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Vapor_12

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Everything posted by Vapor_12

  1. Necroposting here but any update?
  2. Can be found in this video
  3. The button is shown in the tutorial, we get our answer
  4. Try looking on the right thigh rest of the seat before you do anything like ground power, etc, and see if there is a red tag that leads down to it. I honestly won't be surprised if there isn't but it was there for me yesterday.
  5. Launched DCS in 2d, noticed the remove before eject on the seat, and saw the pin. Tried in VR, usually I am in the habit of arming seats that need to be armed right before I take the runway- This time I looked immediately, before doing anything else, and saw the pin.
  6. Thanks for the tips bros, I will feel between my legs yet again for this magical pin.
  7. This is not the same issue. This issue you linked is that the selector set to both by button is not functional. I am saying, that the button cannot be found to discharge the chaff and flares- The chaff and flare reset button, emergency deploy switch, and selector rotating knob are not what I am talking about- I mean the button where, when a pilot wants to discharge flares in the non emergency mode, he presses. Not a button binding- I am talking, when you look in the cockpit, where is the physical button the pilot presses in the 3d model of the cockpit. I have a few buttons near my throttle stand and I intend to map the correct general physical location of the flares/chaff button. I have searched the entire left wall and not found a button that does not have another function already associated with it- is there no 3d model of the button that is pressed in the cockpit?
  8. Hello all, After setting up the plane and giving it a go a few times, I think I have most things nailed- but there are some things I am wondering. The manual has a chaff/flare release button, assigned key D- I cannot find the physical button in the cockpit. It is mentioned as being on the left wall in the manual, but I have gone front to back, up and down thoroughly and cannot tell which button fires chaff/flare in the normal singular dispense mode. Anyone know where the physical button is? I'll also throw on here not related that the radio PTT on the stick and backup radio button seem to do nothing. Need to call up the menu through \. I am sure this will be addressed with time though.
  9. I figured I would just click it manually, after seeing it in the manual, but when I look between my legs (VR), I do not see the pin.
  10. Used the "only one mission" fix to get a mission working in the current OB server (6/12/2022). Odd, because in the stable version server it had the same issue, but only with this Falklands PVP Test mission.
  11. A4E-C mod, black screen on leaving hangar, except for when looking about 60 deg left or right. No black screen in F2 view. Upon takeoff, gaining altitude, black screen recesses so you can look closer angle over time to middle of gunsight until you only have flickering looking straight forward. Then stops, forget at what altitude. Samsung odyssey 2 vr. No black screen and flickering in MiG-15bis. However, some kind of tearing landing at southernmost airport don't remember name. Massive performance drop and when you look side to side everything jitters with the camera for a split second.
  12. Yeah I was strafing a convoy yesterday and I was wondering from detonation size if I was actually chucking 100lb bombs.
  13. Yeah, and it probably runs smoother on my PC Their product, their standards. Fine by me. I would enjoy a slight model poly reduction across the board though, I do not know how many others share my opinion. I fly DCS exclusively in VR, and with my card outputting to my monitor vs my headset the frames are ~150 fps and ~30 fps respectively.
  14. This is correct, but not "also" so much as "does". Naval Bomb Live Units use PBXN, and MK series munitions use Tritonal. These are, as far as I am aware, a rule. Marks are always Tritonal and BLUs (including penetrators like 109 common in Air Force inventory) are PBXN.
  15. Seeing as there is a post on the termite (a variant, I suppose), I will post this here. This is the closest video, image, manual I have personally found to seeing what is done to fire silkworm. This is on an ex East German Tarantul missile boat. Note the gentleman talks about sending info from the 3TS 25E radar to the fire control unit (A3K?). The antenna of this radar looks markedly similar to the land based systems, in some cases inverted, on some upright. The fire control unit has many circular dials beneath indicator windows, which are beneath the auto populate button for guidance parameters. It is mentioned Regime 1 is a visual launch regime. It seems to me the radar is not a necessary component in engaging with the missiles, at least on the naval versions. Of course, it's much, much better than the eyes but it does seem an emission free attack with IR missiles is possible with external spotting support or with visual contact.
  16. Issue with AEGIS and DCS first and foremost is the DCS radar modeling. I haven't found a better combat flight sim in my life, and I have wasted literally thousands of hours bumming around P3D, war thunder, MSFS, XPlane, you name it, I like sims. The schoolhouse at San Angelo apparently even picked it up in a recreational capacity I hear, but not until after I was through it . You can't beat DCS for what it is. Thing is, when it comes to modeling fleet defenders you are probably closer to HPasp's SAMSIM for supporting code (If you have not seen SAMSIM, it is free and it is absolutely the best in esoteric Hungarian SAM modeling). The electromagnetic spectrum modeling in DCS is very lackluster. I'm not sure if you've already come across them, but try searching for some youtube videos or forum posts analyzing DCS's ECM pods. They do a much better rundown than I can provide, suffice it to say if we talk in terms of flight models, RADAR/EW/ECM modeling in DCS more like a train on a track than a well modeled plane. That said if ED looks at your post and decides they want to make an unclass Aegis module I will be right there with you and who knows who else buying it up, I love Dangerous Waters and I love DCS, sounds like it would be a beautiful baby. Edit: Link to SAMSIM: https://sites.google.com/site/samsimulator1972/home
  17. To the best of my knowledge your best bet is to set an AI to follow you in the mission editor and tweak the waypoint orders.
  18. I will take an FS2004 external polycount if the cockpit looks good, the flight model is well done and all the systems are 99.99% bug free. My graphics card agrees.
  19. Can confirm gear lock not operating, handle phases through it.
  20. Can confirm, have observed this as long as I can remember, you can kill battery, all CBs and have ground power off, and at least the two gun charge lights will remain on. ARK remains on after you kill its dedicated forward right panel switch too, if you keep the off/comp/antenna/loop switch in the comp position.
  21. Is there any word on paintkit status?
  22. " Here follows the description of a such an attack by an Fw-190F pilot: Against the enemy tanks and armoured vehicles we usually made skip bombing attacks, running in at speeds of around 485 k.m./h. [300 m.p.h.] at between 4 and 10 m [15 and 30 ft] above the ground and releasing the bomb just as the tank disappeared beneath our engine cowling. The 250 kg bombs used during these attacks would either skip off the ground and into the tank, or else smash straight into the tank, the bombs were fused with a one second delay to give us time to get clear before they went off. It was a very accurate form of attack and we used it often against tanks we caught in open country " -Kursk 1943: A Statistical Analysis For a comprehensive post on fuze timings for the 25C type fuze (which should be the implemented fuze), see here on rel4y's post- it covers everything I see relevant. What DCS is lacking is either a seperate bomb in the loadout menu that differs only in the Zündstellung I & II setting (such as "SC250 Z1" and SC250 Z2"), or for a single SC250 to have a ground crew option (like changing equipment on BF-109K4) that is "change Zündstellung I & II" to adjust the screw for 14 or 0.8s delay
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