

Hoirtel
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Everything posted by Hoirtel
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Thanks, didnt know this! Neither do I, but I am glad that someone has so this may be fixed. But I will prepare to block it.
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Will turning off automatic updates be enough to prevent these crashes from happening if/when the v63 goes mainstream? I don't think there is a way to block the app from updating.
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I don't have the Tomcat so can't check that one. However I did try the other recommended action which was to remove the super carrier, it now opens every single time! I had a whole carrier group and some statics but worth noting that this is a very old miz which I have updated and changed many times, always been saved in the newer versions but the carrier group I probably haven't touched specifically for a very long time. Next I will add it back in and see how it behaves.
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Will there be any updates to Nedava ?
Hoirtel replied to Raviar's topic in DCS: Nevada Test and Training Range
Has anyone else thought that this map has some strange performance issues? I may prepare a bug report (with track) as I consistently see frame time spikes at Nellis. On an empty map these aren't too much of a problem (VR) but add a few statics, even just a small amount of the low poly models and it becomes quite noticeable. For me this is particularly bad when landing on 03 and then making the turn onto taxi way at the end gets stutters, even on a plain airbase. I have seen this for a long time and put it down to the miz file I used (I basically only ever fly this map on this same miz). However after some recent co-op flying and testing on plain maps, I now think there is a problem here. This may also be connected to the more well know issue the F15E has with its radar causing stutters whenever you are flying up range facing toward Vegas. Is this map just too old now? -
I'll do that, the mission is one of my own creation, which is still in creation. Which offical mission are you guys loading? I could see if it gets stuck for me. When I first noticed it I did try some other missions and they seemed to work fines, as did a blank Syria map. What was also interesting was saving the stuck file as a template and loading on new miz still got stuck.
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Results - First test was to just try opening mission in ME, save, fly - stuck on Sim Poststart. Went into users/appdata/local, cleared DCS file. Back to ME load, fly - stuck on Sim Poststart. Re-opened DCS, load same mission as multiplayer server. Mission loads fine! (Thanks @AKULA_OPTIMUS) Exit mission, went back to ME, load, save, fly. Mission still fine. All appears fixed. Very strange. ....30mins and a few updates later... Stuck on Sim Post Start!! Getting boring now
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Only statics & SRS in the mods folder. I did already remove them and try with no change. The file was opening not long ago. The only mod change I did recently was installing SRS. That I had to do because Voicechat is broken. I also ran slow repair and no change. Not been back to try other options yet.
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Just found this thread as I have a mission also stuck on SimPostStart. Opens fine in ME, older versions also broken and used to work. This is on Syria map. Plain Syria map loads fine, other map missions I have tried to load also load fine. Miz contains no scripts or mods. I also tried making a static template, which also didn't work. This rules out any of my triggers or drawings breaking it. Must be a bad unit in there somewhere (it has SC). I can see there are various troubleshooting options in this thread and I haven't any of tried these yet. Fingers crossed I have put hours of work into this...
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I agree but we will surely see Vulkan in a 3.0 version? I am all for a single release, considering there is also currently a single and multi thread version of each it can only be a good thing to streamline things. Also considering the massive adoption of open beta, it couldn't ever really be a proper beta.
