coaxial rotor is at hover- no other design provides such stability and precision. Problem for the coaxial helicopters is the autorotation- then they loose yaw stablity, which can be compensated by the wide range of the flight controls (pedals). -
BS will come with modified LO engine- moved to DX 9.0c, finer terrain mesh, increased texture details etc. This is what we know so far.
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Safety problem with counter rotating blades ?
RvETito replied to golfsierra2's topic in DCS: Ka-50 Black Shark
I don't know who has written that in dynamicflight.com but it's all wrong, big time, both the picture and the quoted text. Obviously written by someone who has no clue about helicopter rotorblade azimuthal flapping. Lets assume the flight controls (at least cyclic) are in neutral. In hover all blades have the same angle of attack and flapping, that's clear. In case of a forward flight (or any other direction of the velocity vector) and counter clockwise rotor rotation (like in that picture) the advancing blade at 3 o'clock will have the biggest average velocity hence biggest list (depending on V^2) and biggest flap up which decreases the blade AOA. It's called selfcompensation or blade flapping self-damping. Because of the blades inertia (like any other body) the maximum angle of flap is indeed not at 3 o'clock (biggest lift) but phased forward up to 30-45 degrees. That 90' (azimuth 0-180) on that picture is a joke. Similar is what happens on the left side with the retreating blades. At 9 o'clock the blade will have the smallest airflow velocity which will decrease the lift and force the blade to flap down thus increasing it's AOA, hence the retreating blade stall nature. Again, thanks to blades' inertia the lowest point the blade reaches is not at 9 but about 8 o'clock. As a result, in that case the rotor cone in forward flight will be tilted to the left and a bit backward. And that's why ALL helicopters around the world have their rotor (gearbox) axis tilted forward- when in cruise airspeed the rotor lift should not have rear component. As for coaxial counter rotating rotor the picture is all the same for any of the two rotors separately. Two lower rotates counterclockwise (seen from above), the upper clockwise. In forward flight the lower rotor cone tilts to left and back, the upper to the right and back. This makes the gap between the two rotors to decrease at the right side, between 2 and 4 o'clock (helicopter nose is 12). -
That's rather confusing question, the answer is quiet subjective- some might get bored or even scared from the complexity and give up on it while others may get so addicted that they could get into family or job troubles :D
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Hyperlobby Server with 80s weapons only
RvETito replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
Yep, the server won't ban you if you load or even fire an illegal weapon. It will kick you only if you kill someone/something with it. Once in my Frog I got an amraam on my a$$ and the guys said 'Don't dodge!' to ban to guy but I spared his sorry life and evade it :D The very same guy ignored the rules once more, this time I was in a MiG and I gladly eate his slammer. It is fun to watch their reactions- Oh no, I didn't know... :) -
Well no one said it's gonna be easy ;) But if you have patience and motivation you'll be rewarded- nothing comes closer to shut down your helicopter at your home plate after successful sortie. Another note- BS will come with the most detailed and comprehensive manual ever which along with the thoroughly explained training tracks should be a very good guide into your first steps in (virtualy) flying the Ka-50.
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Почему и как летает вертолет- это вопрос который не по силам интелекта самолетных летчиков :D
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Not everyone can be an agressor, either in US or Russia, the only two countries that use this kind of training. It doesn't mean that you have to kick the a$$ of everyone you fight with in the exercise. Agressor's primary role is to simulate the potential adversary that the regular pilots of the own air force might face in combat. That means that the agressor must study and understand really deep the tactics of the side he plays in the training fights. In US the F-5 must fly like MiG-21, the F-18 has to duplicate the MiG-29 etc. This is something that requires a lot of knowledge in both own and adversary's aircraft and tactics.
