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winz

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Everything posted by winz

  1. My wild guess would be that weapons aren't able to collide with the launching platform for a certain, small, period of time. This is done to avoid explosion triggered by accidental model collision (i.e. mav hitting the rail during launch, or FFARs leaving the tube) on launch animation.
  2. A collection of photos from the Fukushima plant. http://www.sme.sk/c/5824900/japonsky-postrach-menom-fukusima.html
  3. You have a 32bit os, don't you? You'll never be able to use all 4GB on a 32bit os. I have 4GB on a 32bit os aswell, and I'm able to play withou issue.
  4. The main issue in wingman AI is that he sometimes refuses to attack target. You lock-up a target via skhval, order two to attack your target and the only response you get is 'negative'. Several weird things accompany this bug. When you have more wingmen, then not all refuse to attack. I.e. two will respond 'negative', but three (without touching anything else then the com menu), will acknowledge and proceed to attack the target. Another weird thing is, that this behaviour is not reproduced in tracks. In those the wingman, who previously 'negative' during the play, will attack the target.
  5. According to news I saw few days ago, the avalanche was intentional, and initiating a controlled avalanche was the sole purpose of firing that gun. It didn't worked out the way they expected :D
  6. Please, don't give Bernie ideas.
  7. remember the 'good ol' days' when you had to select the exact HW to be able to have sound in game? If you hw was not supported by the game, then no sound for you. Getting rid of api would put us back in those days.
  8. Well, that's the tradeoff for having a machine that can do it all.:) Take away the abstraction layer and say goodbye to backward compatibility.
  9. look down left on the forum, and pick 'beginning' from the 'From The' combobox.
  10. Found a nice little chart
  11. If not, they see even more action ;)
  12. Libya reports to have shot down a french plane. Not sure if I believe it.
  13. Last time I checked, we don't get electricity out of thin air. So in terms of our dependance on natural resources, there is not that much of a difference between combustion engine based car and an electrical. If everyone went for an electric car, how much coal and gas would we have to burn to make up the energy required? How much would electricity cost?
  14. Interesting google tech talk on that matter
  15. And don't forget to jettison stores. ;)
  16. I got that aswell, same place, same creation date as rest of the folder. Looks like a saitek something. 151 552 bytes.
  17. The disaster will be less than Chernobyl. It's not about the electrical output, but about the amount of radioactive isotopes that got it into atmosphere. In Chernobyl, there was a big, unchecked, 10days long graphite fire of the reactor core itself, the reactor core was shreded by both steam and hydrogen explosion. That fire lifted insane amounts of particles into atmosphere and cannot really by compared to the steam burstout in Fukushima. The highest dose measured near the Fukushima plant was 400mSv/hour, that was on one occasion, most of the time it is around 30mSv/horu. The estaminate dose near the chernobyl plant after disaster was 300sv/hour (300 000mSv/hour). The fact that chernobyl trigered a radiation alarm in swedish power plant (that's how the west discovered chernobyl) gives you a hint about how big the radiaton was.
  18. Just one thing Nuclear power plants aren't the only industry that are producing waste we cannot process. Ashes from coal power plants aren't proccesable either, and have to be stored. Remember this http://en.wikipedia.org/wiki/Ajka_alumina_plant_accident ? Will we now stop production of alluminium? What do you think would happen if a tsunami hit storage facility like that?
  19. Man, you would be a bad sw designer. 1)You are sacrafising safety (the biggest concern when it comes to weapon delivery) for your, not even real pilots, cofmort. Delivering munition is very serious business. When live munition get off the store, it can ruin a day for someone you didn't intend. Your SW has to be therefor 100% sure that the pilot does want that munition to come off at the time it's comming of, not 5s before. There is no safer way then to have the pilot hold a simple button for the entire time. It cannot take wild guesses from arbitraty parameters like g-load, bank angle... how does your sw know that the pilot is actualy aborting the attack and not just toss bombing? 2)You make the system very hard to read for the user. The pilot have no way to recognize if the sw is really following his intention to abort the attack. 3)You limiting user options (only be able to press pickle button 5s before release in ccrp) to workaround your sw design flaws. 4)You are making SW that is uncessary complex for such a critical task as weapon delivery. Added complexity is something that can result in unpredicted scenarios, coming either from design flaws or system failures, and that is something no sane army would accept. 5)You're taking control from the one responsible for the weapon delivery. Your sw doesn't see, doesn't reason, it isn't even responsible for the consequences. The pilot sitting there is, he's the only one that can say wheter or not that bomb should leave the store. And he's telling that by pressing the button, not by flying in straight line. 6)You clearly missunderstood what is the job of a fire computer. It's job is to deliver bombs, when the pilot says they should be delivered. Not to second guess the pilot, if the pilot is not pressing the button, he doesn't want those bombs to go off... simple. If a pilot is dumb enough to forget to hold the release button for 5seconds and gets the store hung, then the pilot is to blame, and not the SW doing it job, making sure the bomb doesn't come off when the pilot doesn't tell it to.
  20. This is baaaad design. So you're telling me, that your sw would without any problems drop the bombs 15s after the pilot pressed the pickle button? You're creating possible unwanted weapon release scenarios just because you're lazy to hold thep button for 5seconds.
  21. Try to think about how Chernobyl affected your life in America. And then a little comparation between Chernobyl and Fukushima. The highest dose measured near the Fukushima plant was 400mSv/hour. The estaminate dose near the chernobyl plant after disaster was 300sv/hour (300 000mSv/hour). Also, the cloud from Fukushima consist mostly of gases and not solid particles (that you can inhale, and they will stay in your system) lifted to the atmosphere by graphite fire as it was in chernobyl.
  22. great, so another nail in the coffin of my master degree thesis.
  23. @Seanner One big problem I see in your design is the break of the mental connection "i'm pressing the pickle button = I'm releasing ordance = I know I'm releasing ordance only when I'm pressing the buttom = I should fly the plane like I'm releasing ordance when I'm depressing the pickle button". The pilot knows he is safe to maneuver as long he is not pressing the button. He can break the attack at any point and be sure the weapon will not come off the rail (because that's why he'll most likely release the button, not because of "oh f*ck I forgot I've to press it to 5sec"). He doesn't have to think 'hell, I've to pull 3g or the damn thing will come off" You also bring inconsistency into weapon releasing, making the system less predictable for the pillot. The inconsistency would be between releasing dumb munition in ccrp, riple (you still have to depress the buttom before 3/9, 5mil conditions are met, and during the whole ripple delivery) vs releasing jdams.
  24. One thing I highly admire is the discipline of japanese. Anywhere else (certainly here), and you would hear stories about plundering, people taking advantage of the situation, increasing fuel/food/water prices...etc But not in Japan. I think the whole world can learn a lot from them.
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