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Dedicated Haptic Feedback - for bass shakers and the like
Hoirtel replied to jross194's topic in DCS Core Wish List
Yes it becomes the 4th device in your case and then everything goes through that. Probably check the website for some links, it has a good guidance do too. Basically you have three hard ware in, Two software in (five in in total) and then five outputs: A1,A2,A3,B1,B2. This means you can send DCS sound out to two channels at the same time, one for headphones and one for transducers, you can also send comms just to headphones. Harder to explain than it will be once you see it. -
Dedicated Haptic Feedback - for bass shakers and the like
Hoirtel replied to jross194's topic in DCS Core Wish List
Hi, can't believe it's that long ago since I wrote that... Happy to help. I still enjoy the games sounds as motion feedback. No fidlling with settings at all, very simple and almost perfect. Perhaps one downside is external aircraft effects - sonic booms feel like you have been hit with a missile... but everything is so in sync I don't mind this at all. So I use a free application called voicemeeter banana which is an audio mixing application. It can appear a little odd to use at first but makes sense if you look at some tutorials. The basic concept is that you would set one of the input channels here to your DCS game sound output and then you would send this out through two of the voicemeeter output channels. One to your headphones and one two your bass shaker. My bass shaker channel has the high frequencies cut off and a bit of bass boosting so that I reduce the audible sound and also get the best of the lower frequencies. Don't cut off too much as the mid ranges still provide good movement in a transducer. If you use voicemmeeter you will need to adopt it as the main sound application on your PC, this means it will be the default in/out for windows and you headset/mic and anything else you use will need to run through it also. Voicemeeter banana has two PC sound in channels, three hardware in channels, and three sound out channels. I believe voicemeeter potato is a bigger option with more in and out but I have not tried it. You can convert the hardware in channel to software in with a paid add-on. Its cheap and one-off purchase so worth doing if you ned more. The two default channels will need to be one for all PC sounds (DCS etc etc) and one for all comms. You don't want a booming voice through your shakers! I would also recommend a second transducer for L/R audio on your nobsound, but you can set the channel to mono in voicemeeter so you will at least get flat effects across a single transducer, while remaining stereo in your headset. Post back here if you need help with it. -
12.01.2024 - Vulkan Progress | DCS Core | DCS Modules
Hoirtel replied to Graphics's topic in Official Newsletters
The newsletter was full of amazing stuff, and 2024(+) looks to be another great year for DCS. So, I hate to be "that guy" but.... Please make it so we can write on the kneeboard in the mission editor. Pleeeeaase! Nothing fancy, just make it so the briefing text appears on one of those yellow notepad pages. This would make the biggest difference to making missions and I am sure it would also for others. Kneeboard editing is quite a big hole in DCS as far as I can see. The change to getting co-ordinates was a huge QoL update, and this would be in the same scale in my opinion. -
FCR worked well for me as pilot, one thing I am not sure if is if hellfires can be rippled? The ripple.ootion seems to only be available when the pilots helmet is selected as the site, once fcr is selected there are less options. Assume this is correct but not quite sure why or what the difference would be. I know bit of a gamer thing to do, you can fire them with gap of 2-3 seconds in between, but not sure what the ripple mode does for the pilots helmet.
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I got the FCR to pick up static units in training mission. Tanks, BMPs, scud launchers, trucks and technicals. Very efficient.
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South Atlantic Terrain Terrain Look and Feel
Hoirtel replied to specterStudios's topic in South Atlantic
It's improved a fair bit recently but the main issue really seems to be the mesh rather than the textures. I'd like them to keep working with the sat textures but we just need more resolution in the mesh. The glaciers need 3D modelling like a building and the transitions from mountains to lakes are quite bad in places. Maybe this is still to be done, maybe it would need more polygons than DCS can handle? Dunno. Perhaps this map is too big? Maybe vulkan will open some doors? -
reported VOIP intercom VOX/Hot mic not working
Hoirtel replied to ThatPieMan's topic in Bugs and Problems
I need to resurrect this bug report. My buddy and I have tried VOIP a few times and VOX + Hot mic simply don't work at all, PTT seems fine. Not sure if this hasn't been implemented yet but hot mic would be especially helpful for the cpg as we run out of fingers when running the tedac. I have seen on another thread it has been said that it does work, but we have tried and the result is always the same. -
I didn't want to do this... But... I was mostly wrong, aside from ch-47...
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Ok, we both claim that one..
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I don't think big reveal will be an aircraft. I think we will be looking at MT and Vulkan next year in a new major version. possibly with the start of a world map, maybe weather engine too. Maybe new version will have new units.... (like b1???). Maybe new F5 will be part of new major version.... Just pointing out that last year I correctly predicted the ch-47! Other things we will see: a bit of eurofighter (for 2025 release), ch-47, c130, most of the new maps, corsair, hellcat, mig23, mig17
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Have a look at the frametimes in openxr toolkit (advanced FPS) and you will see that the GPU frametime is still the highest.
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If you see ASW on its always CPU bound because it's more specifically application bound by the ASW lock. If you are on full refresh rate and it locks there (72/80/90) then it's still locked and therefore CPU bound (sort of). Just don't worry about it, it not the CPU struggling as you think it is. I have 7800x3d and see this all the time. It's got to bind somewhere...
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Bump, yeah confirmed for me too. Bit of a shame as this was working in SRS so hope the Ah-64 can get this working fully. I had hoped in game VOIP would easily integrate aircraft specific features. Very hard for the CPG to use PTT while managing all the weapons.
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How do you even get the hand tracking working? I had thought I enabled it but all I can do is call the oculus menus by punching first finger and thumb. Really easy to start recording but that's about all I can do with it. Does it actually support leap motion style hand tracking? I would like to try it even if it's a bit rubbish...
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What does your Q3 pixel dimensions show at in openxr toolkit? At 0 PD