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Spetz

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Everything posted by Spetz

  1. Despite some pretty minor issues, this is one of the best manuals I've seen for any of the modules to date.
  2. The link works but the last three characters have to be deleted.. Here's BD's amended link.. https://drive.google.com/file/d/1Z97fz5dZEMItA8UZK2XnnyRz0dz0vt6v/view
  3. Has it been verified that the updated campaign was included with hotfix 3? Thanks :)
  4. What?! Crap.. Just got to work.. Anyone provide a link to it so I don't have to work today and just read? :)
  5. Had the same during the radar training mission in 2.5. The L-39s were nowhere to be seen. Used f10 and vectored myself to the side and behind and nothing. Ended up getting hundreds of meters behind and still not radar contact..
  6. Never thought about using A-G mode.. gonna have to try that out :)
  7. TBH I don't really notice the size of the trees until I see a car driving down the road that has trees beside it. Either the car looks tiny, or the trees are huge. I wouldn't mind seeing what small trees look like, or have the ability to scale the tree size without reducing total area covered (smaller size = more trees placed to replace lost coverage) as a option. But in the end, it doesn't really matter as the last thing I'm doing at 500kts and 15000ft in my M2000 is wondering if a tree is too big.. I live on Vancouver Island, Canada, where some of our Red Cedars are about 250 feet...
  8. Looks awesome in 2D.. Too bad in VR it'll likely look the same lol.. Come on PIMAX!!
  9. Just checking in to see if there is an update. Cheers
  10. Thanks! Tried 90% reduction but had an artifact out my left side so went to 80% and no issues (in VR). ***EDIT Going to test again after work now that I've seen the pics below. Not sure if the trees actually were reduced in size now...
  11. Spetz

    Campaign in 2.5

    Crap.. Missed that. Cheers!
  12. Spetz

    Campaign in 2.5

    Is it just me or the link from page one not containing the correct updates? https://drive.google.com/drive/folders/0BziW_B-KjICcZjR3bVEzMmI4STQ The ones referenced as changed with the dates (xx/xx/201 8, when I DL them, they are all from 2017.. Can someone help me out please lol
  13. I ended up setting my IPD in game to the same number from when I calibrated the Rift. The only one that looks out of place is the A10 which just simply looks very wide, but all other air frames look great. I don't fly the Hog much, so not a biggie to adjust as required.
  14. HA!!! Never saw the version # tag there before. And yes, it works quite well in 2.5 :)
  15. Has a Dev seen this or should we start a new bug thread.. Tried looking at the LUA's for the three pages, but can't see anything wrong myself..
  16. I've got this going on on 2.5.. All pages made with kneeboard builder work, but the checkout ones don't.. This is after a repair as well.
  17. Yes.. been rereading all the settings regarding this. Will do some more. Regardless, still have a solid 45 in cities and higher up high with 1.6 PD. Thanks for the incite!
  18. via the User CP, top left of the menu bar below the big ol' DCS logo
  19. These are my in game settings. With this I get a pretty much constant 45 FPS going through cities. Seems only the UH-1 and SA342 drop it at times. Textures: HIGH Terrain: HIGH Civ. Traffic: MED Water: HIGH VIS RGE: HIGH Heat Blur: OFF Shadows: FLAT Res: 1280x768 (Because VR) Resolution of Cockpit Displays: 512 (because VR) MSAA: OFF DOF: OFF Lens Effects: Dirt and Flare Deferred Shading: ON Cluuter/Grass: 500 Trees: 100% Preload: 150000 Chimney Smoke: 4 Gamma: 1.6 AF: OFF Terrain Objects Details: Default Cockpit Global: ON VR Settings PD: 1.6 Nvidia Profile Inspector Settings. I am forcing AF at 16x and using MSAA at 2x. The picture below was from a just before I started using Inpector to force AF and MSAA instead of using ingame settings. Runs, IMHO, much smoother this way. Profile says DCS 1.5 but it is for 2.5, just reattached DCS.exe from 2.5. I'm swapping between using MFAA and MSAA to see if there is a notable difference with VR, so far nothing I can see.
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