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Hyperlobby Server with 80s weapons only
RvETito replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
In 1v1 I would always prefer the Eagle, regardless of weapons used, but lets stay on topic ;) -
Hyperlobby Server with 80s weapons only
RvETito replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
The answer of this question has always been depending on the pilot(s) ;) -
Hyperlobby Server with 80s weapons only
RvETito replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
Cool, no more road landings to "get the score" ;) -
I believe Jack Bauer too ;)
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Hyperlobby Server with 80s weapons only
RvETito replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
Well assuming that the MiG-29S (9-13S) is the only one that is able to carry underwing tanks (plus 6-7 of ex-german 9-12A's) this won't work, no to mention that it can only carry the PTB-1150's on the inner pylons, so- you take tanks, you forget about R-27 ;) Actualy, during the Cold war the typical payload for GAI task has been 2xR-27R and 2xR-73 plus PTB-1500 centerline tank. Still much better then now, when many MiG-29's are doing air policing for NATO- they carry only 2 or 4 R-73's or R-60MK's, no R-27R at all. -
War in Georgia, photo and video only [No discussion]
RvETito replied to Kusch's topic in Military and Aviation
Russian Su-25 has made it home after this- http://www.strizhi.ru/cgi-bin/yabb/YaBB.pl?num=1219408809 -
Hyperlobby Server with 80s weapons only
RvETito replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
Reminding what this thread is for- the F-15 in RvE '80s server will remain with 2 Sidewinders and it will not get R-73. MiG-29 remains with 2 R-73s, as well as the Su-27. This is how the server goes and will go, so far the feedback is more than positive. -
Hyperlobby Server with 80s weapons only
RvETito replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
Some input about the missiles. This is taken straight from export MiG-29 combat manual: Flight envelope of the R-27R1 against non-maneuvering target depending on aspect, fighter-target speed and alt: If someone doesn't understand the diagram I'll interprete it for you. The horizontal axis is the range in increments of 5km. The half circle is the target aspect- far left is aspect 0- pure headon, far right is aspect 180- pure pursuit. Ignore the circles at any 5km, they're just a scale. There are two cases shown- one with solid line (fighter speed 900km/h, target speed 700km/h) and one with stripped line (fighter speed 1100km/h, terget speed 900km/h) both for 3 different flight levels (both fightrer and target are at the same altitude)- 1km, 5km and 10km. So what the diagram says is that the maximum effective range in the second case (closure speed of 2000km/h) in pure headon at 10km altitude against non-manuevering target is 35km. In the first case (closure 1600km/h) it will be 31km. You can make the other numbers yourself ;) Same for the R-60MK, important- this diagrtam shows only launch (energy) diagram, regardless of seeker's lock (interesting numbers, don't you think ;)): Some other important text from the manual: Quick translation (free :D): R-27R1- all aspect, all weather, semi-active air-to-air missile; Technical data: - target altitude limits- 20m to 25000m - maximum range: * headon- 50-60km * tail-on- 16-18km - minimum range: * headon- 1.2km * tail-on- 0.5km - maximum target G-load- 8 - maximum target speed- 3500km/h - maximum target elevation- +- 10km - time of conrolled flight- 60sec - starting weight- 253kg Maximum launch ranges depend on target aspect, fighter and target altitude and speed. On Fig.17 is shown the launch envelope of the missile versus non-maneuvering target with zero aiming error, which along with target's maneuvers causes additional loss of kinetic energy. Thus the launch envelope changes as function of the closure rate. The increase of the closure rate at constant fightrer speed leads to increased launch range and the opposite. As a result the launch envelope moves with the target in relation to the diagram for non-manuevering target. Aiming is done by the radar, the pilot launches the missile when "LA" command is available. Depending on the situation could be launched either one missile or series of two missiles. After release the missile performs safety meneuver to get away from the launcher for 0.4sec. After this time the guidance system engages and the missile is controlled inertialy with radiocommand correction or without it, in case the seeker has locked the target. The radiocommand correction mode to guide the missile untill it's seeker lock the target is intended to increase the maximum range to targets with reduced radar reflecting surface. R-60MK- all aspect, all time of day, IR passive missile intended to destroy visual targets (attack of afterburning target to be performed from aspect more than 1/4- more then 2 o'clock). Also, the missile could be used against light armoured ground targets (used with unlocked non-contact detonator). Technical data: - target altitude: * headon shot- 30m- 8000m * tail-on shot- 30m- 20000m - maximum launch range: * headon - 2.5- 12km * tailon - 1.5- 9km - minimum launch range: * headon - 0.6km * tail-on - 0.3km - target elevation- +-(1.0+-0.15Ht)<=3 - maximum target G- 8 - time for controlled flight- 23sec - starting wieght- 45kg NOTE: These are kinetic diagrams of the export versions of the R-27R and the R-60M but they're all the same as the non-export versions of those missiles. The only difference between export and non-export missiles are seekers. -
Hyperlobby Server with 80s weapons only
RvETito replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
Stay tuned, there will be more ;)