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winz

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Everything posted by winz

  1. That's great :) thanks Save/Load will definitely be added. tbh, it was a lot easier than I expected and shouldn't a be problem for anyone familiar with c++ or C#. With the drivers comes SDK that is located in "Saitek\DirectOutput\SDK\" For C++ you just need to include header files in the include folder. For C# I've used this wrapper http://www.saitekforum.com/showthread.php?t=18920 You can then use the methods provided by the API to manipulate the x52pro mfd and buttons.
  2. I'm working on a small app that allows using the X52pro MFD to store mission important requency for reference. Frequency Scratchpad for X52pro MFD Usage: Using the UI you can enter various misson critical frequencies. The entered frequencies are then stored to the MFD for the time the application is running. You can use the MFD page scroll wheel (the left one below the MFD) to browse through the entered frequencies without the need of alt-tabing out of the sim. Just note that the fq are there just for reference, you still need to enter them to the radios yourself ;) Troubleshooting The App is compiled using DirectOutput.dll version 6.2.2.4. If you run in any problems, check the version of your driver dll first. The dll can be found in your saitek install folder\DirectOutput (i.e. c:\Program Files\Saitek\DirectOutput\), and the version is listed in the properties. The MFD SDK can have a mind of it's own. You can try to use the File->Restart Service to fix some weird behaviour the SDK has (i.e. the entered fq are not displaying on the MFD). If you have any problems or questions, then write here right away. I've been working on the app only for a few hours, and I didn't know anything about the MFD SDK before I started working, so there might be some pesky hidden bugs. :) Frequency ScratchPad.zip
  3. I fire my ordance, Report attack complete, he clears me to re-attack, and I refuse with 'unable to comply'. He then clears me off. You are the pilot here, and you're responsible for the multi-million equipment and your life. Charging with cannon into a line full of manpads, shilkas, bmp, in that whether, is something I doubt a real pilot would do. It's too bad that many many missions and campaigns are omitting this, and you're request to play kill-all-beat-all super hero. And people have fixated the idea that they failed unless they destroy everything.
  4. Every "storage cell" in a ssd disk has a finite, predetermined, number of times it can be rewritten. The cell is unusable after the number is hit. Therefor SSD disks fragment data on purpose, to balance the wear. Defragmenting a SSD disk will force it to use cells that have much less rewrites available. Also, there is no need for defragmenting SSD disk, as it gains no benefit from defragmanted data. It doesn't have moving parts that need to reposition themself to read data.
  5. Irl you move your view by moving eyeballs, in sims moving your head to control view is the best we can get so far. In flight sims most of your information comes from looking at the flight instruments. And you can (and should) scan briefly them even while staring out of the cockipt. You can do it even without moving your view. Having to move my entire head for a brief instrument check, just because center of the view is pointing somewhere 40miles ahead would be a pita and not realistic at all. and don't compare it with arma, arma only has ironsight and most of your info comes from allways on-top focued hud...hell, you don't even need that hud, just like irl. And when you zoom-in on ironsight, the only thing you care about is what you see in the ironsight.
  6. The best thing in this campaign so far (mission 1 and 2) is that you don't have to destroy everything to succeed. That results in much more realistic scenarios, fly in, fire your ordnance, and head back to base. Mission sucessful. Triger-wise you only need to take-off, make some distance from the airfield, turn back, land and stop.
  7. 4-3-0 is because awacs gots the callsign 'BIG', which is not valid (it is not present on the callsign combobox in mission editor), and does not have a speech record, so the script responsible for building the speech you hear ingame goes hairwire, because of it. The solution is to edit the mission and change the awacs callsign to something that is actualy valid.
  8. thx a lot So, now I understand where is that difference. And why I was able to employ cbu in that track without any problems. tbh, I don't use CCIP much, so this was really bogling me.
  9. Heh, weird :)
  10. Care to comment on this track then? I'm at +/- 6k feet, SPI is at 25k feet (I slaved my tgp to spi, just to be sure), no problem with CCIP.
  11. Maybe I'm just blind, but I don't remember manual mentioning that setting the SPI near the target area is neccessary for CCIP bomb delivery. edit: made a quick missiom, with first waypoint beeing at 25000ft, selected as SPI, I had no problem to deliver my cbu97 in CCIP, and they hit spot on.
  12. I kinda think it got elevation data stored somewhere, CDU perhaps? How does it place a markpoint on the correct altitude, i.e. in TAD, if it doesn't know what altitude should that be?
  13. In CCIP? How does it know my target? ;) :P
  14. iPad gets approval from FAA to replace paper flight charts and maps http://via.pulsene.ws/13L6w :)
  15. This might help. http://forums.eagle.ru/showpost.php?p=1118507&postcount=5 similar approach is working for screenshosts aswell.
  16. That's not really a bad thing, considering my F15C CAP escort in Georgian Hammer gets beaten even by Su34... In one case I've seen a Ka50 take out a F15C by vikher...
  17. And wrong. As the development team is based in Russia :P And from the comments in lua scripts we can see, that it is writen in Russian.:music_whistling:
  18. My guess would be, as max performance is required, that the main parts of the simulation are written in c++. Even with JIT, managed code is a lot slower than native.
  19. This is not a game which you put on shelf after you beat a misearble 6hour campaign, this is a game which you'll play for years. 60 bucks is a bargain.
  20. Wait, you're saying that it is extreme amounts of effort to lock a target with a auto-tracking, not-fixed targeting device like skhval, and yet you have the guts to say, that you would be able to bore-sight aim the missile... I'm impressed :)
  21. You can, enable them and options and then lshift + f10 toggles them on/off
  22. You are not costumers. You are a costumer, stop acting like you are speaking for the comunity. And you have no say in what features should or shouldn't be available, unless you are the one paying the whole development bill, which you are not. Stop acting like you were some multinational company ordering a product.
  23. And there is a AG button in the F15C.. go figure ;)
  24. Push mission 5-1 got problems as well. There is no activation trigger for the ground troopes you have to escort... Were these missions even tested?
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