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Everything posted by RvETito
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Бага в защурвальное устройство ;) Нормально, за то есть полезные вещи как курсы приучивания к новую технику :)
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Блин, сколько людей этот продукт тестировали, впервые слышаю о таком проблеме. ОС какая, видюха?
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Максимальная скорость (возможно, не предел)
RvETito replied to Laivynas's topic in Треки, Миссии и Кампании
В реале такая скорость не достигнута и никто не собирается ее достигать на соосном вертолете. Риск дла потери жизнь и дорогой техникой слишком велик. За то в ЧА это можно назвать екстраполация, область полета в которой вертолет в реале не испытывался и реальные данны просто нету. -
Самая большая проблема при посадке на таких маленких площадках это плохий обзор из кабины Ка-50. Если это был например Ка-27/32 с большим блистером летчика с применением 6 DOF тракир то все было бы совсем по другому :) Дима, поздравляю! Я че вы ждете- где апплаузы? Как за мастерству пилотажа така и за скину, он сам ее мастерил ;)
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Don't worry about the map, it covers 330 000 sq. km which is plenty of room for a helicopter. You have flat planes, you have foot hills, you have the Caucassus with high mounts and deep valeys, you have the Black sea- pretty much all kind of terrain.
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Arcade Mode and/or Simulation Mode!!!
RvETito replied to Yami Nemesis's topic in DCS: Ka-50 Black Shark
As Wags noted in his last prodicer's note there are 'intermediate' levels between full realism and arcade mode. You can customize reality yourself, up to certain degree. -
Нетерпение в данном моменте вполне нормально, имея ввиду сколько время ЧА задерживалось. Надеюсь оцениваете почему это было. И еще- у меня появилось убеджение что подход к ЧА надо быт совсем другой, похож на работе с вертолетами в реале. Терпение и опять терпение. Много люди работают и даже летают на вертолетах в течение много лет, но до сех пор некоторые вещи из природы этих уникальных машин остались для них непонятные. Вооружитесь с терпением, братья! Оно ваш лучший друг в работе с вертушками, как в реале так и виртуально.
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Подсказка- в ЧА осы Х52 появляются как следует: - Х (крен) - JOY_X - Y (тангаж) - JOY_Y - Z (рыскание) - JOY_R - throttle (РУД) - JOY_Z
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А ты где это делаешь? В SST или в инпуте? По умолчанию у тебя оси циклического шага должни будут Х и У как положено, педали R, а общий шаг слайдер на РУД-е. Чтобы изменить какая либо ось надо ее нажать (в поле где написано ее имя) и потом нажать "Очистить", за то надо нажать "Добавить". Это открывает окно где нужно сдвигать данная ось и она переназначится. Не забудь сохранить после этого. ПС. Смотри наверху меню Инпут, дам есть падающее меню с списком органы управления, систем и так далее. На верху отмечено зеленым цветом надо выбрать осы.
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DCS: Black Shark User Screenshots Dedicated Thread
RvETito replied to Teknetinium's topic in Screenshots and Videos
Nope, they don't. They have to wait few hours more. -
;) The best book about modern combat aviation I've read. Made my buy the Intruder in 1/72 scale and paint it to the last tiny detail.
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Grumann A-6E Intruder II kicks a$$! How come you haven't included it in the poll?
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Pufff! Now I can relax a lil bit. The only thing that was coming to my mind when X-man, Dark Wanderer and dragony post were the 'Night watch' and 'Day watch' russian movies. I was runing for cover expecting vampires to jump on me behind the corner... j/k :D
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Medvedev witnesses record missile launch (Sineva)
RvETito replied to 4c Hajduk Veljko's topic in Military and Aviation
Great pics Groove! I like especially the last one- I immediately imagined how the poor Su-33 takes-off and gets splashed by the biggest nuke ever :D Ouch! But 11000+ km range, that's insane. I guess next step is 'Fox5' boomerang- 40000km range. You shoot, the missile goes around the globe and falls into your back yard... The chopper is a submarine hunter Ka-27PL, shame that the WSO panel is not seen, I wonder of that one is from the upgraded serie. -
Medvedev witnesses record missile launch (Sineva)
RvETito replied to 4c Hajduk Veljko's topic in Military and Aviation
It's nice to see that Kuznetzov is still sailing. -
The black paint in front of the canopy of the older MiG-29's is there on purpose- to eliminate any possible light reflections from the skin which could disturb the operation of the EOS.
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Well if you're not aware the R-77 and AIM-120 use exactly the same seeker model in LO, so they go hand by hand. The maneuverability of the missiles is given not by their enegry but rather how many G's they can pull. If you don't believe me watch from externals single player how R-27 and AIM-7 are turning compared to R-77/AIM-120. That is especially well seen in close range when you can make some crazy off-bore shots by SARH while ARH can't turn the same rate. I'm not saying that SARH are harder to dodge, they are some stupid chaff eaters, but in LO they turn like no other missiles, even R-73. So I'm affraid that is not a myth..
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Well ARH includes also R-77 so this is affected too, not only the F-15. Something had to be done, because it's not normal SARH to be more maneuverable than ARH, like it is now in LO.
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Or in cloud. That's how it's meant to work in the 29/27- slaving the radar to the EOS. For sneak attack in close range you use the EOS while radar is on stand-by, your bandit goes into a cloud, in that moment the radar automaticaly takes over to not lose him and give warning. You go out of the cloud and the radar goes quiet again, automaticaly. Note, in both cases the two systems exchange data (bandits last known position)so you don't lose lock. The radar is not emitting but it knows where to look when called. I imagine that require a lot of new physics modelling which, apparently, won't happen in LO. Hopefully in DCS...
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While I admire the skills and dedication of the aerobatic teams the second part of your sentence causes nothing but laugh. If you really believe those words then I have nothing more to say to you, concerning flight sims in general.
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Happy Birthday, Jens! Please, accept my best wishes!
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Yeah, u gotta watch yer 6 more carefuly now
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The 104th runs it too. May I ask on what you base this statement because as I posted above, there hasn't been any negative feedback from people who have tried it. On the opposite- everyone agrees it totaly improves gameplay.
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I understand that people are suspicious but we are yet to see negative feedback from people who actualy tried it.