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Everything posted by winz
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DCS : BS got 10/10 on a slovak gaming website. You should see the mainstream kiddies going wild on the reviewer in the comments :D
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Imho the DCS engine is pretty easy on the GPU particle wise. If you look around other games, then you can see that nowadays GPUs can handle much much more parcticles. The problem might be more complicated then 'let's throw in more parcticles', engine limitations might come into play (we're basicaly seeing the same effects since Lomac), and an overhaul might be required. I think that better effects are in the list of what ED would like to improve, the same way they overhauled the sound engine. But more important things are planned first.
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Hiring new persons isn't as easy, as you picture it. You need to find them first, skilled programmers (and ED needs skilled programmers, not just some fresh C# kiddie). Company I work for is looking for new people all the time, and even though the requirements are quite low (i.e we need generic java programer with some experience in J2EE), we stilll have hard time actualy finding them.
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Bla bla bla bla, secret base, bla bla bla, nuclear, bla bla bla.. Golden :D:D:D
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Czechoslovak Peoples Army (CSLA) mod for Arma 2: OA got released today. One of the best mods, and one of the oldes ones, going back to the Operation Flashpoint day. http://forums.bistudio.com/showthread.php?t=114170
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Does the F-15 have an advantage in BVR firing the aim-120?
winz replied to fitness88's topic in Lock On: Flaming Cliffs 1 & 2
Thanks :) -
Does the F-15 have an advantage in BVR firing the aim-120?
winz replied to fitness88's topic in Lock On: Flaming Cliffs 1 & 2
Could you please expand this? I find 120s and r77 hardest to evade, mainly because of how hard they are to notch (atleast for me). :) -
Tbh, comunity has all that is necessary to create a DC, with few limitation inherit by the engine. It is very possible to make a standalone application, that will run the DC engine, and launch the simulator when the user decides to go '3D'. Interaction with the FC/DCS engine is the easiest part. The FC/DCS mission format is pretty straightforward and generating them should be no problem. Export.lua enables export of what happened during that missions. The only thing that's left is to create the actual DC engine... and that's not hard task (from a programing standpoint), but long and tedious, and requires a lot of know-how about how such war would be fought both on ground and in air.
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1) You can use the ruler tool (second from bottom on the lelt panel) 2)You can increase the number of units in flight by clickin on the right arrow, left of the 'unit xy of xy' on the air group details panel to the right.
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Fun is a very subjective matter. Someone playing hawx would give you the same argument why he doesn't want realistic avionich, physics, missions. We, sim users, enjoy something that most of the population finds dull and boring. So carefull with the 'fun factor' ;) For me, a well scripted single mission with voice acting is much more immersive then a generic generated mission. Because it can be fine tuned to be realistic, and because they can add some specific flavour to the mission. Something no DC will ever be able to accomplish. But on the other hand, those missions are very rare and most of the generic mission are in no way more realistic then DC generated once. The immersion breaker in scripted campaign is the neverending repeating of failed missions, for the most stupid reasons. I mean, one of the last missions in the FC 2.0 A10 campaign. You are ordered to destroy a supply depot. I destroyed every fuel and supply truck in the area, but guess what... the mission isn't succesful until you destroy a static zsu hidden in the city near the trucks....really? For me, DC isn't about immersion (a well scripted mission allways did better for me), but about a great sense of neverending progression (there is allways a next, kinda new, mission) And military isn't interested in DC not because they are not realistic (if they would interested, then they would demand a realistic DC... there are in the end ordering a produch tailored to their needs, and they are paying the whole development process), but because they are not interested in how the scenario presented might advance. They are interested in repeating the same scenario again and again.
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It's not about arcade fags, it's about what is actualy important for a strategy game. You know, the most popular strategy game has walking towers and horses that cannot go straight. ;)
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Can you redirect the AVI output to another location?
winz replied to Gonzo01's topic in Screenshots and Videos
Glad it worked :) -
Can you redirect the AVI output to another location?
winz replied to Gonzo01's topic in Screenshots and Videos
They will not count for occupied disk in the old location. -
Can you redirect the AVI output to another location?
winz replied to Gonzo01's topic in Screenshots and Videos
Never used the AVI tool myself, so don't know really how it works. But one solution would be creating a symbolic link (something similiar as shortcut, but on filesystem level, a file, or directory, appears to be on two places at once). 1)Move the movie directory where you want the files to be placed. (Make sure it's deleted where it originaly were) 2)open command prompt (start->run->cmd.exe) 3)type in mklink /d "original place" "new place" i.e mklink /d "j:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\Movies" "c:\Temp\Movies\" everything written to the original place will be automatically redirected to the new location. -
Sooo that's why we see people using taxiways as runways, landing in opposing direction, not following patterns, totaly lost when dependand on their own navigation... And combat sims doesn't have routine? I.e Why are people doing their full startup checklists with bits, when there is no propability of failure?
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Stop...this... blasphemy!
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Terrible news :(
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The problem is that what you want from a sim - "I want to lift of, fly for 5mins, and engage an enemy in a beautifull and lush world ", and what army needs from a sim "We need a platform to practice various procedures again and again" have very little in common. Army doesn't care about fancy graphics and high poly world, nor does they care about gameplay (what army uses sims for is, from a gamers point of view, dull as hell). And if they don't care about that, then they are not willing to pay for that. If they want a battle againts human troops then they can, you know, organize an exercise. edit: The heli is more expensive then vikhrs, not to mention pilot training, so no... they will not force you to engage a tank column with your cannon, just because you haven't used all ammo I will be long gone before they get so close, that they can fire their missile. They would have to cover about 3km to get to operational range, and that takes some time IRL with 20kg package on your back. If I will be there by then, or they get to me sooner, then I screwed up, either during planning (ingress) or during execution. Stop thinking in crysis world, when you can cover the whole map in about a minute...
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Onlu SU-25 and SU-25T uses AFM...
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Engine is build around doing a specific area of things. Because different problems (i.e. draw optimalization) have different optimal solutions in different situations. There is no universal solution, you have to make compromises. Computers still have limited power, limited memory, limited bus bandwith. And making a map the size of chernarus with mostly flat terain and no objects is not even a start for a flight sim. You cannot force cryengine do be a full flight simulator no more you can force Starcraft 2 engine to be a FPS. Math can be get pretty complex, you know?
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Your knowledge of what it actualy takes to create a flight sim is astonishing. You are not looking for a world, your are looking for pretty graphics and action-packed gameplay, that's the only thing cry engine can provide, not advanced avionics and aerodynamics modeling.